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Yeah, I agree. Most people are making only MP scenarios around here, too few SP campaigns these days (my favorite style of scenario as well).
As it's said on the instructions, just reduce the music volume to 0, and then increase the "sound"
Yeah I didn't finish the level where you had to get the ship - the final boss level - it was so difficult but I am going to try it again at some point!
Plus this is a rare campaign scenario, I see too many multiplayer maps while I really want to see campaign scenario a lot more.
How to put on this custom music when the AOE II music clashes with it?
It's gonna take a while to get finished, though -- you can download the teaser [aok.heavengames.com] to get a little glimpse of its story, if you want to.
"Btw you should put more water it doesn't really feel like your underwater, maybe you could use the walkable bridge water texture?"
Since you're *under* water, it'd be rather weird to found water puddles down there... plus, terrain mixing would be basically non existent that way.
"But I hate the dialogue. It hurts the immersion in an otherwise awesome scenario."
This scenario was never meant to be taken seriously :p
Cavern Pirates is just a side project of mine, being kind of a parody of the "generic rpg" genre. I mean, it's almost impossible to explain all that silly stuff happening in the map in a convincing serious tone... Actually, this second chapter has a lot less of wacky moments than the first one (made for standard AOK ) - which had basically non-existent story nor any meaningful kind of dialogue.
About the ending... Welp, he kinda deserved it :p (given what happened at the first chapter)
Also, this was kinda the whole Brethar's plan - tricking you into using that spell - from start to end.
I like the everything else part tho.
Corrected a small bug as well
Did you even bother to read the objectives/hints? If you did, you'd understand that: after killing the 2 mini bosses, you must use FLAMESTRIKE to hit the ship's hull. It's also in my Walkthrough video.
You can make a unit walk faster by using the "Change object speed" effect. However, if you're gonna use it multiple times on the same unit, I'd recommend you to "reset" it each time and then increase/decrease it afterwards... By creating one with "-999" valor and then another with "base speed +/- desired value"
You kill them, Flamestrike gets charged - just like in the stages before
To enter the ship, you must just walk towards it (just like you the way enter sunken ships).
Oh, in the last level you must use "Flamestrike" to hit Brethar... Once you hit the ship for the 2nd time it'll get destroyed indeed ;)
OBS: The file may take a little long to download, due to its extensive soundtrack (something around 3 minutes)