Age of Empires II (2013)

Age of Empires II (2013)

Cavern Pirates - Captain's Revenge
41 Comments
Big Beto  [author] 3 May, 2019 @ 5:29pm 
@Kaak Oh yeah, the boss battle can be pretty difficult in hard mode :p Even in standard as well (if you didnt get much loot previously). You can see the walkthrough or zero empires' video if you have any doubts (there's also a guide for the battle in over the "hints" section).

Yeah, I agree. Most people are making only MP scenarios around here, too few SP campaigns these days (my favorite style of scenario as well).

As it's said on the instructions, just reduce the music volume to 0, and then increase the "sound"
•LGA• Cyrus: Emperor of Mankind 3 May, 2019 @ 6:14am 
:)

Yeah I didn't finish the level where you had to get the ship - the final boss level - it was so difficult but I am going to try it again at some point!

Plus this is a rare campaign scenario, I see too many multiplayer maps while I really want to see campaign scenario a lot more.

How to put on this custom music when the AOE II music clashes with it?
Big Beto  [author] 2 May, 2019 @ 11:35pm 
I hope you liked the changes made in the latest updates (yeah, I remember you from the old page of this file :p)
Big Beto  [author] 2 May, 2019 @ 11:32pm 
@Kaak Thanks man! Glad you've enjoyed it
•LGA• Cyrus: Emperor of Mankind 1 May, 2019 @ 2:33pm 
I remember playing this mod and so glad I got it again - it IS AWESOME!
Big Beto  [author] 26 Jul, 2018 @ 12:17am 
@julianbaba4 I got it from various videogame OSTs and free sound effects sites. Most of them are listed over the "victory screen" of the scenario
julianbaba4 25 Jul, 2018 @ 6:02am 
Btw where did you get the songs for all the bosses from?
julianbaba4 25 Jul, 2018 @ 5:58am 
Thanks :)
Big Beto  [author] 21 Jul, 2018 @ 7:07pm 
Well glad you enjoyed it, Julianbaba4!
julianbaba4 21 Jul, 2018 @ 1:35am 
I really enjoy this scenario! Well done! Most of the dialogue is actually ok and going inside the ships and fighting their bosses is so satisfying! And the final boss was insane!!
Big Beto  [author] 19 Jul, 2018 @ 1:45am 
I'm currently working on my *true* project right now. If you're interested on it, take a look over this thread [aok.heavengames.com] ;)
It's gonna take a while to get finished, though -- you can download the teaser [aok.heavengames.com] to get a little glimpse of its story, if you want to.
Big Beto  [author] 19 Jul, 2018 @ 1:45am 
@julianbaba4 Thanks for both the compliments and criticism!

"Btw you should put more water it doesn't really feel like your underwater, maybe you could use the walkable bridge water texture?"
Since you're *under* water, it'd be rather weird to found water puddles down there... plus, terrain mixing would be basically non existent that way.

"But I hate the dialogue. It hurts the immersion in an otherwise awesome scenario."
This scenario was never meant to be taken seriously :p
Cavern Pirates is just a side project of mine, being kind of a parody of the "generic rpg" genre. I mean, it's almost impossible to explain all that silly stuff happening in the map in a convincing serious tone... Actually, this second chapter has a lot less of wacky moments than the first one (made for standard AOK ) - which had basically non-existent story nor any meaningful kind of dialogue.
Big Beto  [author] 16 Jul, 2018 @ 6:41pm 
@Neometal: Glad you liked it!
Neometal 16 Jul, 2018 @ 2:37pm 
After watching Zak's video I tried it myself, and it was fun, well made scenario.:wololo:
Big Beto  [author] 14 Jul, 2018 @ 1:44pm 
Thank**
Big Beto  [author] 14 Jul, 2018 @ 4:25am 
@Meido Valenti: Thanks you!
About the ending... Welp, he kinda deserved it :p (given what happened at the first chapter)
Also, this was kinda the whole Brethar's plan - tricking you into using that spell - from start to end.
Meido 13 Jul, 2018 @ 9:24pm 
Im dissapointed that the protagonist didnt defeat the captain at all. Thanks captain Beaver
I like the everything else part tho.
Big Beto  [author] 10 Jul, 2018 @ 12:26pm 
@Osorio Thanks =) glad to help!
Osorio 10 Jul, 2018 @ 12:25pm 
@Big Beto, OMG thats it! Thank you! I was playing in Portuguese. The map is incredible
Big Beto  [author] 10 Jul, 2018 @ 12:25pm 
@Osorio: To install it manually, just move them from "resources/en/(AllFilesStartingWithCP2)" to "resources/br/" - which I suppose is the language you're playing on
Big Beto  [author] 10 Jul, 2018 @ 12:16pm 
@Osorio It only works for the english version of AOE II:HD. Are youplaying it in another language by chance?
Big Beto  [author] 10 Jul, 2018 @ 12:15pm 
@andreecals: You gotta get closer to them. Really close, and then select them
Osorio 10 Jul, 2018 @ 12:11pm 
I downloaded but the sounds/music aren't working. I had to install or put the archives in some specific folder?
andreecals 10 Jul, 2018 @ 11:04am 
I cannot trigger the dialogs with the samurai on the slaveship nor in the shop =/
Big Beto  [author] 9 Jul, 2018 @ 4:34pm 
ZeroEmpires video
Big Beto  [author] 7 Jul, 2018 @ 7:20am 
@Hipepes: Glad you liked it as well!
DehydratedWater 7 Jul, 2018 @ 12:25am 
OMG SO FUN
Big Beto  [author] 6 Jul, 2018 @ 6:55pm 
Update: Added some tips about the final boss in the "Hints" section.
Corrected a small bug as well
Big Beto  [author] 6 Jul, 2018 @ 5:50pm 
@Ambaire If you have any feedback to give, I'll gladly accept it - as long as it's presented in, you know, a *polite* manner.
Did you even bother to read the objectives/hints? If you did, you'd understand that: after killing the 2 mini bosses, you must use FLAMESTRIKE to hit the ship's hull. It's also in my Walkthrough video.
Stellar Remnant 6 Jul, 2018 @ 5:33pm 
what a garbage map. last boss is completely unbeatable.. it's just add spam until you die
Big Beto  [author] 5 Jul, 2018 @ 9:14am 
Oh, btw - fixed the banner problem. Now it should not override any other custom campaign's anymore. (since 1.3 update)
Big Beto  [author] 5 Jul, 2018 @ 8:53am 
Glad you enjoyed it!
•LGA• Cyrus: Emperor of Mankind 5 Jul, 2018 @ 4:44am 
Thank you Big Beto! Kudos on a fantastic campaign!
Big Beto  [author] 4 Jul, 2018 @ 2:23pm 
Hey, Fenomeno! Thank you
You can make a unit walk faster by using the "Change object speed" effect. However, if you're gonna use it multiple times on the same unit, I'd recommend you to "reset" it each time and then increase/decrease it afterwards... By creating one with "-999" valor and then another with "base speed +/- desired value"
Harry Pioter 4 Jul, 2018 @ 2:08pm 
Hi. Awesome scenario. I really like RPG maps like yours. May I ask you what trigger makes unit walk faster ? Example: What trigger I have to use to make Teutonic Knight as fast as swordman line ?
Big Beto  [author] 4 Jul, 2018 @ 8:43am 
In the last level there will be 2 mini bosses as well.. They'll just take a little bit longer to spawn.
You kill them, Flamestrike gets charged - just like in the stages before
Big Beto  [author] 4 Jul, 2018 @ 8:42am 
@The Triumph of Rome Thanks, man!
To enter the ship, you must just walk towards it (just like you the way enter sunken ships).
Oh, in the last level you must use "Flamestrike" to hit Brethar... Once you hit the ship for the 2nd time it'll get destroyed indeed ;)
•LGA• Cyrus: Emperor of Mankind 4 Jul, 2018 @ 7:33am 
At the last level the ship's destroyed, so am not sure how to enter it.
•LGA• Cyrus: Emperor of Mankind 4 Jul, 2018 @ 7:33am 
Sorry just need to ask, what was it that you said to pass the final level?
•LGA• Cyrus: Emperor of Mankind 4 Jul, 2018 @ 7:32am 
Thank you Big Beto! I agree with what you say and I'll give it a try! So kill two horsemen, press 4 for sprint and 7, then enter into Darrel's Hull? It's a great scenario by the way, because there hasn't been something like this in a long time.
Big Beto  [author] 4 Jul, 2018 @ 1:34am 
(Scenario re-uploaded)
OBS: The file may take a little long to download, due to its extensive soundtrack (something around 3 minutes)