Total War: WARHAMMER II

Total War: WARHAMMER II

BZ Vampire Unit Pack (59 units w/ building extensions), updated for Total war warhammer 2
36 Comments
stefan-kolbe 8 Mar @ 2:16pm 
Wow !!! Thats a lot of great units, even a undead steam tank. But how about adding an undead gyrocopter or Bomber that shoots mighty projectiles with the wind of syish (ametyst lore ). Anyway a great mod that I knew from warhammer 1 already. :steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
Wonderboy 4 Feb, 2022 @ 8:46am 
None of these units have abilities on their Unit Cards, just descriptions. It makes it hard to tell if they have anything like Armor-Piercing or any other special rules.
Who 2 Nov, 2021 @ 3:31pm 
Can you add the cemetery building? Can't recruit any of the new units in campaign :(
angelrei 30 Jun, 2021 @ 4:08pm 
Can't seem to recruit anything that requires the cemetary building.
magnus94 27 May, 2021 @ 10:02am 
i cant recruit the units that require cemetary building
Fractured 24 May, 2021 @ 7:15pm 
Awesome Ripper, I've been missing this guy! I'll update you if I run into anything.
Mr.Oertz 24 May, 2021 @ 2:04pm 
which magic bug do you mean bcs i had the one where the animation was to high but now it works .. but i have another one where vanheims deathdance is casted over and over again even when i have 0 magic . it a nice mod would be a shame if i cant us it bcs thats really annonying you just cant gather enough to cast something properly
Ripper150  [author] 2 May, 2021 @ 5:04am 
now updated to latest patch
Ripper150  [author] 1 May, 2021 @ 7:27am 
Still busy updating the mod, sorry it takes so long, mostly because i also want to fix the magic bug at once
Ripper150  [author] 28 Apr, 2021 @ 3:49pm 
well i just finished shadow of war and planning to return to total war warhammer 2 again, so im currently in the process of updating my mods, or atleast a few of them starting on this one, however, i recently started a new job, which also takes its toll on my energy, so be patient, ill be working on it
daminnous 22 Apr, 2021 @ 10:28am 
updated please ?
WCWSTAN 18 Jul, 2020 @ 3:30pm 
please update
Bergentiger 22 May, 2020 @ 4:08am 
update please
attila33 25 Apr, 2020 @ 11:04pm 
I think i find why spells like penumbral pendula or wind of death are broken , it seems that spells are launched in the air , not on the ground , this is why there is no damage on units... i'm searching how to fix it , but it not really easy fo me , i do never mod in this game lol
attila33 25 Apr, 2020 @ 5:48am 
Really nice mod , great job :)
i'm playing with Vlad in Mortal Empire it works fine , but , there is some issues like " AI Hamook" said , it seems to break some spells like winds of death ... also , if I upgrade high end some buildings with these amazing units , i cannot get them anymore , i have to put them at tier 2 or 3 , depending on buildings . could you try to fix this ? in fact buildings issue is not a big problem , but for magic , it is a big handicap . Again thanks for this mod , great job :)
Mirabilys 6 Mar, 2020 @ 6:54am 
Thank you Ripper150, works fine as far as I can tell!
Ripper150  [author] 5 Mar, 2020 @ 3:53pm 
sorry not doing an sfo version
Ripper150  [author] 5 Mar, 2020 @ 3:53pm 
updated stuff so its playable again in custom game, just gotta test it, most likely this weekend, not doing sfo port tho, removed also the changes to winds, they should work again after its uploaded
Mirabilys 2 Mar, 2020 @ 9:21am 
This works fine even with SFO but I'd love a more updated version
Tingu 20 Feb, 2020 @ 10:04pm 
nice mod:steamhappy:
WCWSTAN 23 Dec, 2019 @ 4:21pm 
Update please
Ferreus the Umbral Arrow 22 Oct, 2019 @ 3:50am 
would love an SFO version
AfroFish 13 Oct, 2019 @ 9:27am 
seems to break spells like penumbral pendulum and winds of death. They do no damage at all
CaptainSnafu 1 Oct, 2019 @ 12:08pm 
thanks for updating
Ripper150  [author] 22 Sep, 2019 @ 2:57am 
Updated
Ripper150  [author] 28 Jul, 2019 @ 8:28am 
Seems to work for Von Carstein in campaign, in custom battle no idea
austin.wolff.selco 26 Jul, 2019 @ 7:07am 
Does this work for the Von Carstein sub faction?
Ripper150  [author] 25 Jul, 2019 @ 10:44am 
You are welcome !!
austin.wolff.selco 24 Jul, 2019 @ 12:39pm 
Thanks for the update, excited to use this! I can't play as the VC without having some wolves on the roster!
Ripper150  [author] 21 Jun, 2019 @ 5:06am 
Hello, i will work on updating this one first to current version, then my other mods, then i will look for cutting down maybe
acv55555 19 Jan, 2019 @ 10:56am 
I feel as though there are still a number of many things which override other things making this mod less universally compatible. I noticed, for example, there is a table overriding magic and a table for new mounts for Kemmler.

what would be very much appreciated is an absolutely cut down mod that only has the units, perhaps adding those units to vanilla buildings too rather than extensions.
gorden13 28 Nov, 2018 @ 1:20am 
please update
Ripper150  [author] 28 Jun, 2018 @ 5:07pm 
fixed some typo's, added the artillery from the mod to campaign buildings (forgot an table), added all missing units from base game to higher tier buildings
RevaulRen 27 Jun, 2018 @ 6:15pm 
ye don't worry he's not dissing you. He's dissing the craftsman who resized things to make bone giants and colossi. Pretty shoddy craftsmanship in fact XD.
Ripper150  [author] 27 Jun, 2018 @ 2:33am 
haven't made the units, just ported them to total war warhammer 2
Rage 26 Jun, 2018 @ 10:17pm 
Many of these units display shoddy craftsmanship.