Arma 3
Six Days in Fallujah Part 1 (7 NOV 2004) ((BROKEN, DO NOT USE))
20 Comments
{BCT} TARGET 12 Aug, 2018 @ 12:20pm 
Ok I am glad you looked at it . if you need some help give me a shout
KTF Gunfighter  [author] 11 Aug, 2018 @ 9:16pm 
Yeah I was trying to just list everything I was running in case it was using assets from something else and I wasn't aware of it. Thanks for the input, I'll definitely try implementing what you suggested, and if that doesn't work, I might just remake it when I get some time.
{BCT} TARGET 8 Aug, 2018 @ 6:27am 
Ok Sgtwolf I tried to make this mission work. There are a few problems that I see. 1. the mission is for the map "Fallujah", which the version has been updated on steam, you have (2) two other terains listed in the mod list, "Wake Island and Lythium" now having three (3) terrains trying to run at the same time will cause massive FPS drop by itself along with numerous error codes blah blah blah..
{BCT} TARGET 8 Aug, 2018 @ 6:26am 
I think and this is only my opinion when I see misssion with over the top mods attached to it, my spider since goes off. You may only use one or two of the accests from such mods and not its full potencial. Which is fine but a waste of computer resorces. Understand I am not trying to upset you in any way just an objective opinion.. Just pointing out the obvious. After more carefull examination of the PBO file. I see that the only file present is the "mission.sqm" file other important files are missing like the " description.ext, the init.sqf, initplayerlocal.sqf, onplayerrespawn.sqf and so on
{BCT} TARGET 8 Aug, 2018 @ 6:25am 
. Some times you have to recompile the misson so that all the files are save in the proper format. Now back to the 31.8 gigs of mods. What I have learned that if there is only one or two assets from a certain mod that you want use, it would be adventagious to "RIP" those files from the PBO ( the actual pbo an the bisign) and recompile a New custom mod for your mission with just those assets and not the whole mod and of course give credit to those DEVS that produce the content. Also there are a few mods in the list that are client side and are not need on the server at all. This will ease the load on the mission and the server to produce beter results.
{BCT} TARGET 8 Aug, 2018 @ 6:25am 
When mission are heavy with lots of entities " ie....placables on the map" you my have to run a headless client ( or two or three) to shift the load off the server to the headless client to better help the mission to run smoothly. I hope I have shed some light why this mission failed to start on everyones computer/servers. If you have any Q,s please contact me I will help all that I can. And please remember I am not trying to upset you in any way.
{BCT} TARGET 7 Aug, 2018 @ 9:12am 
wow 31.8 gigs of mods. only question if the mission is made for Fallujah why do you have WAKE Island and LYTHIUM?? three maps in one mission.
{BCT} TARGET 7 Aug, 2018 @ 8:14am 
I will try this on my server and post results SgtWolf
{BCT} TARGET 7 Aug, 2018 @ 8:13am 
WOW lots of mods LOTS of mods
KTF Gunfighter  [author] 13 Jul, 2018 @ 8:40pm 
Alright, I'm not sure why its giving errors, because I listed all the mods I had used making the mission. But just in case I used assets from the other mods, I updated the list to reflect all the mods I subscribed to. But you should be warned it will take a pretty powerful computer to run this mission, as I added in a LOT of moving parts, AI and otherwise.
Dominion 24 Jun, 2018 @ 9:00am 
Dont start...
NBLYNX 23 Jun, 2018 @ 2:46pm 
when I start the game it gives an error that it's missing some compatibility mods
Joker162 23 Jun, 2018 @ 4:46am 
how to get run
jssere 22 Jun, 2018 @ 9:29pm 
I can't get it run. New here, so hold my hand?
KTF Gunfighter  [author] 20 Jun, 2018 @ 4:16pm 
yeah, its a shame they never released that game.
TheFrankz 20 Jun, 2018 @ 4:02pm 
yeah i searched all over, since the actual six days in fallujah game never made it out i have always wanted something like it
KTF Gunfighter  [author] 20 Jun, 2018 @ 3:38pm 
Thanks. Yeah no problem. I had wondered why no one had done this before, so I figured, why not?
TheFrankz 20 Jun, 2018 @ 1:42pm 
awesome, this is really good btw ive been looking for this exact scenario for awhile so thank you for making it
KTF Gunfighter  [author] 19 Jun, 2018 @ 5:25pm 
should be updated to reflect the mods I used. If it says i'm missing any, let me know, considering I have quite a few mods installed.
TheFrankz 19 Jun, 2018 @ 1:33pm 
missing mods in listed requirements