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Technically I could try flagging them as ceiling first (bats are flagged like so) but it's probably gonna be glitchy.
I have a better solution but I have to wait for the next modtools to be released.
Thanks for the feedback.
That was a remarkable expirience, and hopefully DocFirebird will make some noice vid on the matter soon. Untill then I'll take a little break to relax and then proceed to tryhard with Impaler mod.
Also, as I noticed, there was some lack of enemies in certain places, namely, the Ossuary, where I barely managed to get rid of 1 curse. As I understand, the gimmic is that You replace some actual enemies with invisible foggers, wich leads to situations, when somwhere midgame it makes some serious loss regarding enemie's quantity. maybe You should consider to implement x1.5 or x2 spawn ration in it as well?