Torchlight II

Torchlight II

Arkham's Armory (v.14)
97 opmerkingen
Digão 25 dec 2018 om 9:20 
can i get a list of the itens?
lsxy_qd 12 dec 2017 om 0:02 
Thanks a lot!
Mysliciel 29 apr 2017 om 7:50 
what kind of software did u use to design ur weapon ?
9HitCode 22 jan 2017 om 20:14 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 31 dec 2016 om 6:04 
We have made an updated "Better Vanilla Game Spicy" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=808627875&searchtext=spicy

It's our 5th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
GG End 20 aug 2016 om 23:55 
HAVE any game crash risk here?
CAPTAINWESTWOOD 2 apr 2016 om 16:10 
WHERE IS THE ARMORY ?
looka48 24 mrt 2016 om 0:09 
Хорошая вещь
stairs 15 feb 2015 om 21:26 
this is balls low to my deep crotch
Cherry Inkwell 12 dec 2014 om 9:25 
@gamewolf your right xD
GameWolf 21 nov 2014 om 9:30 
I'm afraid this mod is kinda left....Real shame though....
Joe Majewski 12 okt 2014 om 19:37 
I was wondering the same thing. Also, how many new weapon models are there?
GameWolf 12 aug 2014 om 14:14 
So are these only for high level characters or will they just pop up at any level?
Timothy 27 jul 2014 om 14:31 
Hi just found a glitch with this mod i believe almost all shop items are now grand royal :/ this doesn't really bother me but it also replaces most gambler weapons to be grand royal too which is kind off anoyying :( is this a glitch and is there anyway to fix it ? love the mod btw :)
Copout 27 jul 2014 om 9:08 
do mods only work on singleplayer cos i dont want to mess up my multiplayer
Please help
It's Drifter 8 jun 2014 om 19:16 
I just want some sci-fi guns and weapons..
Camdycorn 30 mei 2014 om 22:47 
@Lady AppleJack
I highly doubt the creator(s) of Warhammer have a copyright on a saw bladed word.
Limp Squirrel 22 apr 2014 om 21:40 
does this mod work properly with Synergies?
Crispiefrog 21 mrt 2014 om 4:04 
like no coppy right, whats warhammer
LaSharkan 15 mrt 2014 om 20:50 
nice mod bro... :D
Soularous 31 jan 2014 om 15:54 
Is there a way to cheat to get the weapons? I really wanna see how they look. Please tell me if there is.
Ryzu 23 nov 2013 om 13:35 
Is the ash bringer in this?
bverlander 22 nov 2013 om 14:08 
btw i there low level items in this mod cuz it doesnt say in the description
Translate Server Error 19 okt 2013 om 23:01 
oh no no , please don't appologize, you make me feel bad ! your mod is awesome and you are an awesome modder as well, thank you for all your hard work !
Arkham  [auteur] 19 okt 2013 om 16:04 
Terribly sorry about that Northander -- I actually did change the recipe already, but I forgot to update the image describing the recipe! That neglected detail has now been fixed.
Translate Server Error 19 okt 2013 om 1:13 
i have TL2 essentials running alongside this mod and alas the recipe doesn't work - my 2 cents is that it's conflicting with the "ember gem upgrade" mod withing TL2Ess. Maybe if you get the time, you could alter the recipe :)
Corpus Insanus 15 okt 2013 om 11:59 
Nice, do you think you could add a Dark Alchemist staff to the mod.
BasherPT 3 okt 2013 om 14:37 
Thanks for the reply.
Spxder_bxtch 3 okt 2013 om 3:21 
Hey Arkham, as always you talent is amazing. If you get a chance, talk to Roalith, there is a way to merge the weapon spawn class files. It was very helpful when we released FE.
Bandit 2 okt 2013 om 19:08 
awwwwwwww yissssss
Arkham  [auteur] 2 okt 2013 om 17:07 
Mod updated!

dTTb: I have changed the recipe so that the cannon can be obtained from transmuting without conflicting with the Add Socket recipe. Not my preferred solution but it was the only thing I could do short of removing Add Socket.

scion1122: Yes!

BasherPT: Unfortunately I am not totally familiar with most of those mods. I do know that Synergies makes some extensive changes to the game, so a conflict is possible; the only area this could realistically happen, however, is if Synergies changes the weapon spawnclass file (which is something my mod also does). If it does, then you will have to prioritize my mod before Synergies if you want the Royal Weapons to show up. Barring that, which order you put them in shouldn't matter.
BasherPT 1 okt 2013 om 15:19 
I´m running Essentials, Synergies HighLoot, Synergies and Shadowmancer in this order.Should i put this mod to load after synergies or essentials?
Draco1122 28 sep 2013 om 8:12 
Are you still working on this?
mamba 18 sep 2013 om 17:34 
@maquinador: after Synergies, the rest does not matter.
dTTb 3 sep 2013 om 11:27 
I can't seem to get the recipe to work (unique cannon)...
a blue cannon, two different blood embers (chip&shard), one royal.
Just get the 'unique socketable' recipe and one of the two items returned. :(

Am using a ton of other mods; but even with this one prioritised all the way at the top, no dice .

*For the record, in order:
arkham's armoury,
zoomy light,
lore loading tips,
droidlight,
bagmod,
synergieshighloot,
synergieslowpop,
synergiesmod,
tiered passives,
torchlight II essentials.

*FTR2:
lv 45 royal wand of incineration (rare wand),
lv 47 velium prototype falconet (rare cannon),
lv 22 blood ember chip (rare socketable),
lv 8 blood ember speck (rare socketable).

Any idea where things go wrong here?

Thanks for the mod either way ;)
ivan-suvorin 31 aug 2013 om 22:02 
yeah , can you add MORE weapons and powerarmor from Warhammer 40k . it will be COOL. please do it.
GraaB 29 aug 2013 om 6:38 
What about powerarmor?
maquinador 25 aug 2013 om 7:26 
In what order should i load this i use sinergies,essencials ,far east and lao high drop could someone help me?
ChronicAxis 22 aug 2013 om 9:29 
wait, the royal weapons aren't i nthe game by default? then what would the blacksmith in the imperial camp sell without this?
jsnider193 16 aug 2013 om 21:27 
luv'd this overall but some of the items just show up to often given the power of the swords and other things. Really should move them up from green to blue/orange. Still it makes me a ton of money in the game.
LordLeafe 6 aug 2013 om 8:40 
please add a Khornate Chainaxe
thompsonwn 17 jul 2013 om 17:51 
where are the items
twitch.tv/neph_live 5 jul 2013 om 7:40 
well soo good
MaDDworlD 30 jun 2013 om 10:00 
is.... is that the Keening? wtf? awesome!
Spektra 8 jun 2013 om 2:29 
the Spellbreaker blades has the only requirement of level 56, is that correct?
skkeeper 3 jun 2013 om 13:47 
Thanks for your contribution to the modding community :) Can this be enabled alongside SynergiesMOD?
Finarfin 1 jun 2013 om 6:01 
Could i use your mod in a mod compilation?
ttbloodlusttt 23 mei 2013 om 12:18 
sorry for my typos @_@
ttbloodlusttt 23 mei 2013 om 12:17 
I would love to see this expanded a bit to include more levels. I'll admit I didn't quit read the part about the weapons being around lvl 45 so up until now I'd assumed it wasn't working! lol My bad. So I should start seeing these soon! Still, if at some point you consider adding more skins I would personally enjoy a wider level range for which they might drop. Nothing like getting ten skins of awesome weapons/shield but only be able to wear two. A wider level range would allow for a more thorough appreciate of the skins as the player leveled :)
DDuAK 22 mei 2013 om 5:07 
down speed very slow not download