The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Ayleid Mysteries
136 Comments
Asenath 20 Aug, 2018 @ 11:44am 
no interior screenshots that is not good.
rightasrain 12 Jun, 2015 @ 10:27pm 
Spelling mistakes - one book shows up in the inventory as Ayleid, the inside cover is A;yleid, and inside it's all kinds of spellings including Aylelids. The other 2 books are no better on the cover & inside. A pity.
wildmick 15 Jan, 2015 @ 3:49am 
Simple but you get a nice little "tool" at the end! Thanks!
lantua 30 Oct, 2013 @ 12:15pm 
They are funny. But shorts.
Karl Franz 4 Oct, 2013 @ 11:52pm 
This would be really Nice, if it used ayleid resorces.
76561198090215445 22 Sep, 2013 @ 7:07pm 
i read the 3 volumes of the book (in whiterun) but the quest did not start..any suggestion?
Geralt of Rivia 11 Aug, 2013 @ 5:39pm 
i hate it should of made armor -.-
Epicazeroth 14 Jul, 2013 @ 1:48pm 
Do the weapons have original meshes/unique appearances?
BattleBard 3 Jun, 2013 @ 10:33am 
Loved it.
naptimenurse 4 Feb, 2013 @ 9:30pm 
VERY fun! Loved the story and hints, the hidden stuff, and the dungeons were beautiful... The loot was very lore-friendly. No conflicts/CTDs on this ride, and I use plenty of mods. Only thing I couldn't figure out was how to open the door in the boss room of the Fire Mine...
dragonwoodkeeven 30 Sep, 2012 @ 4:07pm 
Good mod, I didn't have any problems with it. I enjoyed looking for the places and stuff instead of having them handed to me on a silver platter. Made it more interesting having to use my brain for a change.
PhoenicianSon 23 Sep, 2012 @ 5:35pm 
I believe that this mod may be also causing an additional conflict resulting in a client crash when you attempt to enter into the Understone Keep located in Markarth. This may be limited to the quest for the Hall of the Dead, I cannot confirm. However, I currently have active the Hall of the Dead quest requiring me to enter the Understone Keep, and every time I attempt to enter the building from any entrance, the game crashes. I read somewhere else several months ago that this particular mod may be the cause. Unfortunately, I have not been able to confirm myself, since I literally just started playing Skyrim again recently with the purchase of the new Dawngaurd DLC. Anyone else experience this issue? On a personal note, this mod is quite fun, although, I am having quite a difficult time finding the last weapon near supposedly down the stream from Windhelm.
RAK 19 Jul, 2012 @ 10:04pm 
I WAS HOPING FOR AYLEID ARMOR AND WEOPONS
Genebris 18 Jul, 2012 @ 2:33am 
Conflict with something.
Killerbuddy 8 May, 2012 @ 7:05am 
Hello Zookeeper Daz. In my search for finding out why dungeon mods/area additions cause conflicts with each other, I have found an interesting forum post on the nexus website that may offer an explanation, and possibly a solution for such a problem. It seems that it is an issue with a certain file that the CK detects as an object when it is not supposed to. The person who found this explains it in detail here: http://forums.nexusmods.com/index.php?/topic/659604-possible-fix-for-ctd-with-dungeon-mods/
I'm sharing this with authors of location additions so as to spread the awareness of this issue, and hopfully the information provieds a hotfix for the issue on compatibility. It seems that Bethesda acknowledges this as a bug, which possibly means a future fix for it.

I hope this helps some. I reall ywant to try this mod out but due to conflicts, I can't =(
kelticpete 14 Apr, 2012 @ 6:00pm 
not sure if it was this mod or the new archeology mod, but I was having missing floors and walls in shreikbasin (V vampire hideout with n and s entrances and overlook) and your two mods were the only two content mods I had added, and I deleted both mods and the walls came back. just a heads up. like your mods.
Reya 7 Apr, 2012 @ 4:22am 
How do i open the door in fire rock mine can't seem to find a key
Tianran 1 Apr, 2012 @ 4:03pm 
instant CTD on load. maybe a conflict
Synonymous Toolbag 1 Apr, 2012 @ 10:36am 
CTD. I will let u know if i figure out the specific mod conflicting
a i s h o k a 31 Mar, 2012 @ 3:31am 
Was pretty excited to try this out - but there's no visible way to get past the door in Pinemarsh and I couldn't take my follower down there. Guess I'll try the other two and see!
PhoenicianSon 18 Mar, 2012 @ 4:31pm 
Thanks for the tip Backreaper! I have the same crashing issue at Markarth, but why would this mod cause the crash? It has nothing to do with loading the content for Understone Keep. Have you confirmed the crash to this mod??
Marco 18 Mar, 2012 @ 2:50pm 
Nice mod and nice plot but I have the same problem of power-metalmeccanico and corporal razor.
kronin87 18 Mar, 2012 @ 7:19am 
quote kevin.bennett07: please, make weapons upgradeable!!!
Irongamer 16 Mar, 2012 @ 6:30am 
@PhoenicianSon follow the river to the north east, after a short while you will see a mine entrance on your map, there it is
Irongamer 16 Mar, 2012 @ 6:14am 
volume 3 of the books is called "The Aylid Mysteries" instead of "The Ayleid Mysteries" :P
Rekson 15 Mar, 2012 @ 3:47pm 
This mod currently causes crashing for me when entering Understone Keep in Markarth. I run Skyrim HD, SkyUI, and about 50+ workshop graphic enhancement and 'fix' type mods, no real additional content mods, and only experience the crash when this mod is turned on alongside them. Sorry I cannot pinpoint the incompatability. Can anyone else confirm crashing when entering Understone Keep?
PhoenicianSon 14 Mar, 2012 @ 10:27pm 
BTW for anyone looking for the books, I found all three sitting on the fire pit area of the Jarl's house in the main entry room in Winterhaven. Can anyone tell me where that third book location is, as I am really having a hard time locating the place! Gracias
kevin.bennett07 14 Mar, 2012 @ 5:40am 
Good mod, I got all 3 weapons but currently don't use them due to them not being upgrade-able. Do you think you might make them upgradeable so that we might think about using them?
PhoenicianSon 13 Mar, 2012 @ 10:20pm 
cant seem to find the last one sited to be down the river from Windhelm.... any clues? Other than what the book reads of course.
jeff 12 Mar, 2012 @ 5:19pm 
Can't find the first one and the second I found very cool but nothing special for a Magic weapon. All I got where Falmor swords What did I miss?
a wild frog 12 Mar, 2012 @ 7:30am 
@jokealope
Open up console, type tcl, profit.
jokealope 11 Mar, 2012 @ 11:46am 
I found all three books in the bards college ont the first bookshelf on the right when u walk in.... also the first dungeon is bugged the switch that opens the door doesnt function so friggin LAME
CPTRusticSpoon 9 Mar, 2012 @ 6:12pm 
i cant find the books
Ditto 9 Mar, 2012 @ 1:55pm 
@power-metalmeccanico ya ive had it too
GauchoGottnaldo 9 Mar, 2012 @ 6:27am 
how to get through the first door in dinemarsh tower????????
neilson411 9 Mar, 2012 @ 4:17am 
Took me awhile there to figure out the answer to my question in previous post!!! Doh!!
Excellent.
GauchoGottnaldo 8 Mar, 2012 @ 11:42am 
I cannot figure out how to open the first door. Help??
RexxarKing1991 7 Mar, 2012 @ 6:16pm 
Looks like a good mod, ill check it out
Metalloman1 7 Mar, 2012 @ 10:18am 
To the west of Whiterun is a giant's encampment.. in the sky, just over the bonfire appears some sort of fireball, a sphere surrounded by fire that is placed by this mod.

I'm pretty sure because this fireball appeared after installing the mod and after deactivating it the sphere is disappeared, and the same thing occurred to a friend of mine, too..

so, anyone have seen this sphere too? can you all verify if you have the same sphere in the sky? the encampment is BLEAKWIND BASIN.
PapBek 6 Mar, 2012 @ 6:50pm 
It also seems to be incompatible with "Eldrich the giant" and "Millard's cottage". This kinda makes me worried which other mods its incompatible with, as i only tested it around the dark brotherhood sanctum, so other places might also be messed up because of this mod.
PapBek 6 Mar, 2012 @ 6:36pm 
Tested a little and this mod seems to be incompatible with the following mods (at least):
-Dovahkiin Hideout Compact Edition
-Morthal Legacy
-Shapok's Retreat

Combining these mods all messed up the Dark brotherhood sanctum, with weird clipping bugs or just falling out of the world. I havent tested it further then at the sanctum cause thats where i was!
neilson411 6 Mar, 2012 @ 2:54pm 
Quality mate!! enjoyed all of it, didn't notice any bugs, and i also think you don't need to mark the quests, reading the books and searching is better!
As to finding the books! i found them in a jarls place on the court wizards table!! and yes i'd been looking all over for about 20mins.
Just one question! in the eyelids(lol) mysteries 3 there is a part of a wall(not saying where!) that needs a key to open, am i just not finding the key or is it unlockable?
Plainsdrifter 6 Mar, 2012 @ 12:42pm 
The books are very easy to find lol. Anyways, very cool mod. I have a couple of suggestions. Number 1, don't use elven models especially the one handed sword because it's fugly. That's just my preference. Also, I think that unique weapons not based on any design already game would be incredibly awesome however I understand why that would be difficult to accomplish. i am trying to think up some cool ideas for bows and swords and possibly some daggers based on some themes and I'm thinking of some places that they would fit. There are others that have some pretty cool original weapon designs also here on steam and at the nexus so maybe working with them would be an option. That combined with your ability at designing dungeons and creating the lore around those places would be incredible. Keep the "quests" unmarked too please and leave hints like you did with this one so that people actually have to read and, you know, think.
egillkilla 6 Mar, 2012 @ 11:51am 
the books are located at the sleeping giant inn in riverwood all three of them :)
bbowers73 6 Mar, 2012 @ 9:24am 
@ Zookeeper: QUESTion, How many people does it take to complain on this thread about non-existant books to recieve an explanation of wtf is going on?
cy3ja 6 Mar, 2012 @ 7:57am 
any chance of a Skyrim Nexus upload? (trying to avoid multiple mod managers but this looks too good to pass up)
AussiePatriot 6 Mar, 2012 @ 12:19am 
For the life of me I can't find any of the books, please help.... lol. But seriously where are they???
Plainsdrifter 5 Mar, 2012 @ 8:10pm 
@ENGINES do you really need a quest marker and a journal entry for it to be a quest? The quest was what you made of it.
Madburier 5 Mar, 2012 @ 7:02pm 
Seemed to work just fine. Nice to experience new & different dungeon layouts. Nice hour-long distraction with nice weapon rewards. More than a couple of grammatical errors, including a misspelling of the third book title. Would be better if reading each book triggered a quest and finding the weapon closed it. Well designed dungeons - would enjoy seeing something considerably larger from you. Keep up the good work.
bbowers73 5 Mar, 2012 @ 6:34pm 
I also have looked in the Jarl's palaces and can't find the books. Good mod if you like to waste time looking for things that are not there.