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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2368188918
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2368194405
As I was just re-reading this description, I saw:
in-game name: Dynamic Message Signs
(short for Dynamic Message Sign)
I actually laughed out loud. Like, for real, LOL. That was great. It's always nice to have a chuckle.
With the Sunset Harbor update in April 2020, the original Find It mod was broken and removed from the workshop. Find It 2 was created as its replacement.
If you're still active, it would be appreciated if you would update the description to reflect this.
Thanks so much,
~LemonsterOG
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=787611845
how do you do it?
im in the text customization screen
filled everything and nothing comes up -_-
Anyway, it would be highly advantageous if the dynamic message sign could have a sort of "grill" mesh in front of the main mesh. If there was some way to tell Procedural Objects to render the text between the grill mesh and the main mesh, any existing font could be used - the grill would be like black grid lines appearing in front of the text resulting in a sort of pixellated effect.
That would massively reduce the amount of dynamic texture creation depending on how PO handles fonts. I have no idea how PO works, so maybe it's not an issue, but might be worth discussing with PO devs.
Also, @ThatEvan, whevever using US customary units in your sign, a metric version would be much appreciated. For example: "Minuites to: 171 16km 10" (the actual conversion) or "Minuites to: 171 10km 10" (just changing mi to km visually). Whatever works for you.
For example, the accident ahead sign could just say "Accident Ahead Diverseion Next Exit" so as not to be road specific?