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This mod was published almost 4 and a half years ago. I think there's a very good chance that this mod worked exactly as intended way back when it was first published.
Problem is, good game devs (as opposed to scummy fly-by-night independents and studios that quickly abandon half-finished "early access" games) are constantly updating and improving their games. That's a good thing. Unfortunately, the side effect is that it usually breaks many mods when devs make fundamental changes to game code or game mechanics.
We've just got to live with the fact that lots and lots of old, abandoned mods still remain on Steam Workshop because many mod authors have moved on to other games and never find the motivation to come back and fix them after the game has reached an end-of-development status (such as Ark 1, now that Ark 2 is right around the corner).
It still work just disable every engram from automated ark 3 core except AA workbench and generator the generator work exactly like the tek one and it still working genesis p.2 patch
Pls fix that :)
Pls fix that :)
You can´t alter the sound but it´s lower than the original
@Skywalker;
Not everyone is a child with no family and no job to spend 12 hours handing imaginary tranqs to imaginary dinos. When I want acomplishments, I go into the real world and acomplish real things. With games, I play for fun and no one can tell me what is fun for me except me. If I wish to run a server with Tame at x20 and super tranqs, so what? Your feelings are irrelevant to me. I just hope that they do not discourage modders from making the game worth playing by elliminating the pointless tedium.
Thank you for the input, i will put it in my todo list
Thanks for the reply.
It has a different sound, same as my old generator if you tried that one
Wonder how many times i have to write that its just an initial release, changes will happen and my goal is to make it op or a pain depending how you config it on your server.
Ty Kad, a few changes is incoming and it will become more expensive to run on oil however i may implement a config for each type of fuel to make the mod fit all servers.
I already have changes in place, just refining them.
Loook at the former two posts for more info.
This is just the initial release, it´s not supposed to be "just another generator" when its fully done.
See my answer to Daywalker for more info.
I can make a config but for now it´s hardcoded.
I am planning on altering the use of fuel, just wanted to get it live first.
the plan is to make it use alot more when you use oil, less when you use gas and very little when you use element
The engram is located directly in your inventory after learning it.
Have however only tried it in dev environment, will make some tests live too