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Sorry, I have no plans on doing that. Having two identical mods seems redundant. However, there are other double barrel mods on the workshop, like this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1875120658
Unfortunately I'm not going to be of any help with that. The easiest way to find it is by searching "double barrel" on the Workshop, then narrow the search by ticking the "Shotgun" filter. There's a ton of skins available.
No worries, we were all new at some point. :)
The short answer, no. Scripts don't work online. The reason for this is that the host's scripts are the ones that'll take priority. So if you host a match and others join you, your scripts will load and not theirs. To avoid weird little bugs, it's best to ensure everyone you play with uses the same scripts as you. My brother joined me without my scripts, and his Pumpshotgun kept trying to reload more than it could, because his default game scripts told him his weapon's magazine size was X, while my mod reduced that. It's just a visual glitch, a split-second wobble before returning to normal, but it can be a little jarring.
Also I'm not sure, but I think you will get kicked from online servers unless you untick any and all scripts in your in-game Addons menu that you may have installed. Hope this helps. :)
This... actually isn't a Tier 2 weapon. As I said below, porting this gun to the Pumpshotgun slot actually makes it fire far slower. Personally, I don't mind, but if it bothers you, feel free to use one of the other two double-barrel mods I have, since they're both on the Combat Shotgun slot. :)
Yes, I can change the tier of any gun. But I'm not going to do that, since I like how it is already and don't want to overcomplicate things. And you're right about the damage and accuracy, but the reason the damage is so high is because it is exactly twice the damage of my other Double Shotgun script. I might nerf the damage a bit later, as I test things.
@Hoy, hoy, i'm the boy . ★:
Thank you, I appreciate the feedback. Honestly, yes, this gun's damage is insane, and balancing is exactly why I put it on the Pumpshotgun instead of the Combat Shotgun. Yeah, the DOOM skin is nice, but the real reason is that this gun shoots FAR slower on a pump-action slot than a semi-auto slot. Remember that even though the DOOM Super Shotgun skin hides it, the gun still has to pump after that one shot, so firing speed is slow. This keeps the ridiculous damage more fair. Make sense?
It an option that has been done before cause i used a script that change a tier 1 weapon into a tier 2. And it also a double barrel for the pump.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1193595820
And i abit agree with DoomGuy(like from the when i ask you could nerf the the 12 shot chrome abit). Shotgun is strong and like crazy strong when close enough it can blast a hole through your body. So if they're using slug shot the shotgun really doesn't has long range capabilities, so maybe edit the damage fall off about 40-60%? Cause it feel like a cannon. About the accuracy i don't mind it cause shotgun could shot and hit pretty long range and only misses abit.
I get it and i can respect that, the only reason i said it it's because i thought the damage was wayy to high for such a common gun at 900 something if i remember correctly, since the combat shotgun is rarer i thought it was more balanced to make it a little bit rarer, like the actual Super Shotgun and since you have to reload it every shot it's more practical for it to occupy that slot cuz y'know, it reloads a lot faster. I actually think a perfect script for the pump shotgun is one of your recent ones, the one that deals around 700 per shot if i'm not mistaken. Anyway like i said before, it's still a damn good script, keep up the good work my dude.
"I shot the sheriff, I shot the deputy, and I shot your wee doggy too!"
@Hoy, hoy, i'm the boy . ★:
Yeah, this is a philosophy that I understand, but don't follow. Tier 1 weapons are upgraded in every single script I have on the Workshop, because I believe Tier 1s should be equally strong as Tier 2 so that we have more good weapons to choose from. Like in competitive shooter games, SMGs aren't weaker than ARs, and I incorperated that design style here. Does that make sense? I tend to ramble when I type, and I'm not sure how it sounds from outside my head. xD
@Vitski:
You really preferred it for the SPAS? Personally, I like that one of the three Double Barrel scripts is on a Tier 1 shotgun slot, so that anyone can mix and match what suits them most. Why do you want it back on the SPAS? Do you have a Pumpshotgun you don't want to lose out on? I'm curious. :)
Ashley "This Is My Boomstick" Williams time.
Nice work as always, your scripts are some of the finest in the workshop.