Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

TF2 CoOp/Survival (Gamemodes)
21 Comments
Rockethero15 18 Jan, 2020 @ 8:52pm 
Mann vs Mental
 Papagaio Alcoolatra  28 Dec, 2018 @ 8:45am 
Hmm, i get it now. Thanks for reply
NSKuber  [author] 28 Dec, 2018 @ 7:41am 
You can use Multiplayer Management page of CWM, and add all DOOM/Quake weapons to the "allowed" list, and then player can obtain all needed ones himself.
The problem with weapon limit (or rather, ammo type limit) can still mess you up, tho.
Weapon limit is 64, while ammo type limit is 32.
 Papagaio Alcoolatra  27 Dec, 2018 @ 10:30pm 
I wanted to give diferent weapons to diffent players in the server (Player 1 = Doom weapons, Player 2 = Quake weapons) but i'm not sure if this is possible :/
NSKuber  [author] 27 Dec, 2018 @ 7:55pm 
You could just use "Infinite ammo" difficulty modifier and obtain DOOM weapons via CWM and freely walk through levels/survival using them.
 Papagaio Alcoolatra  27 Dec, 2018 @ 8:37am 
Is the weapon limit client-side or server side? Because i wanted to request(if you could of course) a similar mod like this but instead of tf2 classes would be diferent game weapon like Doom 2016, Quake 4... But i think isn't possible because the weapon limit, right?
NSKuber  [author] 23 Dec, 2018 @ 9:43pm 
Well, yeah, sorry for that. I guess those cases may be specifically fixed, but for now, you can cheat your way through places where you have to use C4 to progress.
ArrayOfHopeLive 23 Dec, 2018 @ 3:41pm 
so i don't know if you are aware of this or not... but when using this addon and playing the TF2 Coop game mode, it makes it impossible to beat SS3 BFE (not sure about the other games)

if you pick up C4 and swap to it, it quickly swaps you back to a different gun before you can even do anything with the C4.

there are parts where you are literally forced to use the C4 to blow stuff up to pass through and continue, and i tried using the Spy's sapper, it did NOTHING as it doesn't expload.

and for the final boss of BFE, it prevents you from picking up the rods to throw into the boss because it once again swaps you back to using the guns of the class you are using


but if you don't use this addon for running through the campaign, then it's fun that's for sure!
NSKuber  [author] 17 Jul, 2018 @ 3:02am 
- Added 15 seconds cooldown timer on switching classes in CoOp mode.
YOHeter 12 Jul, 2018 @ 4:28am 
шкщывалошщводаывпр
FrameRater 11 Jul, 2018 @ 11:50am 
- This is probably asking for a bit much at this point, but it would be really cool if there were to be some kind of deathmatch / ctf integration to this. I have a dream of one day playing TF2 (hypothetically, and with Serious Sam maps as to not be total conversion) in Serious Sam just for shits and giggles. I totally understand that's a rather large request so feel free to ignore it. It sure would be amazing if someone converted 2Fort and Turbine to Serious Sam but hey, that's just me speaking aloud. Lol.

- Someone told me you integrated taunts? Is that a fake rumor? I see nothing about it here.

Conclusively, this is pretty much me just speaking aloud. You can forget this comment entirely because I know this is all a lot of work and it's not exactly a paying job. Look forward to what you make regardles NSKuber, you're one of the most innovative people in the workshop.
FrameRater 11 Jul, 2018 @ 11:50am 
- I talked about this with a few people, and they said they would love if the weapons were made to reload in TFE/TSE like their TF2 counterparts. It really would help with immersion since I can't really feel like I'm playing TF2 unless I'm playing SS3 in this case.

- There should be some sort of (albeit minor) consequence for changing classes in co-op. I thought it worked fine in survival where there's a timeout of like, 30 seconds I think? It feels a bit cheap being able to constantly swap classes. Maybe swapping out could send them back to the last teleport spawn location? At least something would be great.
FrameRater 11 Jul, 2018 @ 11:50am 
Awesome stuff, though I do have a few suggestions.

- Soldier / Demo cannot "rocket jump" for some reason.

- Scout can jump REALLY high with Force A' Nature (I know that's a feature, but there's actually a bug associated, you can jump again after firing and jump again after firing the second shell which allows Scout to jump so high that in SS3 you'll actually encounter fall damage. This can break the game in a number of ways by accessing places you usually couldn't like the area of Dunes towards the end of the level - I'm sure you can imagine this would cause an issue in multiplayer with speedrunners finishing levels before they can be appreciated).

(seperating comment due to length)
NSKuber  [author] 11 Jul, 2018 @ 1:31am 
Update:
- Added CoOp gamemode;
- You can now also select classes while in menu by using corresponding number buttons;
FrameRater 8 Jul, 2018 @ 10:52am 
I really hope someone makes player models of the TF2 characters for this.
NSKuber  [author] 8 Jul, 2018 @ 10:04am 
Maybe, this may work well with campaign too.
FrameRater 8 Jul, 2018 @ 9:45am 
Are you planning on integrating this to the campaign somehow? I've really wanted to do an event where my fans would all join in a playthrough of TFE as TF2 characters. Would it be that hard to do at this point? Seems you've already got the basis done, just not for the campaign.
|ST1G| 8 Jul, 2018 @ 2:51am 
It feels like the workshop mode is more optimazed than original.
Mike Uchiha 7 Jul, 2018 @ 12:00pm 
sweet mod i so gold
Maksman 6 Jul, 2018 @ 2:54pm 
Woah cool.
LexMental 6 Jul, 2018 @ 8:09am 
lol