Garry's Mod

Garry's Mod

DTextScreens - Customizable in-world textscreens
78 kommentarer
Pan_Dombek 10. okt. kl. 10:39 
fact that you cannot spawn text lines independently/separately makes this addon obsolete
bigWater6464 13. apr. 2024 kl. 17:12 
Only English?
DBot  [ophavsmand] 20. nov. 2023 kl. 9:59 
Enable physics in tool menu and you can move it around like normal prop
funyman. 19. nov. 2023 kl. 17:46 
can this be welded? big issue with 3d2d text
DAMAGEPLAN 22. dec. 2021 kl. 15:32 
can you weld these?
wowzers193 18. sep. 2021 kl. 20:05 
errors
SpartanWar118 6. aug. 2021 kl. 14:03 
Are these duplicator-friendly?
Protama-Kun 28. nov. 2020 kl. 18:30 
something new, something borrowed
Skitzi 13. juni 2020 kl. 14:04 
hello I still don't know if i'm missing something or am I just stupid but I have the Dlib and I still don't know how to work this thing please to me how or just say if there's something I missed
Skitzi 24. apr. 2020 kl. 23:18 
i have da DLib
Skitzi 24. apr. 2020 kl. 23:18 
it doesnt work for me am i missing somthing???
YuRaNnNzZZ 26. feb. 2020 kl. 1:33 
@Shigbeard
it's VLL (now VLL2) and it's already included with DToyBox
as for second part, i recommend creating an issue here https://gitlab.com/DBotThePony/DBotProjects/issues
ozf Shigbeard 26. feb. 2020 kl. 1:12 
Hey Dbot, surprised you are still hanging around the scene. I still remember jumping on your bangclaw server a number of years ago when you were developing your FastDL alternative... wasn't that DLoad?

Anyway, I came to mention that whenever I make a text screen persistent, collision is re-enabled on the screen and cannot be disabled again. Could you develop a hotfix for this? Thank you.
Alex 3. dec. 2019 kl. 14:59 
@brober4 same. Dunno what could cause it. Do you use ULX/ULib?
brober4 3. maj 2019 kl. 13:37 
there is nothing
it says
"New category">
dtextscreen
and when i click it nothing shows up
Sanders 20. apr. 2019 kl. 15:05 
wire support?
Rob.L.Purple 13. apr. 2019 kl. 15:54 
that cool
YuRaNnNzZZ 20. feb. 2019 kl. 1:36 
да
oldschool 19. feb. 2019 kl. 19:57 
Русский текст поддерживается?
Umbreon™ 19. sep. 2018 kl. 20:13 
There's nothing to ''learn to read'' about. And none of what I said was a bug report. I don't know why you tell me to learn to read when you brought up things that were irrelevant to what I talked about.
DBot  [ophavsmand] 19. sep. 2018 kl. 19:20 
Start to provide valid reports (on gitlab with reproduction steps) and learn to read
Umbreon™ 19. sep. 2018 kl. 13:21 
Do you just sit here replying to comments like mine?
YuRaNnNzZZ 18. sep. 2018 kl. 8:09 
cool story
Umbreon™ 18. sep. 2018 kl. 6:56 
I would have taken up this mod if there wasn't so much hostility for the dependency and the fact that you say ''I swear it's not DLib, it's your mods!'' even if people get errors solely because they added your mod, and also how you don't seem to answer when people bring up issues with DLib or this mod that don't call back to any other mods.
It's just like the unofficial patches for Skyrim where the authors try to say ''You can't blame my mod for your issues, it just cannot be and I will not provide any support'' even though they do introduce all kinds of new issues into the game like constant crashing when even a very badly modded non-patched game would literally never crash.
Diokat 10. sep. 2018 kl. 20:23 
ive had an issue when i spawn the text, it adds the text on top of a 2 square general prop, instead of just the floating text, any way to fix that?
Sonic 18. aug. 2018 kl. 16:54 
Wow this is so much better than the other one, and yours doesn't reveal it's users' location.
YuRaNnNzZZ 13. aug. 2018 kl. 18:31 
"hey im interested in what your competing addon does
why dont we take all the good things to MY version instead?"
James 13. aug. 2018 kl. 16:14 
Hi. I'm one of the authors of the 3D2D Textscreens addon you mention in your description here.

As you've referred to the codebase as a "mess", would you be willing to perhaps contribute to open source and submit a pull request with some changes at https://github.com/Cherry/3D2D-TextScreens? There have been a lot of changes over the last few months, but I'd be very happy to take a look at some of the changes you mention here and merge them upstream for the 900k+ users currently subscribed if they make sense.

I'm specifically interested in:

- Different settings for text without a newline
- Text alignment
- Proper use of network and bytes (?)
- Proper use of render hooks (?)

Everything else you've mentioned I believe is already implemented in the addon, or has a limited use-case. Hoping to hear from you soon! :)
DBot  [ophavsmand] 8. aug. 2018 kl. 18:44 
DLib contain them
Artificer Blondie 8. aug. 2018 kl. 14:15 
I've notice that in the garry's mod files, Most of the fonts for this addon are apparently missing, how do I fix that?
Gabwiel 7. aug. 2018 kl. 3:20 
Thanks :)
DBot  [ophavsmand] 6. aug. 2018 kl. 18:42 
sbox_maxdtextscreens
Gabwiel 6. aug. 2018 kl. 5:58 
How can I limit the number of textscreens per player ?
Fidel ₵ashflow 4. aug. 2018 kl. 12:42 
guys dont be mean to dbotthepony just because you don't like dlib doesn't give you right to be an ass to him
DBot  [ophavsmand] 3. aug. 2018 kl. 20:15 
If i replace gmod stuff i take care that IF developer will use this stuff like described on gmod wiki, it WILL work as it was vanilla (except if it fixes known gmod bug). And DLib is proposed not as "bunch of functions" but as corelib for GLua
Bell 3. aug. 2018 kl. 10:39 
The thing you don't understand with DLib is that you mess with core GMod code, which renders stuff incompatible. If you want to optimize / change things, then simply put your shit aside the default stuff, not over.
d_k13 31. juli 2018 kl. 13:29 
could you please make the prop under the text no colide automatically?
that will be quite convenient in rp modes.
DangerKiddy 31. juli 2018 kl. 2:10 
[TextScreens/2] lua/weapons/gmod_tool/stools/dtextscreen.lua:231: attempt to index local 'DLib' (a nil value)
1. unknown - lua/weapons/gmod_tool/stools/dtextscreen.lua:231
2. include - [C]:-1
3. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/stool.lua:139
4. include - [C]:-1
5. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:321
6. include - [C]:-1
7. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/cl_init.lua:10


[TextScreens/2] lua/entities/dbot_textscreen/shared.lua:23: attempt to index local 'NORMAL_SIZE' (a number value)
1. unknown - lua/entities/dbot_textscreen/shared.lua:23
2. include - [C]:-1
3. unknown - lua/entities/dbot_textscreen/cl_init.lua:16


[TextScreens/2] lua/entities/dbot_textscreen/cl_init.lua:33: attempt to index global 'print' (a function value)
1. unknown - lua/entities/dbot_textscreen/cl_init.lua:33
General Ryan VEVO 29. juli 2018 kl. 21:42 
a
YuRaNnNzZZ 29. juli 2018 kl. 20:16 
"DLIB BREAKS MY GMOD I HAVE 817496w357436785 ADDONS INSTALLED BUT ITS DLIB!!!!!!!"
YuRaNnNzZZ 29. juli 2018 kl. 20:15 
"MUH SERVER BROKE YOU SHOULD FIX RIGHT NOW !!@!!!!!!"
YuRaNnNzZZ 29. juli 2018 kl. 20:14 
why are you even trying to explain something to the retarded workshop user even if he still continuing to deny everything you just said lmao
clear 29. juli 2018 kl. 20:12 
Yeah i can see it from both sides, it is nice to not have to use the same code over and over I'm just pointing it from a server owner's perspective. I like your work and hope you continue making things :)
DBot  [ophavsmand] 29. juli 2018 kl. 20:08 
And what's the point of library that is used by just 2-3 addons? I did DLib when i found out that i copied over same features all over 9 times already.
DBot  [ophavsmand] 29. juli 2018 kl. 20:06 
This addon is not little (how ironic is the description, its little by my measurments) - at least 50 kb of code on it's side, and around ~40 kb on DLib's side is used directly, other code is used implicitly. Sure, DLib is big for DSit (especially after rewrite under DLib, it became even smaller), but this addon is not small. It looks small because i write fast stuff, and, DLib even speedup gmod, not slowdown it. And almost all features added by DLib are supposed to be in vanilla gmod already, but no because gmod is almost standing still in development.
clear 29. juli 2018 kl. 19:49 
It’s just inconvenient having to install a separate library just for something as simple as textscreens, I swapped from dsit because you made dlib a requirement. Nothing personal just a little touch I don’t like about things like this
DBot  [ophavsmand] 29. juli 2018 kl. 19:48 
And if you would continue to blame DLib ill just leave gmod coding and will not do anything for gmod again. DLib is literally the most technically well-made addon by me outta there. None of my addons reach DLib's quality because i update DLib almost all the time i code gmod addons by adding features (if needed) and increasing speed of existing features and gmod's overall speed.

Again - if DLib breaks on your bloated gmod install - it is not my fault, it is your fault, and you should understand that if you got brains.

DLib allows me (and soon will allow anyone - documentation is WIP) to write technically better addons because of less code on addon's side and faster functions provided by DLib. If you are not sure - try DLib again, because it never stand still. And if you blame it for stuff it did 2-3 months ago - you are a caveman.
DBot  [ophavsmand] 29. juli 2018 kl. 18:56 
I love to see blame of DLib without any (even absurd) reports where DLib break stuff.
clear 29. juli 2018 kl. 15:50 
I would use this if DLib wasn't required
DBot  [ophavsmand] 29. juli 2018 kl. 14:49 
I think i will make any addon be dlib based, it make fear all workshop hamsters for no reasons.