Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know the answer is more than likely no, and I apologize for bothering you, but I figured asking worth a shot
Even if the shot is about as long as the distance between the earth and the sun
Either way, thank you so much for this underrated mod
Something that's still sorely lacking in ARK is a cohesive visual look. The player character still looks awful, and the visually TLC'd creatures may have gotten shiny new textures, but they still have the underlying design of a cheap toy. I'm building up my 3D & texturing arsenal with Zbrush, Maya, Substance Designer, etc.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1565015734
Being an animator is not easy, my much less designer, garuga is very good at encouraging dinos and hoki doing them, if you really want to be an animator and designer in the community of ark it will not be easy, you will have to study a lot :P
As for Kraken and I - Kraken only recently got his PC back due to moving to a new country. I've been down and out due to having college courses to deal with and my semester's not over for another few weeks.
I'm leaning towards the 3D side of things, I've been learning Maya here & there as time allows along with Zbrush.
It also seems that the yuryrannus when the carnotauros roar are afraid and flee, but the icon does not appear in violet and then they return.
It is also a breakthrough that does not kill each other :P
Which means I also have axed them from the Redwoods & Mountains since that bandage fix should no longer be necessary.
Lemme know if somethin' broke.
Quick fix update for Carno & Yuty symbiosis is coming too.
This is a CHARGERS mod. Brachiosaurus does not fall under that category by any means.
Wait for another ZtH package mod like, say, a Tanks mod.
I'll work with Yutyrannus some more to try and alleviate them taking over Ragnarok. But any individual dino can have its spawn frequency edited, google should be able to help you with figuring out what to do in order to adjust that.
I really like the carnos. The Styracosaurus has been a great mount for many hours starting a new game on ragnarok and the Stygimoloch is goofy good fun.
Is there an .ini edit I can make to lower the spawn rate of yutys? I don't want them gone entirely just uncommon.
I'll have Yutyrannus spawn solo in the Redwoods (it just seems right) and the grasslands (since all the other apex dinos exist there.)
I'll still develop a "Wild carno be gone" item/functionality so that the Yutyrannus spawning in the tundras can still be tamed. But adding Yutys as a solo spawn in other zones will be a perfectly functional fix.
As for Stygimoloch, yes, it's intentional that they do torpor damage now. I decided that the dynamic between it & Pachycephalosaurus was a bit too weird with 1 doing torpor damage and the other not.
Still working on a fix for the Carnotaurus & Yutyrannus issue - the initially intended one didn't pan out, leaning towards creating a "Carno be gone" type of item. Something that negates the damage they deal for a fair time so that a would-be Yuty tamer can clear out the swarm of broken Carnotaurus.
@Bauti - The update will come when it's done.