Garry's Mod

Garry's Mod

ARES Area 4 Mining Complex
80 Comments
toddweist 12 Aug, 2024 @ 1:36pm 
dont show this map to npc battle fans
Swell Hell 4 Jul, 2023 @ 7:51pm 
that space in between the i and t is killing me
Swell Hell 4 Jul, 2023 @ 7:50pm 
man i t would be cool if all the ARES maps got put together
Lawyer 12 Mar, 2022 @ 3:19pm 
@Maxdragonn awesome these are some of my fav maps!
Maxdragonn  [author] 12 Mar, 2022 @ 3:17pm 
@bob_the_scientist TIKTOK One is in the works right now, though it may be a while. You have certainly not seen the last of them.
Lawyer 12 Mar, 2022 @ 2:06pm 
by far my favorite map on here. It has an old aperture vibe in my opinion. Any new ARES maps to look forward too?
ryanbailes06 22 Jan, 2022 @ 8:09pm 
this sucks because it doesn't have ai noded
-Fusion- 12 Sep, 2021 @ 7:55am 
Oh...
Maxdragonn  [author] 11 Sep, 2021 @ 9:47am 
@-Fusion- Please read my previous comment.
-Fusion- 11 Sep, 2021 @ 5:21am 
Why have the pipes got dev textures on them
Swindle 15 Jul, 2021 @ 3:12pm 
@Maxdragonn Well I wish you the best, man. I think you're doing great so far. :>
Maxdragonn  [author] 15 Jul, 2021 @ 3:10pm 
@Swindle Yeah, those issues are the result of me packing content incorrectly, now those maps are way too outdated to fix, but hopefully newer maps will be absent of such problems.
Swindle 15 Jul, 2021 @ 11:54am 
All of these maps are absolutely gorgeous! I have nothing bad to say about them. That said, for some reason, I have a few minor blemishes like the giant pipe in Mines looking like it has texture but having a pink and black checkered overlay anyway. Or the wall vents in Data having a checkered shading on them and to projector projecting a pink and black checker which, to be fair, I was ready to just roll with as "Oop, looks like the projector is dead."
Ruthenium 22 May, 2021 @ 10:34am 
Not saying the map is bad, just saying I still prefer INFRA.
Ruthenium 22 May, 2021 @ 10:34am 
Less realistic and more grey doesn't mean better in everyone's eyes, NREX.
beans mechanic 10 Mar, 2021 @ 5:18pm 
looks like if you took infra and made it better
Roisca 15 Feb, 2021 @ 11:52am 
understood
Maxdragonn  [author] 15 Feb, 2021 @ 11:24am 
@Zanester Yeah, this is one of those older maps I made when I didn't really optimize it properly. I'm not planning on going back to fix it since it's so old at this point.
Roisca 14 Feb, 2021 @ 9:00pm 
This map is quite poorly optimized, it seems like too many props are loaded in at once.
Driver Nephi 14 Jan, 2021 @ 8:43pm 
INSIDE vibes from the submerged bit
Ninjafrog301 1 Jan, 2021 @ 6:15pm 
this looks like if you mixed "team fortress 2" and "portal 2"
Noahkinkin 23 Nov, 2020 @ 8:34am 
CANNOT GET MAP TO APEAR ON START A NEW GAME
Victorious Vi 5 Jun, 2020 @ 10:06pm 
The aquatic section is PERFECTLY suited for an RP or mod for Playdead's INSIDE.
ADVAN 24 Nov, 2019 @ 2:16am 
real laggy
Jonnyhawkeye 31 Oct, 2019 @ 5:40am 
this is real laggy.....or it might just be me
Jonnyhawkeye 30 Oct, 2019 @ 12:24pm 
ok thx...bud
Maxdragonn  [author] 30 Oct, 2019 @ 7:25am 
The content is packed into the map, so its all you need.
Jonnyhawkeye 30 Oct, 2019 @ 5:18am 
the Portal 2 and INFRA stuff......i don't have..i thought i needed that.....so?
Maxdragonn  [author] 29 Oct, 2019 @ 4:21pm 
nothing
Jonnyhawkeye 29 Oct, 2019 @ 2:01pm 
what do i need for this map?
SpaceD54 13 Apr, 2019 @ 6:07pm 
I've been looking for this!
schlormp 10 Nov, 2018 @ 7:58pm 
i know a lot of people mention this...




... but this map *really* reminds me of Inside. *including* this map. just had to say it.
Findbomben 6 Nov, 2018 @ 6:13am 
I have not even played this map yet and i know that im gonna like it!
Maxdragonn  [author] 29 Oct, 2018 @ 6:47am 
@Mecha Marx Very soon (hopefully)
Father Andrew 29 Oct, 2018 @ 4:28am 
@Maxdragonn

whens the new map coming?
Father Andrew 30 Sep, 2018 @ 6:21am 
@Maxdragonn

heres some random advice if you need help making stuff

maybe ask "NuclearGhost" to help you with map making as he can probably teach you how to make content packs due to the fact he makes his maps and the resources they need as 2 seperate addons

also if you decide to make a props pack one day, maybe ask "Sligwolf" as he knows how to model and code them to do specific things, for example: his climable ladders

also maybe ask "titaniumspyborgbear" if you randomly decide to make a playermodel or characters of your own as he models ragdolls and stuff and maybe he can help you (sligwolf makes ragdolls and playermodels also but maybe its best i list all 3 so that you can have more options)

hope this "advice" helps
Maxdragonn  [author] 29 Sep, 2018 @ 1:07pm 
@Mecha Marx

Thanks! Im glad that you took my response with courtesy.
Father Andrew 29 Sep, 2018 @ 1:02pm 
@Maxdragonn

also im exited for the new maps

btw try and reduce the resolution of the textures a tad and maybe it will reduce the file size a bit?
Father Andrew 29 Sep, 2018 @ 12:59pm 
@Maxdragonn

also my "synth" dupes were also partly inspired "style wise" by inside aswell

take a look at them if you want
Father Andrew 29 Sep, 2018 @ 12:57pm 
@Maxdragonn

ok thanks for the feedback, maybe search up tutorials on content packs or ask anouther map maker for advice (also ask "titaniumspyborgbear" to help you make ragdolls/props if you decide to one day, as he does it all the time)

also im exited for the new map
heres a few ideas for maps:

1. a waste treatment facility that treats all the sewage and waste produced from the ARES facility.
2. a large containment zone map where "subjects" are contained (some containemnt areas are specialized for more "agressive" subjects and some are different sizes and shapes) (kinda like SCP containment breach in a way).
3. a factory that produces mass produced robot/synth workers to work in ARES labs.
4. an abandoned old ARES lab (just like how aperture in portal 2 has disused areas that are older, rusted and more dangerous).

my replies to answers:

1. ok (see top for maybe some help).

2. thats good.

3.-4 agreed.

5-7. ok i understand.

thank you for your time, its greatley appreciated
Maxdragonn  [author] 29 Sep, 2018 @ 12:36pm 
@Mecha Marx I will adress every one of you questions in this comment.

1. A seperate content pack is something I would have liked to do, becuase the map could have been larger, but i do not know how to do content packs at the moment.

2. I now know how to prevent this issue, and more recent (unfinished) maps use all custom made static props so this will not be a problem in later maps.

3. A button to open the hatch would be something I could do. not a bad idea.

4. Source engine water is weird.

5. Making the map larger is out of the question. this map BARELY makes it past the file size limit so unless I figure out how to do content packs, dont expect any maps larger than this one.
Maxdragonn  [author] 29 Sep, 2018 @ 12:35pm 
6. I think you misunderstand here. ARES maps are not related to the Inside game in any way. It is only a stylistic inspiration. to repeat, ARES has nothing to do with Inside. It is entirely my own creation. Im willing to admit it was heavily inspired though so I can understand this misconception.

7. Same answer as stated above.
Also while i have modeling experience, I have no idea how to do ragdolls, nor do I have any interest in doing the Inside character or blob.

All in all, I apoligize for seeming agressive in my response, I am aware these were just "ideas", but I wanted to make my point as clear as I possibly could.

I would also rather focus on new maps rather than try to touch up the old ones. Expect a new map sometime soon.
Father Andrew 29 Sep, 2018 @ 11:19am 
@Maxdragonn

can you maybe make a resource pack to contain the needed files as some kind of "work around"?

also the props are moveable by phsygun so can you make them "persistant" so the player can't grab them

also can you add a button to close/open the hatch in the water area?

also the water in there acts a little weird towards the bottom (props become more boyant)

also maybe make the map a bit bigger as there are some areas where you can add rooms behind the doors of as there is enough space to add some kind of extra space

also maybe add a dead version of the submarine at the part where the chain is and maybe a room/water tank where the "huddle" was contained (just like ingame but the huddle does not need to be there)

also can you make the "mind control" helmets and maybe ragdolls of the characters for scenes and posing and stuff (best put these in a resources pack or assets pack)

i hope you like the "ideas" i tosses towards you

a reply about them would be nice btw
Maxdragonn  [author] 29 Sep, 2018 @ 10:35am 
@Mecha Marx If you have portal 2 installed and munted to gmod it might fix the problem. idk
Father Andrew 29 Sep, 2018 @ 10:09am 
also one of the pipes (up the ladder) has its textures missing, is there a way to fix this?
Father Andrew 29 Sep, 2018 @ 9:57am 
the maps style reminds me of "INSIDE" for some reason

gud map m8
Maxdragonn  [author] 21 Sep, 2018 @ 6:58am 
@Anantashesha Couldn't have put it better myself.
axlr 20 Sep, 2018 @ 11:34pm 
Sorta, yeah. The author has stated that the style and mapping was inspired by INSIDE, but this isn't meant to be an INSIDE headcanon. It's sort of it's own thing, sort of like a lovechild of INSIDE, I guess?
unknown 8 Sep, 2018 @ 6:18am 
isnt this the place from the game Inside