RimWorld

RimWorld

[1.0 Unstable] UN-Colony
78 Comments
Sadjuuk  [author] 16 Jan, 2021 @ 11:22am 
Hello all sorry for the delay please as I say in description feel free to take all you want from this mod !
PanicOregon281 23 Jul, 2019 @ 2:03pm 
Howcome, none of these mods are updated anymore?
I actually like these mods a lot
GIZMO 11 Dec, 2018 @ 1:38pm 
How to make glass and synthetic paint? Thank you.
Swiss Army Man 19 Oct, 2018 @ 2:36pm 
Hello! I would like to help translate the mod into Russian. You do not mind?
Sentient_Worm 18 Oct, 2018 @ 1:40pm 
I always have been a magnet for the strange stuff. Starting a new colony fixed the issue tho
Sadjuuk  [author] 18 Oct, 2018 @ 1:27pm 
@Sentient_Worm: stone ?? You mean all the mountains ?! The armored walls are named "SadjuukWallEA, EB, EC etc.. in the code, the vanilla stone doesn't have this name at all ! It's very strange..
Sentient_Worm 18 Oct, 2018 @ 12:23pm 
You should add a little note saying that stone will be replaced with random blueprints of armored walls if you switch from this version to the stable version XD.

Sadjuuk  [author] 18 Oct, 2018 @ 11:49am 
Hello All, I released the 1.0 version here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1542036108
Unfortunately furnitures are not ready yet..
Tynan  [developer] 3 Oct, 2018 @ 2:49am 
The mod's tagged as 1.0, but does it work with the final 1.0 build currently on the unstable branch? I just want to make sure we don't have mis-marked mods causing problems for players.

More info: https://ludeon.com/forums/index.php?topic=45988.0
Onyx_The_Brave 2 Oct, 2018 @ 7:53pm 
The current 1.0 build on the unstable branch is picking this up as a mod for that version. Just letting you know
Sentient_Worm 14 Sep, 2018 @ 2:31pm 
I already commented on it :P
Sadjuuk  [author] 14 Sep, 2018 @ 2:31pm 
Hello everyone, I updated the mod for B19 here :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1512464940

It will remain in progress for a while, so don't hesitate to give your feedback and proposal !
Sadjuuk  [author] 13 Sep, 2018 @ 1:50pm 
Hello Hexatron thank you and again I'm sorry for the delay, I said that several times but... I still have textures to finish...
It's only 3 machines 2X3 or 1X2 tiles sized, but it takes time to do and I can take only some minutes per evening.
Saturday it's sure it's finished, and the textures will evolve little by little after the release.
Sentient_Worm 12 Sep, 2018 @ 6:35pm 
I just wish it wasnt red in my mod list lol
Hexatron 12 Sep, 2018 @ 2:24pm 
I find myself checking back for updates several times a day... hehe. Really liked your B18 version, and you keep saying that the B19 one will be so much better. So really curious to see what you have planned there :) - and i haven't peaked at the 1.0 version... i want to keep the tension and surprise up. So take your time and make it true to your vision!
Sadjuuk  [author] 9 Sep, 2018 @ 9:28pm 
Hello Vende, no I use only xml and i change nothing in the vanilla, so when you will add the mod you will only have new things to build and research..
An issue i dont know yet is about research of other mods you will add, it can be a mess if a mod put its research on the tree where i put mine. But it can be updated easily.
Velze 9 Sep, 2018 @ 3:28pm 
Looking forward to your update. I'd like to start a new game today, I generally purposely process pretty slowly. Is there anything that will prevent me from adding it to an existing save?
Sadjuuk  [author] 9 Sep, 2018 @ 1:34pm 
@Frettzo Thank you ! I still need maybe 2 hours on it, so wednesday, normally, It's released.
Frettzo 7 Sep, 2018 @ 9:42am 
This is a great mod, I'll be waiting patiently for the b19 version to come out, please take your time!
Sadjuuk  [author] 6 Sep, 2018 @ 12:54pm 
@Quompotique I'm sorry I still have some textures to do and balance work, Ididn't have the time to finish all. But for your military base I I have what you need : https://ibb.co/f3Hn2z
Quompotique 5 Sep, 2018 @ 12:14pm 
So, any news about B19? Realy need this one for my military base.
Sentient_Worm 1 Sep, 2018 @ 9:30am 
Yea w/e the issue was it passed by last night
Sadjuuk  [author] 1 Sep, 2018 @ 9:29am 
Ok good !
I Will release the B19 version as soon as possible, I still have textures to do for the new things but the fences (And the embrasures) work fine !
Sentient_Worm 1 Sep, 2018 @ 9:28am 
Could people get an eta for the version tag fix?
Still says its for version 1.0 but current stable is b19
Sentient_Worm 1 Sep, 2018 @ 7:00am 
Did a small test on a quickstart map and its working as intended
Exsisting saves Seem to work again too
Sentient_Worm 1 Sep, 2018 @ 6:37am 
Fences seem to block line of sight for me since tyran got the 64 bit up and running
Sadjuuk  [author] 1 Sep, 2018 @ 1:10am 
@Sentient_Worm You can through grid fences, but the game mechanics don't allow to do that through grid gates..
Sentient_Worm 31 Aug, 2018 @ 6:31pm 
Umm I cant seem to shoot through chain link fenceing now
Sadjuuk  [author] 28 Aug, 2018 @ 8:30pm 
Yes exellion this weekend i hope, i still have some textures to do..
Helios 28 Aug, 2018 @ 1:45pm 
B19 Please :)
Ash 20 Aug, 2018 @ 11:30pm 
the firefoam error seems to appearing again
SqFKYo 19 Aug, 2018 @ 10:59am 
Looks fun. I'm playing 112 mods already, so I think a bit more complexity is handleable :D
Sadjuuk  [author] 19 Aug, 2018 @ 9:41am 
Hello all, here's a little view of the next update (I hope to release it within the month) :
https://ibb.co/jiLfFz

As you can see there is some new items, since for the buildings the mod adds you will have to build with plates, grids, tubes etc.. instead of only the vanilla steel and components. I ask me if it's a problem for the gameplay to manage more diversty of tems ?
Sadjuuk  [author] 14 Aug, 2018 @ 3:07am 
Hello saint of Grey, yes It's a mistake ! I Will fix that Thank you for repport
Saint of Grey 13 Aug, 2018 @ 8:23pm 
Looking in the files, it has the same def name as the vanilla firefoam popper, which prevents it from showing up in the build menu. Looks like a quick fix.
Saint of Grey 13 Aug, 2018 @ 5:29pm 
So, quick question. Does this mod disable the vanilla firefoam poppers? I'm trying to make my chemfuel storage less explodey and couldn't find them.
Norfei 12 Aug, 2018 @ 3:11pm 
Yeah :D good work buddy, can't wait! :cwat:
Sadjuuk  [author] 10 Aug, 2018 @ 3:14am 
Dear all, the update I am preparing is way too big to be a simple update, i remake the texture and add lot of new items and production devices. Also the walls and doors are ready etc.

So next update will be a new mod for the b19 or next version of the game.
Norfei 5 Aug, 2018 @ 5:00pm 
Sadjuuk : Yeah, I noticed you and sentient were talking about the same thing :) Thumbnail is for the icons yes :) But I noticed i'm not on 1.0 too so that might be why i'm having problems :'D
Sentient_Worm 4 Aug, 2018 @ 6:27pm 
You are right on what I was refering to
Sadjuuk  [author] 4 Aug, 2018 @ 5:44pm 
@|TBG|- Norfei Yes I thought Gates = Door I'm not sure of the difference in english..

For your problem of generator it's very strange, I use only xml code so it's a very simple mod. Also I didn't understand what you meant by thumbnails ? Do you mean you don't see the icons of the items the mod add ? If you spoke about icons of the doors I will add yes of course there will be !
Norfei 4 Aug, 2018 @ 2:32pm 
@Sentient_Worm : Will the next update include stronger gates? Tired of elephants destroying the gate to my base and killing half my colony

Gates = Door / maybe?

Hey Sadjuuk! Will there be thumbnails? Also, I don't know what caused it but when I tried placing a generator, it just froze my game. Lights were ok thought. I'll retry placing a generator and see if i can get a crash log.
Sentient_Worm 4 Aug, 2018 @ 10:01am 
It confused me at first. Tho its not a bad idea
As for doors I dont recall any mentions of doors. Didnt see any when glossing over comments but I may have missed somthing tho.
Sadjuuk  [author] 4 Aug, 2018 @ 8:39am 
Hello Worm yes i can, but did you speak about the doors i added or the vanilla ones ?

In next update i add walls so when they are finished i will see to add some doors.. Will be the same system i used though : one texture for vertical and one for horizontal placement. I'm curious to know what people think about that ?
Sentient_Worm 3 Aug, 2018 @ 5:58am 
Will the next update include stronger gates? Tired of elephants destroying the gate to my base and killing half my colony
Norfei 30 Jul, 2018 @ 3:10pm 
Nice :D
Sadjuuk  [author] 29 Jul, 2018 @ 12:19pm 
New update today : I added the paint as item, and the machinery to produce it.
Also as requested the mod depends more on research, I added 3 ones :
- Paint (400)
- Industrial chemfuel generators (600)
- Military chemfuel generators (1200)
The color lights depend now to the associated vanilla research too.

Next will be concrete and glass, same system as paint.
Please say me if there is a problem
General Phanter 24 Jul, 2018 @ 6:18pm 
I think dividing it in more research projects would be a good idea, because when you unluck electricity you get blasted with everything at once.
Sadjuuk  [author] 24 Jul, 2018 @ 10:03am 
@SqFKYo OK it's noted ! I will see how I can add that.
Next update will be again a new generator and some lights, but also first try of new research (next week or this weekend).
SqFKYo 24 Jul, 2018 @ 3:46am 
About research: Just something simple i.e. solar panel leads to advanced solar panel research that opens the solar panels you add. It really helps to explore larger mods when there's some research prerequisite as you get some idea what is higher/lower tech and you don't get swamped with all the new.