Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
okey so , after resuscribing
when i try to train Bio Operative , they get promoted to random class , how do i fix that ?
Here is my class :
https://paste.pics/QU7TV
I am trying to get it working with the Immolator overhaul , i will let you know
by the way is it ok if i replace their flamethrowers with mitzruti's immolator and chemthrowers? or would that make their skills that are related to the flamethrowers useless?
LWOTC and around 460 mods so it's probably something to do with them for some reason? altough it's the only squad upgrade not working for me.
- Soldiers can't seem to be revived. They can still be revived if knocked unconscious from Stun Lancer, Berserker, Muton's bayonet, etc. But not if they get shot/damaged to 0 (1) HP.
- A viper will stay bounding to the soldier even after reducing their HP to 0 (1).
- There isn't a popup message bottom right corner indicating the soldier is unconscious.
- I noticed that when I load a tactical save, a soldier with the perk will have this fancy glowing effect, but it doesn't show when first entering into a tactical battle.
- (Untested) Could a soldier with mind shield make them invincible? (Can take as many hits as possible, and HP won't go below 0 and still be conscious)
- (Untested) As previously mentioned, does a shadow bound still inherit the immortality perk from a soldier who has it? If so, killing the spectre seems to be the only way to free the soldier.
I appreciate that it's unique. There's really nothing else like it, and the mechanics are fully fleshed out and interesting. That said, it's a little hard to use, especially with LW2 for WotC (where corpses are difficult to come by, and pistols - including their upgrades, have been moved to the utility slot).
The early Bio Ops I ended up arming with an assault rifle because without run n' gun, they spend a lot of time chasing enemies and trying to get in range. After they've leveled up a bit, I give them back the flamethrower and then give them a utility slot sword - doing this greatly impacted their effectiveness in the field.
I'll admit that I haven't quite figured out the slots per level mechanic yet, but it's been fun to play with. Thanks for making this!
[XComGame.X2AbilityTemplateManager]
+PreDeathCheckEffects=YourEffectName
+PreBleedoutCheckEffects=YourEffectName
This will make the game check for a function in the effect before killing or bleedout the soldier.
Finally, add a
"function bool PreBleedoutCheck(XComGameState NewGameState, XComGameState_Unit UnitState, XComGameState_Effect EffectState)"
and a
"function bool PreDeathCheck(XComGameState NewGameState, XComGameState_Unit UnitState , XComGameState_Effect EffectState)"
function to the effect, those are the code that will be run before death. You can return true if you want to prevent the normal death/bleedout code from running after the function
I see Lost Bile gives status effect but uses CreateUltrasonicLureTargetStatusEffect. How to give the effect of Immortality? Been trying to get this to work with no progress.