Space Engineers

Space Engineers

Azimuth Tank Cannon Turret~(DX-11 Ready)
46 kommentarer
SEModder4  [skaper] 7. mai 2023 kl. 10.37 
Azimuth Tank Cannon Turret Mod Update Notes(Update: 5/7/2023): Mod Update: Code Fixes
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=>Fixed the toolbar config not working after the latest mod update. This is now permanently fixed and updated.
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SEModder4  [skaper] 4. apr. 2023 kl. 20.23 
That is very odd. 🤔
Tacsesz 3. apr. 2023 kl. 8.56 
Hi! I can imagine the pain :)

I reproduced the issue in survival with my remaining ammo and some poor light armor blocks as target.
1st shot hits the wall, 2nd shot usually disappears, 3rd shot hits my own vehicle (I get a hitmarket, and no hit on the target wall. This is where block get damaged and eventually blow up underneath the turret.)

I switched my save to creative so that I can add myself more ammo, but the issue no longer existed. Every shot landed on target. Still exists in survival however.

Hope that narrows it down to some extent, and thank you for your work.
SEModder4  [skaper] 3. apr. 2023 kl. 8.05 
Turrets are sometimes a pain to deal with especially with Space Engineers. :)

I will see what I can do though.
Tacsesz 1. apr. 2023 kl. 21.53 
We use this on small ships. When we fire the gun, it blows up the conveyor block that it is connected to. Why is that? Mod outdated?
SEModder4  [skaper] 19. feb. 2023 kl. 13.21 
Azimuth Tank Cannon Turret Mod Update Notes(Update: February 2/19/2023): Mod Update: Code Fix
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=>Fixed the toolbar config not working for years.- I was just notified of this. Sorry!
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SEModder4  [skaper] 19. nov. 2021 kl. 19.34 
Check out the Azimuth Remastered pack, it's NUTS!
Typhon Plume 19. nov. 2021 kl. 19.00 
Happens, I tend to use the Azmuth themed stuff occasionally, love to see it improve over time.
SEModder4  [skaper] 19. nov. 2021 kl. 18.56 
I'll add it when I'm back at my PC. Sorry about that.
Typhon Plume 19. nov. 2021 kl. 18.40 
Range, DPS, Ammo type, all need to be in the decription. Why? Cause I'm having a hard time finding someone that takes this mod seriously with out the information. Not trying to bad mouth it, just trying to help, as more information does help.
SEModder4  [skaper] 10. des. 2020 kl. 15.04 
Azimuth Tank Cannon Turret Mod Update Notes(Update: December 12/9/2020): Mod Update: Code Fix Update.
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=>Adjusted Damage and tweaked other settings.
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SEModder4  [skaper] 16. sep. 2020 kl. 18.03 
Yeah that's Keens buggy weapon code sadly. :(
Garrowind 16. sep. 2020 kl. 13.30 
Hey i love the mods. Im using the megapack bundle but im having an issue with the tank cannon.
Whenever i build one, or repaint one, it makes the projectiles to fire off center.... kinda like the missile launcher.

however if i save and reload its corrected. Ive had more then a few blow themselves up because i didnt reload right away.

the only other weapon mod is a 4k distance for vanilla turrets so might be a compatibility issue. idk
SEModder4  [skaper] 4. aug. 2020 kl. 17.40 
You gotta add it to your world in the mods menu.
El gros david 4. aug. 2020 kl. 14.17 
Hello why when i clic on abonne for get the mod after download ingame i dont find ????
SEModder4  [skaper] 1. sep. 2019 kl. 7.37 
Azimuth Tank Cannon Turret Mod Update Notes(Update: September 9/1/2019): Mod Update: Code Fix Update.
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=>Temporarily Fixed The new game items not showing up in-game with this mod enabled.
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SEModder4  [skaper] 4. aug. 2019 kl. 8.00 
Has to be a bug then, it must be ignoring the values then.
SEModder4  [skaper] 3. aug. 2019 kl. 13.58 
Azimuth Tank Cannon Turret Mod Update Notes(Update: August 8/3/2019): Mod Update: Damage Balance Update
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=>Reduced damage rate by 1/2 of what it was originally.
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SEModder4  [skaper] 3. aug. 2019 kl. 13.51 
ok
SEModder4  [skaper] 3. aug. 2019 kl. 13.50 
ok so cut the values down to 3000?
SEModder4  [skaper] 3. aug. 2019 kl. 13.49 
<ProjectileHitImpulse>8</ProjectileHitImpulse>
<ProjectileMassDamage>6000</ProjectileMassDamage>
<ProjectileHealthDamage>6000</ProjectileHealthDamage>

what should I set them to?
SEModder4  [skaper] 3. aug. 2019 kl. 13.48 
I don't think so, but lemme see if I can de-buff it. :)
SEModder4  [skaper] 3. aug. 2019 kl. 13.42 
it depends. :)
TARGET 8. apr. 2019 kl. 15.57 
@SEModder4,

i'll give it a test in a bit on the same vehicle it gave me crap on before.
SEModder4  [skaper] 8. apr. 2019 kl. 14.58 
Azimuth Tank Cannon Turret Mod Update Notes(Update: April 4/8/2019): Mod Update: Critical Fix Update
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=>Finally Fixed the Tank Cannon Turret was firing way past the barrel on both ship grid sizes.
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SEModder4  [skaper] 8. apr. 2019 kl. 14.55 
@Target,

I have found a fix for them firing 5ft from the barrel, expect and upload shortly. :)
SEModder4  [skaper] 8. apr. 2019 kl. 14.25 
The missile shoots a few feet from the barrel, lemme see if I can adjust that.
SEModder4  [skaper] 7. apr. 2019 kl. 9.42 
I might have to fix the barrel dummy that the projectile is launched from again. :/
TARGET 5. apr. 2019 kl. 15.55 
tried this on a small grid rover. it seemed to like to blow out the cargo containers under it more than anything.
SEModder4  [skaper] 9. mars 2019 kl. 9.53 
np :)
Emperors_Nightmare 9. mars 2019 kl. 9.52 
oh thx
SEModder4  [skaper] 9. mars 2019 kl. 9.44 
<DisplayName>Tank Cannon Ammo</DisplayName>
Emperors_Nightmare 9. mars 2019 kl. 9.28 
what is the ammo
SEModder4  [skaper] 19. jan. 2019 kl. 8.05 
Train tracks in SE already exist in a mod by Shaostoul and other modders. :)
Tex 18. jan. 2019 kl. 19.52 
And even if you did a "Track mod" like Mech's old one would be cool aswell since that no longer works.
Tex 18. jan. 2019 kl. 19.51 
Hey SE modder, is it possible to mod in tracks, not "actual" tracks but just animated wheels that look like tracks and maybe handle alittle diferently? sort of like shadowflux's used ming equipment mod, with the fake tracks. I realize that this is a long shot but I'm a huge fan of making tanks in the game and tracks with connected textures so the more "wheel" blocks you place the longer the tracks get. WOULD BE AWESOME, and you are one of if not the best modder I know of, to ask and I know you don't get paid for this so, again I feel kinda bad begging like this but TBH, I'm -kinda desparate for something like this and I know like 8-9 other people that would love this aswell, looking foward to hearing from you, Texas.
SEModder4  [skaper] 2. aug. 2018 kl. 14.02 
Azimuth Tank Cannon Turret Mod Update Notes(Update: August 8/2/2018): Mod Update: Critical Fix Update
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=>Finally Fixed the Azimuth Tank Cannon Turret was not able to produce ammo in the Assembler. (Missing entry in the Blueprint Classes.sbc)
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SEModder4  [skaper] 2. aug. 2018 kl. 13.53 
Fixing that now. :)
DioCyde 2. aug. 2018 kl. 13.47 
IM not seeing any tank ammo. Not using the mega mod pack, the colored thrusters cause a ton of loading times. ever since we switched, the ammo has been missing. Any Idea?
jackik 27. juli 2018 kl. 12.32 
i think there was a way to read the id of the stuff inside a container... Just use another script toread that out.
VincentB 26. juli 2018 kl. 17.58 
I tried that but tim didnt know i think it should be a string of numbers
SEModder4  [skaper] 26. juli 2018 kl. 16.44 
This info?

<SubtypeId>TankCannonAmmoSEM4</SubtypeId>
VincentB 26. juli 2018 kl. 16.00 
What is the item ID for the ammunition so i can use it with the tim script :D
SEModder4  [skaper] 18. juli 2018 kl. 6.40 
Np :)
jackik 18. juli 2018 kl. 3.48 
thanks for that
SEModder4  [skaper] 15. juli 2018 kl. 15.26 
=>This mod comes with the recent update to the Main Azimuth Complete Mod Pack as well.<=