Age of Empires II (2013)

Age of Empires II (2013)

West Europe Barbarians 2-Heroes and Conquest
7 kommentarer
Termint 13. jan. 2019 kl. 10:49 
Nice map
marcknop  [ophavsmand] 16. juni 2018 kl. 7:05 
France fronteers are very natural and they were born there, with Clovis first, under axe ("francisque")power. But it was not easy and forever, hence the hundred years war and his heroes, the German holy roman empire and Frederick Barbarossa, different wars between the Franks and Dutches under his domination, the viking invasion of Normandy, etc. Some regions like Alsace and Loraine have only recently passed from Germany to France alliegeance, and Charlemagne made his new empire capitale, Aachen, in actual Germany (you see it here) and Cologne (capital of Western Germany at that time) like after Dijon (Burgundy) and Toulouse (Aquitaine) was vassal of Clovis after Tolbiac victory.
Voilà.
marcknop  [ophavsmand] 16. juni 2018 kl. 6:39 
This scen favorize greatly scouting and central position, because of early easy conquest after the fall of the last Roman king, Syagrius, as explained in "West Europe Barbarians" scen description.
It explains how Franks dominated the whole region except Great Britain despite the weak central position to defend, surrounded by enemies. Others are limited by the sea (Atlantic Ocean, the Channel and North Sea or huge mountains like Alps (Swiss, south east, low right border of the map) and Pyrenees, Spain, low left border).
marcknop  [ophavsmand] 16. juni 2018 kl. 6:39 
It's very special, like this period was: barbarian invasion of Europe was not replacing population by genocide or exile (as mentioned in description) but a kind of colonization of colonizer with less civilian tech knowledge, hence the expression "dark age", but more warfare knowledge (they knew how to make long swords in resistant steel) and capacities (Franks (germans in general) and Celts (the famous rectangular roman shield is a gaul invention for example, aoe2 shows it with woad raider unit) were already used as mercenaries by the Romans before the fall of Rome and it explains also his last weakness by treason more than lost of battles).
marcknop  [ophavsmand] 16. juni 2018 kl. 6:37 
mrk_ck: Thanks for the compliment.
To answer, they give res, because mines are next to them foremost. I don't know how to enable to build only in selected areas with triggers (you can only with data mod in my opinion and i don't know how). Anyway, I don't think it's a acurate idea. Why? It is a matter of fact that some new towns growed better and were founding next to ancient roman towns sometimes just deserted by retreating Romans, especially soldiers.
Some bugs are not my fact: you can convert TCs back for only line of sight and can't directly garrison units in them (but the town bells works).
In fact it is not very serious because the goal is here only to figure the Roman foundations which were sometimes burned or less efficient in defenses purpose.
It figures out too how you can use local population (gallo romans, because Romans also didnt kill all the gauls and married with them) instead of killing them: it's a bit like a conversion of endless vils.
mrk_ck 16. juni 2018 kl. 4:33 
great map! and idea. would be interesting to see if you added stuff like you cant build TC's or can only build them on the town areas instead of converting them. or they give you resources. just to make them a bit more relevant in battle situations
marcknop  [ophavsmand] 15. juni 2018 kl. 8:06 
PUBLISHED TODAY! ENJOY!