Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I used the same method as buff00n with the laser cubes, when I later activated the pedestal button I was very disappointed that I only got a useless flip panel out of that action.
I thought about it some more, and I may have done something unexpected on my last, portal-less run through the laser room. It involved getting the laser to pass through a third cube sitting on the lowered platform, then moving that cube while standing on the platform to raise it up. If that sounds horribly wrong then I'll send you a demo. .
I did the cube stacking trick in the laser room before reading your new description. Maybe you could hollow out a space to the left and move the button there?
The laser room is definitely much tougher. I now realize how many shortcuts I used last time. The final pass through this room took me longer than anything else to figure out. Is there any point to the ledge on the far side just below the fizzer?
The button room was the only one that disappointed a little. It's much easier with the grating there instead of glass. You don't have to think ahead at all. .
The faith plate coaster seems to miss a few of the plates at the end, not that I'm compaining. The sooner those are over the better.
Overall very challenging!
(Stupid 1000 character limit.)
The only one I'm not sure I got right was the small room with the button, goo pit, and door. I "prepared" the floor, tossed the cube so it bounced towards the goo pit and ran through the door before it respawned. It was more of a skills test than a logic test.
Once I figured out what I had to do it was just a matter of "preparing" each room so I could do it. The seemingly superfluous giant portalable room was particularly fun to "prepare".
I spent a good time being stuck with no idea where to go, until ultimately using the noclip cheat to scout around to see if there is anything I missed. It did not help. It convinced me of the idea that this map is way too huge, though. The density of meaningful testing elements was very small, and there was lack of clear connection between them. I tell you, when the vast majority of player's time goes into trying to figure out "what was the author thinking when they made this map" rather than actual puzzle solving, you have failed at making the map. I am sorry but I give this a honest thumbs-down.