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Voilà.
It explains how Franks dominated the whole region except Great Britain despite the weak central position to defend, surrounded by enemies. Others are limited by the sea (Atlantic Ocean, the Channel and North Sea or huge mountains like Alps (Swiss, south east, low right border of the map) and Pyrenees, Spain, low left border).
To answer, they give res, because mines are next to them foremost. I don't know how to enable to build only in selected areas with triggers (you can only with data mod in my opinion and i don't know how). Anyway, I don't think it's a acurate idea. Why? It is a matter of fact that some new towns growed better and were founding next to ancient roman towns sometimes just deserted by retreating Romans, especially soldiers.
Some bugs are not my fact: you can convert TCs back for only line of sight and can't directly garrison units in them (but the town bells works).
In fact it is not very serious because the goal is here only to figure the Roman foundations which were sometimes burned or less efficient in defenses purpose.
It figures out too how you can use local population (gallo romans, because Romans also didnt kill all the gauls and married with them) instead of killing them: it's a bit like a conversion of endless vils.