RimWorld

RimWorld

OgreStack
688 Comments
Land0fChocolate 28 Sep @ 2:46pm 
I'm getting a weird bug where my item stacks aren't merging with each other, and trying to get my pawns to merge by right licking doesn't work because I get "no available stack to merge into", even when no other pawns are using those stacks.

It shouldn't be Ogrestack that's the cause, I've used it plenty of times before and had no issues, but it doesn't look like I have anything else that would modify stacks or merging. Except maybe Storage Framework or Pick Up and Haul, but disabling them had no affect.
Paula_Tejano 26 Sep @ 10:23am 
I've solved !! I just deleted the "Overrides" config :)
Paula_Tejano 26 Sep @ 9:54am 
it broke my save :( now when i load the save the stacks that was 10000 is 75 losing almos a year of in game progress
Akers 5 Sep @ 9:06pm 
why fish isn't meat? strange
Ogre  [author] 29 Aug @ 3:38pm 
Oh that. Yes sorry. There is merge. OgreStack doesn't alter it. If you want more control of what your pawns do automatically. Work Tab is what I use: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2552065963&
(looking for food) 29 Aug @ 2:45pm 
@GalopaWXY 'merge stack' is a vanilla feature. It only shows if the stack of items has another less-than-full stack of the same item in the same stockpile/group of shelves. You're probably not seeing it because the stack you're clicking on doesn't have any stacks that fulfill those requirement.

It might also not show if any other suitable stack has been reserved by another pawn. Like, for hauling or crafting or building with it.
Ogre  [author] 29 Aug @ 12:36pm 
@GalopaWXY: There is no such 'merge on right click' option in rimworld. You must be using some kind of mod that adds it. It isn't OgreStack. This mod doesn't add or modify any existing jobs or logic.
GalopaWXY 29 Aug @ 6:59am 
Hello! After two days of playing with this great mod, unfortunately I noticed my pawns stopped merging items. Sometimes it will still work (and I see the option to merge on right-clicking) but in the vast majority of cases, they will create various stacks and never merge them (and no option on right-click) unless I micro-manage by removing some items from the shelf settings to force hauling...
i am currently having a weird interaction with certain item in a mod

the mod is the "[Aya] Silkiera Race" and the item in it is the "Cat Stamp"

in base mod the Cat Stamp item stacks up to a 1000 normally, it is clasified as an item so when i installed this mod, it got set to "fixed 20" so it deleted the item in the stacks down to 20, once i managed to fix it setting the item category to scalar, it seems to fix it as long as i dont quit the game

if i quit the game or reload the save, the stacks delete back to 20 again and it stays fixed at 20 until i swtich the stacking method; then it starts stacking normally again.

I tried to set an exception for the item as instructed
<item defName="HAR_SK_Item_Extra_a" stackLimit="1000"/> as to try and stop it from trying to modify the item stack limit, but it still default sets it to 20 anyways... i am either too dumb to figure it out or perhaps something is not working as intended in my modlist and its messing it up
jpinard 26 Aug @ 1:35pm 
Does this affect how much a shelf can hold?
Phonicmas 25 Aug @ 5:43am 
Is it possible to set an override from a mod, and if so how?
I have some items that break when stacked, and i would like to make it compatible with this by having it override the stack settings for them.
Ogre  [author] 24 Aug @ 12:49pm 
@Anker: this mod has no job code whatsoever.
Anker 23 Aug @ 4:04pm 
Or... No, it's back. I have no idea what's causing this issue.
Anker 23 Aug @ 3:14pm 
"Increased Stack" has the same issue. 1.6 *really* doesn't like pawns trying to haul too much at once, it looks like.
Anker 23 Aug @ 3:08pm 
I was having the issue of my game lagging heavily, because every single hauling job (you know, whenever pawns try to pick up an item, which is ALL THE TIME) ticked ten jobs per tick. Needless to say, spamming 10x the jobs was super excessive and unoptimized.

At first I ticked off all the hauling mods, like pick up and haul, or stack first. But no. After trial and error, it was this mod. Why does this mod have code to make pawns stack 10 jobs in one? who knows.
Guldflips 17 Aug @ 6:40am 
even if i set the max stack to a high number it doesnt wanna stack to that
Ogre  [author] 12 Aug @ 8:05pm 
@jiopaba. Yes you can add them to your overrides.xml.
Jiopaba 12 Aug @ 8:01am 
Hi Ogre! Is there a way to specify an override as a patch in another mod? Or possibly just add them to the Overrides file as additions, assuming that missing files there doesn't cause an issue.

VBE_Blueprint and HVT_PersonalityNeuroformatter items both break entirely when stacked to more than one, basically. Haut's Personality Neuroformatters come with 10 charges, and the charges don't decrease correctly when they're stacked unless you use 10 at once. The Blueprints when stacked lose their individuality and become a stack of one blueprint. When unstacked, each one will become a new and randomized blueprint.
VitaKaninen 10 Aug @ 8:42am 
@Torin, Merging is its own job type and is part of the hauling work priority. Make sure you have hauling prioritized for at least 1-2 pawns, and they will start merging stacks when the hauling is done. You can also use a mod such as Personal Work Categories to split that job off, and prioritize it above other hauling jobs.
Torin 9 Aug @ 8:08pm 
My freezers are full of small stacks of berries. 12 here. 75 there. 10 over there. If I tell the fridge to drop them, they all go into one stack and that can then be stored. But why do I have to do this? Shouldn't the pawns stack things? I ran out of space for Muffalo meat because of the small stacks of berries.
SleepingPigNeverSleep 2 Aug @ 5:53pm 
Hi, Meals with different ingredients can't be stacked together. Is it expected?
Used this mod for a long time but never notice it.
VitaKaninen 30 Jul @ 8:04am 
@doeulas, yes.
doeulas 30 Jul @ 7:33am 
this can be added mid game right?
Guts 30 Jul @ 1:56am 
I cannot stack metals more than 75. Can someone help me?
girk 29 Jul @ 9:26pm 
can i just set it to 100? i want it to be close to vanilla
Surtyr 26 Jul @ 8:00am 
Will this mod not allow genomes to go into genebanks?
Ogre  [author] 25 Jul @ 4:39pm 
@Lingmot post your modlist somewhere maybe there is a conflict.
Lingmot 25 Jul @ 9:10am 
For some reason, the stack size is reset and some of the resources are lost when loading the game. This is fixed only if you reset and re-adjust the stack size values in the mod settings. And I need to do this every time I restart the game. Has anyone come across this? Is it known how to fix it?
tommytang213 23 Jul @ 7:10am 
Hi, i wonder if it support chunks stacking too?
One Eyed King Is Potato 18 Jul @ 6:51pm 
hey I just want to let you know it would seem that this mod and allow tools cause an error this happens with the haul urgently feature, it makes a harmless although annoying error. this same comment will be posted on the other mod page just letting you know of the error
Tinda 15 Jul @ 11:05pm 
I see
I'll do some testing when I get off work
Ogre  [author] 15 Jul @ 10:21pm 
@Tinda: stack sizes are changed at launch only. unless you open the ogrestack mod menu then it runs again.
Tinda 15 Jul @ 9:58pm 
here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1084452457&searchtext=RIMMSQol

it lets you dynamically change any field in any def in the game. it's amazing.
But I suspect you change to stacksize not at launch, but in runtime somehow,
because when I go to RIMMSQol and load up the page for, say, silver, the vanilla stack size is shown instead of what your mod sets it to (or at least it was back in 1.4)
so when I existed the page, the size reverted for specifcally silver and nothing else, and of course truncated it severely.
I should probably ask this on that note page as well
Ogre  [author] 15 Jul @ 8:01pm 
@Tinda: I'm unsure what your issue might be. I don't know what RIMMSQol is. This mod just changes def stack limits.
Ogre  [author] 15 Jul @ 8:00pm 
@Tadomikari: This mod doesn't impact pathfinding... It doesn't even run after the mod init. And only runs again if you open the mod menu.
Tadomikari 14 Jul @ 4:30pm 
perfomance down + pathfinding of colon bug
Tinda 14 Jul @ 3:59am 
I ran this way back, but I had to remove it because whenever I made any alterations with RIMMSQol, not even touching the stack size field, then the stacks would revert to vanilla size and I'd loose so many items.

Is there something to be done about this? Really love this mod and want it in my list :/
Chill 13 Jul @ 11:10pm 
Any mod recommendation that can haul with huge amount ?
Ogre  [author] 13 Jul @ 7:35pm 
@Meq: Not all categories of vanilla are the same value so setting it to fixed wouldn't work or make sense.
Mequieroiralashit 13 Jul @ 2:25pm 
Can you make so vanilla option shows vanilla fixed value instead of scalar?
Proxyer 10 Jul @ 7:37am 
Thank update!
A Magical Lime 3 Jul @ 6:44am 
Hey Ogre, do you want me to send you over the files I did for 1.6?
VitaKaninen 1 Jul @ 12:38pm 
Thanks!
Ogre  [author] 1 Jul @ 10:14am 
I will update to 1.6 when its out of unstable.
A Magical Lime 25 Jun @ 3:01am 
For those who are on 1.6 and want to use OgreStack I have made an updated version of it, just be sure to show Ogre some love instead of me and will remove it if asked to

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506769944
Lucians_sword 15 Jun @ 6:45am 
Really appreciate this mod and hoping for a 1.6 update <3
Yurai 15 Jun @ 5:57am 
will it work with 1.6?
I'm sorry 11 Jun @ 7:19am 
Manual input does not work, and not the values ​​that are on the right
这是糟糕的时间线 11 Jun @ 5:13am 
Why isn't there a "MAX EVERYTHING IDFC" button? I could honestly give a damn about micromanaging all of these individual aspects and simply want the item to disappear with a number to represent how many exist. I miss the digital storage. :(
VitaKaninen 10 Jun @ 9:54am 
You mean when you click the buttons on the side, nothing happen? Here is what mine looks like when I click the various presets. https://imgur.com/a/H0aoyKe

If yours does not work with no other mods installed, then you have a problem with your game installation.