The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Artifact Balance Overhaul
149 Comments
󠀡󠀡 2 May, 2017 @ 3:45am 
Sadly, this mod is incompatible with Unique Uniques, a favorite mod of mine. The rebalancing makes their aesthetics return to the vanilla version. :/
Light My Fire 15 Aug, 2016 @ 12:13pm 
Hi, man. Great job for me! But i have one qustion for u: can u give for me full changelist? Because all links doesnt work... Also, big thx!:solitude:
id42 17 Jul, 2016 @ 4:27am 
balanced? more like op
lelouch spitfire 3 Nov, 2015 @ 10:41am 
hey i just wanted to say this if you look at these mods anymore but if you want something to do with this mod again you could make a completely compatbale version of this to go with another modders mods that change these items to be stronger to begin with but maybe make it so they can be made stronger but you need to work hard to do so maybe
Scotty Cosmos 26 Jun, 2014 @ 7:21pm 
long and complicated, that will do me, thanks
weary old man 28 Apr, 2014 @ 6:51am 
Greetings, Aertyr. I imagine you're not supporting this mod anymore, but if you are, I thought it would be nice if the helmet requirement could be removed from the light armor, heavy armor, and ancient knowledge perks to allow use of facial artifacts of your choice. I attempted to do this myself, but of course, it's more complex than it appears. Fantastic mod sets, by the way, these have been exactly what I've been looking for.
goldenkid1324 13 Feb, 2014 @ 6:12am 
How do i get these
darthroxas 5 Jan, 2014 @ 1:09pm 
Aerwraith’s Bow explosion doesn't trigger oil pool traps.
Philomathes 1 Jan, 2014 @ 11:20pm 
I do not know if you are still taking mod requests but redoing the arch mages robes would be nice.
Blast Lord 15 Aug, 2013 @ 9:52am 
Glad your updating an awesome balance mod for all the artifacts keep it up.
Aertyr  [author] 11 Jul, 2013 @ 12:40pm 
@PAX | Twisted Fate, That's not a symptom of Spellbreaker being OP. This is a problem with wards in general as they mitigate damage per second and draogn shouts do damage over time. Even on Legendary a normal casted weak ward will give immunity to dragon breath.
Haethei 11 Jul, 2013 @ 7:21am 
The Spellbreaker was really overpowered in my opinion (In the Vanilla game, I mean). I don't play on legendary but I felt that the immunity to dragon shouts was an insane thing the shield had
Aertyr  [author] 29 Mar, 2013 @ 10:16am 
Wuuthrad still has the extra enchantment it just doesn't show up in the tooltip so it retains its old bonuses AND can be enchanted.
Warshak 28 Mar, 2013 @ 8:02pm 
So originally Wuuthrad was not upgradeable but you could place an enchantment on it in addition to extra elf damage, now you can upgrade but no enchantments may be placed on it. I like the idea of unique weapons but if i can make a better one i will use it. I LOVE THIS mod but was dissapointed that Wuuthrad got no real makeover.
xxsnipershotzxx 20 Mar, 2013 @ 11:21am 
for some reason the only item that isnt working is the ring of hircin it show extra effects in active powers but not on item itself n it now doesnt allow me to use additional wereolf transformation like when i equipring the ring the ring of hircin power doesnt show up in the power tab. is there something i doin wrong?
ErfXploded 19 Jan, 2013 @ 8:35am 
Can you add ID of new items? Especially Sunder...
Aertyr  [author] 21 Dec, 2012 @ 8:34pm 
@delaquoowa, load whichever one you want to override the other LAST.
Delacroix 21 Dec, 2012 @ 1:47pm 
I have another mod that already changes daedric artifacts do I load this mod after it?
Chad Thundercock 18 Dec, 2012 @ 11:03pm 
Cheers, I continued testing, it really is an excellent mod. After a few more hours testing, the companion managed to keep the weapon equipped but ended up sporadicly using regular ammo, which I can only assume was shot *at* her originally. I'll see if I can record some footage of it, it's a bloody nice weapon so be grand to play with it to full effect.

An cheers for prompt reply, keep up the good work!
Aertyr  [author] 18 Dec, 2012 @ 6:18pm 
@Navarone, I'll check it out.
Chad Thundercock 18 Dec, 2012 @ 6:05pm 
Getting odd bug when equipping companion with the Aerwraith bow, seems to use it sporadicly then stop, then seems to have some kind of hard to explain clipping issue, the bow drops to her feet but she retains the pose of using it. Real weird. Any chance of checking that out, as I really like that bow.
FR[A]NCIS 15 Dec, 2012 @ 4:23am 
Looks cool, will definately try it out!
YellowSign 3 Dec, 2012 @ 8:03pm 
I've done some reordering of my installed mods, and after some trial and error I think I found the conflict - it seems to be with the Unofficial Skyrim Patch (whatever iteration that's on this workshop currently.) If I put your overhaul mod on a load order subsequent to that one, the new overhauled enchantment correctly shows up (kill chance, absorb stamina, poison damage) but a few of the UP tweaks no longer work (most noticeably, the Shrouded Cowl beast race fix - I'm an Argonian, mainly.) I hope this info helps!
Aertyr  [author] 3 Dec, 2012 @ 7:38pm 
@YellowSign, No it is not. I'll take a look at this and a re-balance in the near future.
YellowSign 3 Dec, 2012 @ 6:50pm 
Mehrunes' Razor is listed as only having an "Absorb Stamina 10 pts" enchantment... is this incorrect?
SuggestedBowl 15 Nov, 2012 @ 12:35am 
Thanks, will probably subscribe later
Aertyr  [author] 14 Nov, 2012 @ 9:42pm 
@SuggestedBowl, Too much text? I'll look into it.
SuggestedBowl 14 Nov, 2012 @ 9:11pm 
The Keening screenshot is annoyingly bugged, the text is readable but it looks like my current avatar in terms of ugliness
Zoe, the Bad Wolf 12 Nov, 2012 @ 12:38pm 
I see, thanks for the reply!
If you ever make it non-leveled, lemme know...

I don't like the leveling system, because they make the "older" artifacts obsolete compared to the "newer" ones... Thanks anyway!
Aertyr  [author] 12 Nov, 2012 @ 8:55am 
@Zoe, They function the same way as they would in Vanilla. When you find them they are of an appropriate level and do not scale upwards. I may change this in the future but I wanted preserve the way that the devs intended them to work.
Zoe, the Bad Wolf 12 Nov, 2012 @ 12:09am 
Does this make the artifacts non-leveled?
Or are they still "as powerful as you were when you picked them up"?
Delacroix 10 Nov, 2012 @ 1:58pm 
Will this work with a mod that enhances the power of daedric artifacts?
Aertyr  [author] 25 Oct, 2012 @ 7:36pm 
@Casanova DeLarge, They are not added to any leveled list. Though I plan to in the future.
Ur-Mom™ 25 Oct, 2012 @ 7:01pm 
Well, I ask because when checking your mod in the CK, it seems the items are simply added to the merchant's container rather than placing them in their leveled list.
Aertyr  [author] 24 Oct, 2012 @ 8:55pm 
@Casanova DeLarge, I honestly have no idea, but I highly doubt it. If they do, just load mine last - buy the item and then load it before the other mod. Let me know if conflicts happen.
Ur-Mom™ 24 Oct, 2012 @ 8:52pm 
Will the items you added to the Caravan merchants conflict with any mods that change their leveled lists?
Aertyr  [author] 24 Oct, 2012 @ 7:19pm 
Hey guys, Fixed more bugs and renamed some items for Lore purposes. Let me know if you find any other bugs. I WILL be making a SEPERATE add-on in the future for Dawnguard items specifically and will link to that mod from here when I am done.
Aertyr  [author] 24 Oct, 2012 @ 5:17pm 
@Kalas, Unfortunatly its not that easy to just split things apart like that. The mod is a whole at this point that I cannot segment.
Kalas 23 Oct, 2012 @ 11:10pm 
That's not what I mean. I highly enjoy the artifacts redone in SkyRe and simply want to have a Skyrim experience with the full set of Kagrenac's Tools without the other tweaks this mod adds.
Aertyr  [author] 23 Oct, 2012 @ 8:49pm 
@Kalas, Just load the one you like AFTER the one you don't. Whatever one you load last will simply override the other.
Kalas 23 Oct, 2012 @ 4:24pm 
Please make a seperate mod for people who want Sunder and Wraithguard. I've been looking for a mod to add them that isn't absolutely silly and has custom meshes, but I can't install this mod without it conflicting with Skyrim Redone's artifact overhauls.
MegaMak 16 Oct, 2012 @ 6:38pm 
Awesome mod. I recommend unequipping every artifact before installing this - I had a bug where my stats were permanently debuffed, and certain artifacts had an odd buff on it (a bunch of rectangles where the the text for the item description should be). Enabling this mod after unequipping everything fixed my problems :)
twizzy 22 Sep, 2012 @ 8:18am 
dolan wnts to unenchant dawnbraker will dolan be able to if i get dis mod?
Modi 18 Sep, 2012 @ 3:32pm 
I used to use the stronger daedric artifacts mod myself, but i agree with aertyr they felt way to powerful, so i switched to his version. IMO if you want to be unstoppable use god mode :)
Aertyr  [author] 8 Sep, 2012 @ 7:33pm 
@]|[mmortal, I actually made my mod far after his. I made mine specifically because while it was a good idea it didn't rebalance a lot of mid and low tier named items that I felt needed love and his version of Daedric artifacts felt WAY too powerful to me. Feel free to choose either of ours, the choice is yours! :D
Jamescell 5 Sep, 2012 @ 10:19pm 
You have some competition just to let you know, his mod is more developed, the mod is Stronger Daedric Artifacts
nospamail 28 Aug, 2012 @ 6:06am 
Interesting idea. In the stock game artifacts are fairly useless because of the leveling system. Simply recharging them with equally useless selection of found gems is enough to raise your enchanting skills. Something you fought/quested for ought to be more powerful then what you could make yourself at the same level. (you are still stuck finding/filling enough gems to keep it charged) I never really liked unenchanting/destroying artifacts but this appears to be the only value in them, other than attempting to find worthwhile enchantments in random loot. However, I'm still "on the fence" on how to fix this. Still an interesting approch.
Light My Fire 22 Aug, 2012 @ 6:40am 
Why my auriel's bow dont have new effects?
Aertyr  [author] 20 Aug, 2012 @ 9:01pm 
@Grexxor, In the future there definitly will be. I am currently unfortunatly very, very poor and just moved into a new apartment. In the comming months I might be able to pick it up and will definitly update the mod as soon as I do. I always plan to support all of my mods as long as this community exists. I love the Elder scrolls series with all my heart and as long as there is a demand I will be in it for the long haul until I work for Bethesda :D!
Name Redacted 20 Aug, 2012 @ 7:31pm 
Will there be any changes made regarding Dawngard and the artifact(s) there?