Darkest Dungeon®

Darkest Dungeon®

The Forgotten Dungeons - The Color of Madness
15 Comments
Elysian Phoenix  [author] 28 Sep, 2020 @ 5:21pm 
@Sword Dude Thanks for the support, it means a lot, I'm glad you're enjoying it. Happy to hear the torchlight is going well, I haven't heard anything on that aspect actually. The I believe the husks do work as you say but it might be a case of them going from strength to strength. When I look into it I may see if I can make their initial power a bit weaker if it looks good.
Evocatari 28 Sep, 2020 @ 4:56pm 
CoM is my favorite addition to DD and I really enjoyed Forgotten Dungeons so I was excited to see you had a mod for it. The torchlight rework is really solid. Just thought the survivability was worth mentioning as it always seemed to me that the Husk stages of endless harvest were meant as a time to rack up kills, so it just felt like you should be able to hack through them quickly if you set things up right. I think it'd be cool to see them have a thing where they're coordinated but inflexible: if you break their synergy they crumble quickly. Still, I like it so far
Elysian Phoenix  [author] 28 Sep, 2020 @ 4:36am 
@Sword Dude wow is this... feedback! No way, I thought it's never happen. Anyway thanks for saying I appreciate it. As for the advice it's self I'll start by saying Bloodmoon isn't well supported and I believe it increases HP slightly which may make the issue just a little worse. As for survivability that is rather important as I tried to make the area less of a slog to get through despite the mods nature to increase combat length so hearing that is take too long is noteworthy. The farmstead enemies have a lot of synergy so if you can try and break that up that'd be a good strategy. There will be some changes soon to the base mod that'll likely change things for the farmstead so I'll take a closer look after that is done but your points will be looked into, thank you :D
Evocatari 28 Sep, 2020 @ 1:02am 
That being said, I don't think the enemies are too strong, I just think their survivability is a little too high
Evocatari 28 Sep, 2020 @ 1:01am 
Kind of annoying for farmhands to get to low HP and then fully heal, and dodge stats feel a little high on Husk types across the board. Took forever just to get past the first encounter with a full team of level 6 heroes, although I was playing on Bloodmoon, and I'm completely ready to accept that I'm just bad
Elysian Phoenix  [author] 16 Jul, 2018 @ 6:32pm 
@Violet Oh yeah sorry it is a requirement. I didn't think about the mod requirements thanks for the heads up.
Tabris 16 Jul, 2018 @ 6:25pm 
can this be used without The Forgotten Dungeons? It doesn't list that as a required mod, and you don't say that it needs that in order for this to work, so I assume that it works on its own but it's hard to tell since you also say it's 'for' that mod
Elysian Phoenix  [author] 12 Jul, 2018 @ 5:48am 
@시마무라우즈키 (무앙터렛) Yes you will need to use the main mod 'The Fogotten Dungeons' with this, preferably with a new save. You can find it at the bottom of this pages description.
무앙터렛 12 Jul, 2018 @ 5:02am 
Farmstead is poor compatibility mod
무앙터렛 12 Jul, 2018 @ 5:00am 
Should I subscribe to another mode for this mode?
Paie 12 Jul, 2018 @ 1:52am 
YAY! thanks for this!:steamhappy:
Elysian Phoenix  [author] 11 Jul, 2018 @ 9:16pm 
@AbyssalKing thanks it's nice to hear that. I hope you enjoy what's going to come next.
AbyssalKing 11 Jul, 2018 @ 9:01pm 
Thank ya man, also keep up the great work, doing a great job with modding imo
Elysian Phoenix  [author] 11 Jul, 2018 @ 8:59pm 
@AbyssalKing all three should be applied if you plan on using them
AbyssalKing 11 Jul, 2018 @ 8:49pm 
does the patch for shieldbreaker already come with this version? or do we need to have all 3 mods applying?