Torchlight II

Torchlight II

Arkham's Armory (v.14)
97 kommenttia
Digão 25.12.2018 klo 9.20 
can i get a list of the itens?
lsxy_qd 12.12.2017 klo 0.02 
Thanks a lot!
Mysliciel 29.4.2017 klo 7.50 
what kind of software did u use to design ur weapon ?
9HitCode 22.1.2017 klo 20.14 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 31.12.2016 klo 6.04 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
GG End 20.8.2016 klo 23.55 
HAVE any game crash risk here?
CAPTAINWESTWOOD 2.4.2016 klo 16.10 
WHERE IS THE ARMORY ?
looka48 24.3.2016 klo 0.09 
Хорошая вещь
I snort tylenol 15.2.2015 klo 21.26 
this is balls low to my deep crotch
Cherry Inkwell 12.12.2014 klo 9.25 
@gamewolf your right xD
GameWolf 21.11.2014 klo 9.30 
I'm afraid this mod is kinda left....Real shame though....
Joe Majewski 12.10.2014 klo 19.37 
I was wondering the same thing. Also, how many new weapon models are there?
GameWolf 12.8.2014 klo 14.14 
So are these only for high level characters or will they just pop up at any level?
Timothy 27.7.2014 klo 14.31 
Hi just found a glitch with this mod i believe almost all shop items are now grand royal :/ this doesn't really bother me but it also replaces most gambler weapons to be grand royal too which is kind off anoyying :( is this a glitch and is there anyway to fix it ? love the mod btw :)
Copout 27.7.2014 klo 9.08 
do mods only work on singleplayer cos i dont want to mess up my multiplayer
Please help
It's Drifter 8.6.2014 klo 19.16 
I just want some sci-fi guns and weapons..
Camdycorn 30.5.2014 klo 22.47 
@Lady AppleJack
I highly doubt the creator(s) of Warhammer have a copyright on a saw bladed word.
Limp Squirrel 22.4.2014 klo 21.40 
does this mod work properly with Synergies?
Crispiefrog 21.3.2014 klo 4.04 
like no coppy right, whats warhammer
LaSharkan 15.3.2014 klo 20.50 
nice mod bro... :D
Soularous 31.1.2014 klo 15.54 
Is there a way to cheat to get the weapons? I really wanna see how they look. Please tell me if there is.
Ryzu 23.11.2013 klo 13.35 
Is the ash bringer in this?
bverlander 22.11.2013 klo 14.08 
btw i there low level items in this mod cuz it doesnt say in the description
Translate Server Error 19.10.2013 klo 23.01 
oh no no , please don't appologize, you make me feel bad ! your mod is awesome and you are an awesome modder as well, thank you for all your hard work !
Arkham  [tekijä] 19.10.2013 klo 16.04 
Terribly sorry about that Northander -- I actually did change the recipe already, but I forgot to update the image describing the recipe! That neglected detail has now been fixed.
Translate Server Error 19.10.2013 klo 1.13 
i have TL2 essentials running alongside this mod and alas the recipe doesn't work - my 2 cents is that it's conflicting with the "ember gem upgrade" mod withing TL2Ess. Maybe if you get the time, you could alter the recipe :)
Corpus Insanus 15.10.2013 klo 11.59 
Nice, do you think you could add a Dark Alchemist staff to the mod.
BasherPT 3.10.2013 klo 14.37 
Thanks for the reply.
Spxder_bxtch 3.10.2013 klo 3.21 
Hey Arkham, as always you talent is amazing. If you get a chance, talk to Roalith, there is a way to merge the weapon spawn class files. It was very helpful when we released FE.
Bandit 2.10.2013 klo 19.08 
awwwwwwww yissssss
Arkham  [tekijä] 2.10.2013 klo 17.07 
Mod updated!

dTTb: I have changed the recipe so that the cannon can be obtained from transmuting without conflicting with the Add Socket recipe. Not my preferred solution but it was the only thing I could do short of removing Add Socket.

scion1122: Yes!

BasherPT: Unfortunately I am not totally familiar with most of those mods. I do know that Synergies makes some extensive changes to the game, so a conflict is possible; the only area this could realistically happen, however, is if Synergies changes the weapon spawnclass file (which is something my mod also does). If it does, then you will have to prioritize my mod before Synergies if you want the Royal Weapons to show up. Barring that, which order you put them in shouldn't matter.
BasherPT 1.10.2013 klo 15.19 
I´m running Essentials, Synergies HighLoot, Synergies and Shadowmancer in this order.Should i put this mod to load after synergies or essentials?
Draco1122 28.9.2013 klo 8.12 
Are you still working on this?
mamba 18.9.2013 klo 17.34 
@maquinador: after Synergies, the rest does not matter.
dTTb 3.9.2013 klo 11.27 
I can't seem to get the recipe to work (unique cannon)...
a blue cannon, two different blood embers (chip&shard), one royal.
Just get the 'unique socketable' recipe and one of the two items returned. :(

Am using a ton of other mods; but even with this one prioritised all the way at the top, no dice .

*For the record, in order:
arkham's armoury,
zoomy light,
lore loading tips,
droidlight,
bagmod,
synergieshighloot,
synergieslowpop,
synergiesmod,
tiered passives,
torchlight II essentials.

*FTR2:
lv 45 royal wand of incineration (rare wand),
lv 47 velium prototype falconet (rare cannon),
lv 22 blood ember chip (rare socketable),
lv 8 blood ember speck (rare socketable).

Any idea where things go wrong here?

Thanks for the mod either way ;)
ivan-suvorin 31.8.2013 klo 22.02 
yeah , can you add MORE weapons and powerarmor from Warhammer 40k . it will be COOL. please do it.
GraaB 29.8.2013 klo 6.38 
What about powerarmor?
maquinador 25.8.2013 klo 7.26 
In what order should i load this i use sinergies,essencials ,far east and lao high drop could someone help me?
ChronicAxis 22.8.2013 klo 9.29 
wait, the royal weapons aren't i nthe game by default? then what would the blacksmith in the imperial camp sell without this?
jsnider193 16.8.2013 klo 21.27 
luv'd this overall but some of the items just show up to often given the power of the swords and other things. Really should move them up from green to blue/orange. Still it makes me a ton of money in the game.
LordLeafe 6.8.2013 klo 8.40 
please add a Khornate Chainaxe
thompsonwn 17.7.2013 klo 17.51 
where are the items
twitch.tv/neph_live 5.7.2013 klo 7.40 
well soo good
MaDDworlD 30.6.2013 klo 10.00 
is.... is that the Keening? wtf? awesome!
Spektra 8.6.2013 klo 2.29 
the Spellbreaker blades has the only requirement of level 56, is that correct?
skkeeper 3.6.2013 klo 13.47 
Thanks for your contribution to the modding community :) Can this be enabled alongside SynergiesMOD?
Finarfin 1.6.2013 klo 6.01 
Could i use your mod in a mod compilation?
ttbloodlusttt 23.5.2013 klo 12.18 
sorry for my typos @_@
ttbloodlusttt 23.5.2013 klo 12.17 
I would love to see this expanded a bit to include more levels. I'll admit I didn't quit read the part about the weapons being around lvl 45 so up until now I'd assumed it wasn't working! lol My bad. So I should start seeing these soon! Still, if at some point you consider adding more skins I would personally enjoy a wider level range for which they might drop. Nothing like getting ten skins of awesome weapons/shield but only be able to wear two. A wider level range would allow for a more thorough appreciate of the skins as the player leveled :)
DDuAK 22.5.2013 klo 5.07 
down speed very slow not download