Space Engineers

Space Engineers

[DEPRECATED] [HOTFIX 1.187] Taleden's Inventory Manager
50 Comments
blazemonger  [author] 5 May, 2019 @ 12:39pm 
No, I am no longer using the script and only ever published to fix the 1.187 issue.
Kodi4444 4 May, 2019 @ 1:15pm 
will this be updated at some point?
Code Digits 18 Jan, 2019 @ 8:03pm 
So i'm using this along the GSF Engergy weapon pack https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1448022464
The heavy water generator that comes with this mod requires uranium ore and water to function. The problem is TIM does not recognize that water can go into the device. Even when i explicitly call out ice in the description is records it as an unknown item. Any suggestions would be appreciated.
Engineer Chad 20 Dec, 2018 @ 11:57am 
Broken as well :( Darn.
Kodi4444 5 Nov, 2018 @ 5:36pm 
But its not as good as TIM the only thing thats good about the other is the auto dissasembaly the rest is garbage compared to TIM even the auto dissasembaly doesnt work consistantly.
blazemonger  [author] 5 Nov, 2018 @ 4:49pm 
Wordak; That's a warning, not an error. It does not impact the functionality of the script.

That said, I am not supporting the script nor updating it anymore than I have so if you find another option, do take it.
Kodi4444 4 Nov, 2018 @ 8:04pm 
Is it possible to add deconstructing of excess items? I know its possible because I found a script that is similar to TIM and can deconstruct items past quota (Isy's Inventory Manager https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1216126863) but it's not as good as TIM. and it would be way better if I could use only TIM for all my assembly, disassembly and sorting. instead of using TIM and Isy's Inventory Manager together.
Shadow Lunatale 13 Oct, 2018 @ 5:30pm 
@Wordak use this one, it's working in the momentary version of SE:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1268188438
Wordak 13 Oct, 2018 @ 3:16pm 
the script does not work

Program (1894,15): Warning: Unreachable code detected
Program (1856,14): Warning: Unreachable code detected
Dune 11 Oct, 2018 @ 12:24am 
@Shadow Lunatale - The ice tag works just fine for me. It might depend where you are using it. Such on O2/H2 generators, I have a name tag like : "Oxygen Generator [TIM HydrogenBottle OxygenBottle Ice]"
mookie1590 7 Oct, 2018 @ 4:36pm 
Does this script cut out the need for sorters? becaseu I enjoy settimng up concoluted systems.
Shadow Lunatale 30 Sep, 2018 @ 1:30pm 
Thanks for keeping this awesome script alive.
I have one problem though: The tag for Ice will not work in any way. I tried even the Ore/Ice and ingot/ice approach. Does anyone know how to make this work?
blazemonger  [author] 30 Aug, 2018 @ 12:40pm 
@tontow Thanks for the update.. that looks like a better solution as far as continued support. I did not intend to further update the script anyway.
Tontow 30 Aug, 2018 @ 10:29am 
Here is someone else that is also trying to keep TIM alive:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1268188438
Charmander 28 Aug, 2018 @ 11:26am 
yeah mines filling not filling my quatos with the refinery either any idea on how to fix
Imcrazy 27 Aug, 2018 @ 10:44pm 
ahh well thanks anyways :D
blazemonger  [author] 27 Aug, 2018 @ 1:10pm 
@imcrazy no idea tbh.. I never intended to actually keep the mod maintained beyond fixing it for the MP update. It appears the original author abandoned the mod. It works for me as-is and seems to pull stuff to refineries just fine. I'm sorry but I can't help you
Imcrazy 27 Aug, 2018 @ 6:52am 
@blazemonger yea, was using a timerblock with run cycle=10 and tried with cycle=5 too, and it works fine for moving cargos and stuff but it doesnt handle the refinerys with [tim auto] as addon to the names of the refinerys
blazemonger  [author] 27 Aug, 2018 @ 1:51am 
@imcrazy did you try enabling a timeblock to see if that changes anything?
Imcrazy 27 Aug, 2018 @ 12:43am 
Seems to be a problem with the "cycle=" function of the script since last patch that stops TIM from sending ores to the refinerys =/
John 19 Aug, 2018 @ 7:49pm 
ok ty :)
blazemonger  [author] 17 Aug, 2018 @ 11:46am 
@John
It's not an error, it's a warning. It's also not an issue
John 16 Aug, 2018 @ 5:10pm 
blazemonger  [author] 4 Aug, 2018 @ 5:02pm 
The thing is. The person who wrote the scripts for the Nanite Factory is not the biggest fan of TIM to the point where he claims TIM took a good chunk of his work. Can't verify so no comment beyond what he said. I'd figure he want his scripts to be used together and not something he basically considers to be ripped off from his script code. I use Nanobot build&repair myself anyway. TIM and BOB work well together
The Lapis Fox 3 Aug, 2018 @ 12:03am 
@blazemonger Also, just so you know, Zabiju isn't wrong. Tim refuses to interact with NCF completely. It won't even alter the name field on the item. I've tried [tim force] [tim components:p1:100] I even tried using the scan options to see if it would work with that and nothing. I tend to type the name field portion all in lower case and let tim fix it for me, but it won't even do that.
blazemonger  [author] 2 Aug, 2018 @ 2:17pm 
I'm looking into fixing that warning but did not get around to it yet. It does not stop the script from working though.
The Lapis Fox 2 Aug, 2018 @ 1:58pm 
It did cause confusion as I posted a response regarding the 'unreachable code' warning on Zabiju's page until I realized it wasn't the same project.
blazemonger  [author] 2 Aug, 2018 @ 1:58am 
I've removed the Nanite factory patch link as it uses the exact same naming and would potentially cause confusion.
blazemonger  [author] 2 Aug, 2018 @ 1:53am 
@Zabiju a Snim Can you at least indicate your change in the tile so it does not confuse those with no need for the additional code..
blazemonger  [author] 31 Jul, 2018 @ 6:48pm 
It's not an error, it's a warning. It's also not an issue althou I will see about getting to go away
Mystogan 31 Jul, 2018 @ 5:37pm 
Hmm - I get an unreachable code error ?
blazemonger  [author] 31 Jul, 2018 @ 12:10pm 
@SePras You should now be able to set using a TimerBlock
deranged_teapot 30 Jul, 2018 @ 1:55pm 
I think the auto-run feature of your hotfix has disabled the cycle=# argument option
SePras 29 Jul, 2018 @ 12:19pm 
The server i'm on doesnt want a script that automatic runs. So i need to do it manually run it once in a while. Can i put the auto-run off?
blazemonger  [author] 29 Jul, 2018 @ 12:06pm 
@SePras What do you mean 'put it off'' ..
Yatta - Albino 29 Jul, 2018 @ 5:10am 
Thank you.
SePras 29 Jul, 2018 @ 5:02am 
@blazemonger thx for fixing the script! but can you also make it possible to put it off?
Mr.Good 28 Jul, 2018 @ 12:53pm 
:nbOcto: This is wondrous
blazemonger  [author] 28 Jul, 2018 @ 5:28am 
@Maikila Added the option to set the interval longer
Maikila 27 Jul, 2018 @ 8:58pm 
How do you change the refresh interval its to much to have a tonne running for different faction on a server
blazemonger  [author] 27 Jul, 2018 @ 11:13am 
You now need to manually enable scripts in the world settings
Man Lee 27 Jul, 2018 @ 5:13am 
How does one use scripts i put a progammable block doen and all then i goto terminal and what do i need to do can't enter anything in custome data no options for d/l scripts is this the server setting posssibly ?
Seromas 26 Jul, 2018 @ 6:57am 
Thank thank thank ! You save me
blazemonger  [author] 25 Jul, 2018 @ 3:28pm 
Could not resist and added code to not need the Timer block anymore..
MrFaul 25 Jul, 2018 @ 8:57am 
... Thx for fixing it spares me to do it myself :-)
blazemonger  [author] 24 Jul, 2018 @ 2:09pm 
I only fixed the issue breaking on the latest patch. Still need the timer
pneuklf 24 Jul, 2018 @ 9:35am 
Does it needs TImer to run the script as do the original TIM ? :)
Human 24 Jul, 2018 @ 3:08am 
Thank you my man! I can't live without TIM! Glad to see someone has a hotfix
Sgt Major Johnson 23 Jul, 2018 @ 5:10pm 
nice
Matt 23 Jul, 2018 @ 2:54am 
Thank you :-) Thumbs UP.