Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Outpost (Revamp)
17 Comments
Stefinger (SVK) 31 Aug, 2019 @ 4:22pm 
I was trying to kill that chieftain and i was so suprised how good he is perrying my attacks i wasnt able to hit him so easily like on normal map.
[XLG] Electro 31 Aug, 2019 @ 9:13am 
Good to know that tip :D btw I tried to kill them with Cata and yep its possible :P in the other hand they can also make Tk and Team damage lol looks like chieftain has a good IA :noneshallpass:
ZedHead  [author] 31 Aug, 2019 @ 5:34am 
As a pro tip for attacking you may wanna avoid breaking the walls of the fort, despite it giving an advancement it also sets back the attackers since Chieftains will at times take notice and flee to the Outpost Tower.
ZedHead  [author] 31 Aug, 2019 @ 5:29am 
Yeah, if you complete either one of those objectives you will obtain a forward spawn for Agatha which gives you a significant cut to run distance and evens it out between both teams.
Stefinger (SVK) 31 Aug, 2019 @ 4:32am 
Ok thanks for an answer i also wanted to ask about that Forward Spawn.We have played this map for couple of times now but i havent seen that Forward Spawn yet.So in order to get that we have to either kill all of chieftaints or capture the roof am i right?
ZedHead  [author] 31 Aug, 2019 @ 3:28am 
It's very possible for any of the Chieftains to be killed by means of siege weps. They just have a sizable health pool that prevents them from being killed in one successful shot.
Stefinger (SVK) 31 Aug, 2019 @ 1:08am 
I have one question Zedhead can Chieftains on the roof by killed by cata i havent tried it yet but some say thay cant is that true?
•҉Baron von Moorland 30 Aug, 2019 @ 9:03pm 
Aye, this nice map!
[XLG] Electro 30 Aug, 2019 @ 8:48am 
Its working fine atm, with 30pp in game. Love this new version of Outpost. Good Job mate :AOEKnight:
Stefinger (SVK) 30 Aug, 2019 @ 7:30am 
This map was added to SM server again yesterday so who ever likes to play it can find it there.In my opinion its better then original version.We were playing together with Billy-Jojo-Baba yesterday and its true it had lower fps but when i was playing it today with less players it was ok.When we experianced lower fps maybe it was because we had 50 players playing it.
billyjojobaba 29 Aug, 2019 @ 1:00pm 
It looks better and the objectives are better but there is too much foliage draining my fps.
ZedHead  [author] 1 Feb, 2019 @ 4:12pm 
@|ĶiĻă| Re†sŋøm

The final capture is a dual objective as stated in the desc. Agatha must complete one of the two to secure forward spawn to reduce run distance to the outpost. Agatha doesn't need to capture the outpost twice they only need to do it once.
|ĶiĻă| ReTsTrump 1 Feb, 2019 @ 2:12pm 
Really love all the work you have done to improve this map. Outpost is one of my favorites to begin with and now it is so much better and even tougher the second stage. It would be nice to clean up the final stage a bit as it seems a bit odd to recap the top twice with a different spawn location. Maybe create a new final stage?
•҉Baron von Moorland 31 Jul, 2018 @ 12:53pm 
Finallly added it! :stoss:
Roshep 22 Jul, 2018 @ 8:37am 
looks sick af
•҉The Flying Flail 17 Jul, 2018 @ 9:24pm 
Can you make a remake of the map in half life 2 style ?It will be very cool.
Mister Meatball 17 Jul, 2018 @ 11:50am 
I would turn down a foursome with the Queen of England, Ron Jeremy, and a velociraptor to play a single round of this map on a full server.

Checkmate athiests.