Space Engineers

Space Engineers

Area Denial Unit
22 Comments
mrfreasyt 14 Feb, 2023 @ 8:11am 
just imagine being blockaided by hundreds of these in orbit, like a dyson sphere but at your planet
Ace 27 Feb, 2020 @ 9:33am 
The only real problem with this is that once you deploy the rhinos, the frigate becomes rather useless. You cannot attach new rhinos with the same deployment ability unless you manually reconfigure the timer blocks.

Furthermore, it would be a lot easier to prepare another deployment if you had a projector block to project the ship's original design including the rhinos.
CTH2004 24 Feb, 2019 @ 4:22pm 
Hm, no decay?

That is very interesting. The chances of that happening are relativly skim...

so, impresive!
parkasever  [author] 24 Feb, 2019 @ 3:32pm 
They pick up speed, and then they make a slight turn every few seconds... so they kinda "drift" through space. By repeating this motion constantly - they end up going in a circle. I've had one of these released in my creative workshop in space for... months now. It still follows the same path without error.
CTH2004 24 Feb, 2019 @ 9:53am 
Hwo do the drones work?
parkasever  [author] 24 Aug, 2018 @ 10:05pm 
@Sarven - Ah, you are right. This V2 features a bit more armor and minor improvements. I might put it out separately.
[℘] Sarven 24 Aug, 2018 @ 9:05pm 
As in this is Verion 2 but there's still a version 1
parkasever  [author] 24 Aug, 2018 @ 8:05pm 
@Sarven - Out of date? The Rhino drones blueprint should be working fine - right?

[℘] Sarven 24 Aug, 2018 @ 5:10pm 
Will you release the Rhino Drones seperatly as an upgrade of the out of date blueprint?
parkasever  [author] 29 Jul, 2018 @ 4:30pm 
@Trison - It's a design flaw. In order to make it so compact (and the fact that you can't stuff missles through small size cargo access point) I suggest you load the ammo in cargo before sealing it with missile turret.
Zaldibus 27 Jul, 2018 @ 8:35am 
What am i missing? How do you load the missles?
[℘] Sarven 22 Jul, 2018 @ 2:09pm 
@parkasever I aleardy know of the Hachi drone, I just wondered if you can make a atmospheric drone deploy ship
Jolly 22 Jul, 2018 @ 12:54pm 
I wonder if he programmed the Hachikoma to remove friction to the wheels that are perpendicular to the direction it is traveling.
parkasever  [author] 22 Jul, 2018 @ 7:13am 
@Sarven - You can check this out (it's a surface based vehicle that you can set to "patrol" an area): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=893255013
parkasever  [author] 22 Jul, 2018 @ 7:05am 
@Sarven - I think it's possible, but either I make ground base "hovercraft" that works only on flat terrain, or I make a glider that uses a lot of uranium just to stay afloat. I'll think about it.
[℘] Sarven 22 Jul, 2018 @ 6:37am 
Atmospheric Version?
JCapt 20 Jul, 2018 @ 9:15pm 
This looks cool!
That Gaming Titan 20 Jul, 2018 @ 7:46am 
Very cool idea
Jolly 19 Jul, 2018 @ 8:04pm 
definitely need this for Corruption - PvE Combat mod
CTH2004 19 Jul, 2018 @ 2:44pm 
Where is the "Rhino" Drones?
CTH2004 19 Jul, 2018 @ 2:40pm 
Awsome!
andymcneil204 19 Jul, 2018 @ 7:16am 
this is a cool idea.