WazHack

WazHack

Classic OSR RPG Classes
4 Comments
Souiinigaru Khan 6 Oct, 2018 @ 12:33am 
Stat min-maxing isn't really much of a problem. In the vanilla game, you're pretty much encouraged to. The only problem with free-stats is being too well-rounded with no weaknesses.
Groshie  [author] 30 Aug, 2018 @ 11:46am 
Thank you for your comments, Dopefisher!

One of my thoughts when I made this mod was that the player should be able to choose stats freely, just like they could in an old school tabletop rpg. I decided that if I just kept the point limit to the standard Wazhack limit of 75, things should even out.

I realize it could be biased towards minmaxing characters, but on the other hand, if you do minmax you loose out on other things instead.

All in all, I think I will keep this mod as it is (because adding more classes will probably break the game, due to the bug I described in the description) but perhaps I will make a "hardcore"-variant. Suggestions are welcome! :steamhappy:
Dopefisher 28 Aug, 2018 @ 8:09pm 
Other than the unbalanced stats thing, the classes are cool! Thanks, and looking forward to updates for this mod. :)
Dopefisher 28 Aug, 2018 @ 8:07pm 
Testing now. I already have one comment/suggestion. When customizing a starting class, there is WAY too much variability, e.g, i.e., I can reduce any stat to 3, and increase any stat to 18. For the sake of balanced classes, I suggest narrowing it down to a smaller potential stat range.