RimWorld

RimWorld

[OLD B19] Children, school and learning
326 Comments
B 18 Aug @ 5:53am 
1.6?
CE?
Dylan  [author] 24 Aug, 2020 @ 1:44pm 
@Kishero - You posted this in the very old version ^^ but I checked and it is still working for me (do you still have the option enabled in the mod-options, it should give them the trait with the option 'enable natural focus for colony-children' as long as they are a 'Child of the colony'(or a compatible one) in their backstory and you may need to save/reload after re/enabling it)
otherwise you can post your modlist/details in the troubleshooting-thread on the current mod-page
Kishero 22 Aug, 2020 @ 12:23pm 
Small issue I have found since latest patch: The 'Colony Child' background dosent add Nature focus for gaining psy or medatating at the synapse tree thing. Even if both parents are tribal and would have it themselves, even if they are both psionicaly bonded to the tree already.
Dylan  [author] 19 Oct, 2018 @ 1:28pm 
Thanks :D - The update can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541438230
Gallonidas 19 Oct, 2018 @ 12:49pm 
Showing some love, requesting update!! Thanks!
Lady Crimson (RIP) 18 Oct, 2018 @ 12:35pm 
I really enjoy the mod with a 10 pop tribal start, it's like building up a society over generations.
Dylan  [author] 17 Oct, 2018 @ 2:47pm 
@Smelly Fish - Well, hopefully it's more or less the last time for a while ^^ I have some of the bigger improvements which need a stable/unchanging base game to really put the time into :D
Clippy 17 Oct, 2018 @ 2:11pm 
The one thing I hate about new updates is that I have to update every single mod manually if it's a separate version on the workshop.
Dylan  [author] 17 Oct, 2018 @ 1:29pm 
viirinsoftworks 17 Oct, 2018 @ 10:48am 
*Dogma style thumbs up*
Dylan  [author] 17 Oct, 2018 @ 9:28am 
Saw that Rimworld was updating here in Steam ^^ I don't know how much work it is, but it sounds like 1.0 doesn't have that many changes to B19, so it shouldn't take that long to update the mods. (But who knows :D)
viirinsoftworks 17 Oct, 2018 @ 9:25am 
Nope.
viirinsoftworks 17 Oct, 2018 @ 9:23am 
For me, speeds are fine since they're configurable. Plus, RimWorld 1 just launched (Jecrell announced it in his discord and that's the first thing I saw as I woke up today) so I'm not sure b19 is valid anymore. Checking.
jackik 17 Oct, 2018 @ 9:06am 
The game itself is essentially based on its inherent speed. You'd need to revamp the way it works such as having all tasks take longer and be able to hand over tasks between people. If that were done and people had more buffer for smaller mishaps and emotional hits, you could speed it up more easily.
It'd be a different game for me gameplay-wise though, but it'd be good.
Dylan  [author] 17 Oct, 2018 @ 8:44am 
@viirinsoftworks & jackik1410 [V-WG] - Ok, the chance/config for the faction shouldn't be a problem, I will put it on the list.
Sounds interesting (genetics etc.) but you are probably right that there are to few generations for it to be interesting - maybe the mod could reduce the lifespan, but it still is a lot of time.
jackik 17 Oct, 2018 @ 5:58am 
About the genetic inheritance of vampirism and lycanthropy... There should be another mod for general management of genetic disorders that can be passed. Stuff like adding them and calculating the probability of inheriting them based on parents genetics and a consanguinity value to generate potential new disorders. There could even be a tie to psychology...
It would stand to question if that's sensical to make though, as the average playtime of a single colony probably doesn't exeed much more than 1 generation or something (idk and depends)
jackik 17 Oct, 2018 @ 5:46am 
There is a config for age, quote: "Children are born 15 years old [configurable]".
I find a config for faction affiliation would actually be quite interesting. I'd suggest to have it be from 100% to 0% probability of your faction or the other faction, and if you want to take it even further, you could have the mothers faction have an additional probability bonus ^^
viirinsoftworks 16 Oct, 2018 @ 5:36pm 
Yeah,the one person I had give prison birth had their kid just instantly run off and wasn't a prisoner. Glad you fixed that!

The config I mean (like your age upon birth and whether vampirism and lycanthropy pass to kids) would be the default faction for prison births. Well, births in colony? If birth on location = faction of map then traveling pregnant women might give birth to someone else's faction or visitors (Hospitality, normal caravans) would give birth to yours.
Dylan  [author] 16 Oct, 2018 @ 2:16pm 
@viirinsoftworks - Well, not really ^^ it was more by accident - it is just simpler to copy the faction of the mother on birth for the child which should still be the case in this release, I just recently added that the children of prisoners are prisoners aswell if the mother is inside a cell, to prevent them beeing instantly killed in a fight - which some people requested.

(I don't understand what the config that you mentioned would do.)
jackik 16 Oct, 2018 @ 1:36pm 
Interesting philosophy... let's capture some people and have them have kids to see if they like me more afterwards... well, if it works, who cares right?
viirinsoftworks 16 Oct, 2018 @ 1:19pm 
Oh yeah. So Dylan, in b18 I did a surgical pregnancy on a female prisoner, and kept her locked up until she gave birth so I could see what colony they'd be born into. The answer was her colony, even though the kid was born in my prison.
Did you account for a wierdo like me doing something like that, and did it work as planned? Does it work the same in 19? Is it possible there's a config in the mod so you could make friends with other factions this way?

With the prisoner in question, while she was in prison our factions became allies but I kept her locked up anyway, and I released her after she gave birth and her kid leaving unharmed also increased faction standing.
Dylan  [author] 16 Oct, 2018 @ 9:09am 
@MasterBabel - If you are able to send me the save-file (upload or maybe over the Rimworld discord) I might be able to fix/gain insight what's going on - I haven't seen that problem myself yet - I only heared of some people with similar problems.
Dylan  [author] 16 Oct, 2018 @ 8:57am 
@viirinsoftworks - Thanks for the info ^^ I have it on my list to make it possible for skilled people to write some kind of "skillbook" but I didn't know about the mod.

@MasterBabel - Hmm, it sound strange, especially non dwarf colonists having dwarf children (I know that if you have a PrepareCarefully preset from B18 it can cause problems (They changed some race stuff), but otherwise / in general - it should be ok)
My Load order most of the time looks like this: Core, HugsLib, JecsTools, ChildrenSchoolLearning, HumanoidAlienRaces2.0, AlienChildrenCompat, [AlienRaces]
MasterBabble 15 Oct, 2018 @ 9:46pm 
What is the load order for use with alien races 2.0 + the alien races 2.0 patch? I am using the LOTR series of race mods, I started a dwarf colony and all my non dwarf colonists are popping out dwarf babbies. Both parents are non-dwarf. Do I need to only use a vanilla colony start? Also I am using EDB prepare carefully, is the problem with that mod persistent in A19? Thank you for your work, and help!!
viirinsoftworks 15 Oct, 2018 @ 5:13pm 
Thanks Dylan!
Sepon, I thought about that too. Jecrell made a mod recently called RimWriter that pawns can read or write scrolls, books, or tablets to cure the insanity inflicted by the Call of Cthulu stuff he made, and there are other books too that have to do with techs, lore, or skills. I was wondering if Children & Learning could be compatible with it so that the Teacher doesn't have to just write on a board, it can be written on something more permanent that could help Students get to the Teacher's proficiency level on the skill they wrote the book for.
Sepon 15 Oct, 2018 @ 12:37pm 
@Dylan - Thanks for answer, I'll go with a full mod functionality for now, I think I'll like it =)
Dylan  [author] 15 Oct, 2018 @ 10:38am 
@viirinsoftworks - Thanks :D For most of all AlienRaces there is an option that is enabled by default if mixed species children are allowed, there is a 50/50% chance on bith what species the child has - except for elves and humans wich have half-elf children
It should work for them to have a 18 year old child with the operation.

@Sepon - I am not a native-speaker either ^^ I have a big list of things that need some more detail / rework in schools and I will look into it when I implement those - you are not the first one to request it.
You can set the pregnancy chance to 0% and disable children for now + change the age at which you can go to school - maybe that is of use to you currently
Sepon 15 Oct, 2018 @ 2:30am 
Hi Dylan,
I like the "school" functionality of your mod alot, is there a chance to get a separate mod for this?
Something like evening school where pawns gather in the classroom an get some exp from more skilled ones (maybe at a really slow rate for balance). I think it will be a really nice addition, especially for late game colonies. Thanks.
Btw, sorry for my english
viirinsoftworks 14 Oct, 2018 @ 9:39pm 
I've loved your mod for awhile- I like having my city eventually become a family because of various generations being born.

Which makes me ask a question- do you have it set up so that there are children born of mixed race heritage? Like Elder Thing (Call of Cthulu Elder Things) colonist + Colonist?

I know you do have it so there can be vampire/werewolf/mortal/android offspring. What else ya got goin on there? I'm just wondering since I got a few more mods and wanted to make sure they're all friends.

Also, I know Elder Things are super old, and wouldn't get any romantic attention (plus they have no gender) but a surgically impregnated one giving birth to an 18 year old that lives and works alongside someone of similar age...
Dylan  [author] 14 Oct, 2018 @ 6:13am 
@LIMIT_CONCEPT & redxlaser15 - I haven't had that happen either, but I will have a look at it
redxlaser15 13 Oct, 2018 @ 3:07pm 
@LIMIT_CONCEPT That hasn't happened for me, so it's presumably a mod conflict. Muse has had lovin' mood boost of 2 - 5 conistantly for ~3 in-game year during the whole time she was pregnant.
It'd be kinda funny if I had a mod 'conflict' that fixes a bug tho.
MAD_MISSILEER 13 Oct, 2018 @ 5:36am 
I think birth control makes the pawns not have sex at all, instead of just preventing pregnancy. Not sure if it's a conflict. I use the Age Matters mod as well.
Dylan  [author] 10 Oct, 2018 @ 9:27am 
@keyessance - Ok, I will look into it, thanks ^^
Jonas Baptiste 9 Oct, 2018 @ 7:15pm 
I foudn the problem! The mod A Rimworld of Magic seems to overwrite your drawings now. I'm not sure why because it used to work with it.
Jonas Baptiste 9 Oct, 2018 @ 1:59pm 
I'm pretty sure it's a mod conflict, but I had to be sure. Guess I gotta gut it and see what falls out. I put it at the bottom, but it didn't fix it.
Dylan  [author] 9 Oct, 2018 @ 1:20pm 
@keyessance & jackik1410 [V-WG] - Sounds like a conflict / other mod is overwriting my drawing-rountines for the body (some mods like 'Facial Stuff' for B18 needed some extra work to prevent that for example)
jackik 9 Oct, 2018 @ 8:12am 
Could it be a mod conflict? Somehow not a direct conflict but more of a suppresion kind of one? ^^
Jonas Baptiste 9 Oct, 2018 @ 8:08am 
I'm having a weird bug I'm hoping someone can help with. Children are being born with full grown bodies and teeny tiny heads. Now I set the age to zero, so they should all be coming out with tiny bodies, but... In a nutshell, I can't figure out the cause and the debug says it's working fine.
cammillotto 7 Oct, 2018 @ 1:07pm 
I had one miscarriage (from starvation). I also had Franck beat Amy, but she got the child eventually. the father died minutes before the child was born. good riddance. the child died 4 days later. Amy also lost her two bonded dogs. She will eventually die when update to 1.0 kicks in, if not earlier.
jackik 7 Oct, 2018 @ 12:45am 
If they are in bad health they can miscarry, so yes, beating them does work...
cuirithir 6 Oct, 2018 @ 11:29pm 
If there was theoretically an unwanted pregnancy... Could Duncan's wife castrate him to prevent it from happening again?
Hazardous 6 Oct, 2018 @ 10:11pm 
If there was theoretically an unwanted pregnancy... Could Duncan beat his wife to get rid of the kid?
Cegorach 6 Oct, 2018 @ 5:07pm 
Just realized prisoners can be artficially impregnated...I now have a room full of limbless female prisoners I use to breed slaves and human lifestock.
Dylan  [author] 6 Oct, 2018 @ 12:31pm 
@robotguy4, Smelly Fish & redxlaser15 - I haven't tested it, but yes, it should raise chances

[It should be: Base chance(Default=20%) / 100 * (Pawn1Fertility / 100) * (Pawn2Fertility / 100)]
[so: 0,2 * 1,0 * 1,0 with default settings and 100% fertility colonists = 20% chance]
[so: 0,2 * 1,5 * 1,0 = 30% chance]

Which mod gives you more than 100%?
redxlaser15 6 Oct, 2018 @ 11:42am 
Maybe probably.
Clippy 5 Oct, 2018 @ 11:14pm 
I guess it makes the chance of pregnancy go higher. Haven't tested it.
robotguy4 5 Oct, 2018 @ 6:59pm 
Does a fertility over 100% do anything?
Dylan  [author] 5 Oct, 2018 @ 2:51pm 
@general - Maybe you don't have a doctor, bed or medicine?

@raydarken - I will definately give it another test with the next big update

@cammillotto - Selecting the source is something I will look into for the next update and I will also have a look a adding animals too (as an optional option to enable if possible)

@jackik1410 [V-WG] - The nested options are a good idea to select the source for the operation
jackik 5 Oct, 2018 @ 2:19pm 
Honestly, just nested options in the operations tab in general would be incredible! Have all those "install _____" in the tabs "simple prosthetics, bionics, advanced parts" while then also being able to select what material to use for a peg leg or something. <- might very well be included in vanilla imo
cammillotto 5 Oct, 2018 @ 1:17pm 
Hello! I'm loving your mod, and have a request: would it be possible to add the operation "impregnate creature" to animals too?
I've a suggestion too but I'm sure it's not doable: add an option to select the donor of an impregnation op :-)