Children of a Dead Earth

Children of a Dead Earth

Ember Orbit Campaign Chapter 1
35 Comments
Base Delta Zero 15 Nov, 2018 @ 5:07pm 
Nuclear Umbrella seems to be broken in Mission 4, it has no power and thus dies instantly upon spawning... making it unplayable.
ImpressiveMediocrity  [author] 25 Jul, 2018 @ 6:30pm 
Ok, Faster than hohmann trajectories are your freind here, set frame of refrence to the enemy missles if you have to.
Reddert 25 Jul, 2018 @ 1:59am 
Burn all fuel at target?
Nope, didn't work
ImpressiveMediocrity  [author] 17 Jul, 2018 @ 5:37pm 
@ThatRedGuy, Burn all your fuel at the target, that is how I did it.
Reddert 17 Jul, 2018 @ 3:52am 
"easy"
And i can't get a single intercept on the enemy missile fleet in mission 4...
ImpressiveMediocrity  [author] 13 Jul, 2018 @ 4:49pm 
Thanks for the tips, as far as it breaking afterwards, I'm not sure what I can do on my end, think its up to qwitched to solve it at this point.
AtomHeartDragon 13 Jul, 2018 @ 1:15pm 
Interestingly, freshly after download your campaign pack works, afterwards it satarts being subject to bizarre errors - tanker being a null-ship (no model, all zeros), carrier getting replaced by Aimwell ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=960347050 ), etc.
AtomHeartDragon 13 Jul, 2018 @ 11:06am 
No prob.
My recommended testing protocol for anything that might be too manoeuvrable for its own good:
- Put two ships in the sandbox.
- Order one to accelerate forward, the other to turn 180 degrees.
- Order orbital manoeuver to near depletion of delta-v
- Repeat acceleration and turnabout
- If at any point any of the crew modules gets disabled it's back to the drawing board.
ImpressiveMediocrity  [author] 12 Jul, 2018 @ 1:54pm 
Thank you by the way for helping me out with this, it would have sucked if I did not know if this was broken (it works fine on my end weirdly or I would not have uploaded it) and a bunch of people downloaded it.
ImpressiveMediocrity  [author] 12 Jul, 2018 @ 1:49pm 
Ok AtomHeartDragon tanker 3.0 coming up, with new and improved no armor (;
AtomHeartDragon 12 Jul, 2018 @ 11:34am 
Your tanker still has problems. It's a very large ship and it has relatively powerful, gimbaling engines giving it 3s turnabout. The moment you try reorienting crew turns into jelly - and you need to reorient because ships are too far from each other after joining. Well over 30G acceleration when empty won't be good for the crew either.
ImpressiveMediocrity  [author] 11 Jul, 2018 @ 2:35pm 
Ok, got my computer back early by asking (read: hastling) the apple store, one fixed tanker comming up.
ImpressiveMediocrity  [author] 11 Jul, 2018 @ 10:32am 
I mean what is a decane refueler anyways (;
ImpressiveMediocrity  [author] 11 Jul, 2018 @ 10:30am 
Ok I honestly screwed up on my end, I am away from my computer so it will be fixed in the next 2 days, sorry.
CerealBug 9 Jul, 2018 @ 1:55pm 
Ok so maybe im just doing it wrong but even with the mods installed im having the same issues as before
AtomHeartDragon 9 Jul, 2018 @ 12:08pm 
Will swap: 1cm Li-6 armour layer for a decane refueler (any wattage).
Reddert 9 Jul, 2018 @ 8:13am 
No ships in the scenario have refuelers and you expect us to refuel the carrier?
AtomHeartDragon 8 Jul, 2018 @ 8:37am 
Uh. Neither the carrier nor tanker have any refuelers. That's quite curveball here.
ImpressiveMediocrity  [author] 7 Jul, 2018 @ 8:53am 
I guess I just like the green OK (;
AtomHeartDragon 7 Jul, 2018 @ 8:28am 
But the whole point of a tanker is saving mass!
ImpressiveMediocrity  [author] 7 Jul, 2018 @ 7:19am 
@Atom Heart Dragon, honestly it was a hachet job, and I really did not care about saving mass (I know right, weird).
AtomHeartDragon 7 Jul, 2018 @ 3:08am 
Li-6 makes gamma and breeds tritium, though.
For rad shielding why not just enclose the CM in a PE can made of partial armour and radshield?
Covering entire tanker is just waste of mass - it's not meant to take fire anyway.
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 9:45pm 
Thank you Cereal Bug, that helped a lot actually, my guess is that the ships are not uploaded as depnedencies (take note Qswitched) so I will upload all the ships I use to my ships pack and you can download that.
CerealBug 6 Jul, 2018 @ 5:30pm 
Ok so after a little exploring, I discovered that any level with a custom ship design (ie one you put in, not me) is crashing my game, presumably because it is trying to load assets that arent there. Also when I try to look at the ship on the "allied fleets" tab in the mission briefing it displays empy space with 0s for all the stats. Idk if that helps any
CerealBug 6 Jul, 2018 @ 4:58pm 
Yeah it actually got worse on my end lol. Trying to load the level is crashing the game almost immediately. I think its something weird with the level, cause the first level of the 2nd chapter loads just fine. I just want to do it in order if theres a story.
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 2:03pm 
I got rid of the MPDs to remove complications, the 1 cm layer of LI-6 is supposed to be ablative radiation sheilding (Li-6 suffers when placed in radiation, but works as a nice shield.)
AtomHeartDragon 6 Jul, 2018 @ 1:58pm 
The tanker works now, but is missing MPDs.

Just curious: why 1cm layer of Li-6?
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 1:50pm 
@Atom Heart Dragon Fixed I hope (im not super hopeful)
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 1:45pm 
It seems fine on my end, I will make a new ship, and replace it.
AtomHeartDragon 6 Jul, 2018 @ 1:45pm 
The tanker appears broken in my game - no command module, appears as missile and causes the mission to fail, then game to crash immediately on inspecting the fleet.
CerealBug 6 Jul, 2018 @ 10:45am 
ok lol the dialogue was fine but thanks for fixing it. Im excited to try it out
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 9:49am 
Ok all fixed, also made the dialog suck less.
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 9:27am 
Also, the tanker is bimodal, so it looks like it has no DeltaV because on MPD it has 200 KMS and on NTR (which is the default) it only has 20 KMS, which looks like nothing compared to 200.
ImpressiveMediocrity  [author] 6 Jul, 2018 @ 9:23am 
Ok, Ill fix it, the level editor is still a bit buggy
CerealBug 6 Jul, 2018 @ 7:51am 
Hey I got this campaign to give it a try and on the first level the tanker shows having no fuel in map mode, and when you try and inspect the tanker the mission fails instantly and displays the "you crashed into deimos" text