Age of Empires II (2013)

Age of Empires II (2013)

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West Europe Barbarians 2-Heroes and Conquest
   
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15 Jun, 2018 @ 6:10am
17 Jun, 2018 @ 7:46am
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West Europe Barbarians 2-Heroes and Conquest

Description
WEST EUROPE BARBARIANS 2 « Heroes & Conquest »: marcknop AOE2 scenario for 8 players, FFA (Free For All) or Diplo (Diplomacy):
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GAME SETTINGS :
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If you choose FFA just lock teams as host (all players will be neutral to be able to trade and avoid genocides, which is not historically acurate here) ;
Population limit : 500 ;
Standard victory : defeat all enemies, build a wonder or collect all relics.
NB: only vikings (orange p7, danes) can't make stone walls because of sea civ advantaged and not historically acurate.

MAJOR DIFFERENCES BETWEEN « WEST EUROPE BARBARIANS » 1 AND 2 :
1: The heroes : there are 4 unique heroes per region and player (totalizing 32 different), 1 per age.
Each hero appears at the next age and the previous dies of old age, for more historical realism. They are acurate in epoch and race and can be upgraded like a normal unit (there are all basic Aoe2 heroes with no rename or statistic change).
2: The conquest : there are about 50 former Roman town centers spreaded on the whole map, with correct location and town's name to have landmarks and historical acuracy.
One unit can convert them forever.
3: Due to Roman construction, there are stone bridges and stone paved roads connecting all the towns (Tcs).
4: Toulouse is now more centered and south for more geographical acuracy and balance. 
5: The Burgundians got twice more units, because they are weaker and the English have cataphracts instead of spearmen (more Saxon type of units), symbolizing the knights of the Round Table, the King Arthur's court, probably former Roman mercenaries from Sarmatian origin, defending bretons against Anglo-Saxons and Picts (Scottish) invasions and raids.
6: The placing of forests and fruits are more acurate now, folowing the exact geographical locations, meaning more fruits south west (Aquitaine), symbolizing vines and other fruit's bushes, but then less forests and wild animals.
7: There are now gold and stone mines on City Island, in Paris with a mining camp, to favorize the weak central position of Paris, surrounded by all other players.
8: There are overall a little bit more resources of any kind on the map, because at that stage (dark age, fall of Rome), Western Europe is still a lot wild and unexploited, unconstructed and fertile and not many people live in it.

INSTRUCTIONS :
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CIVILIZATIONS:
PLAYER 1 / BLUE: Frank; PLAYER 2 / PURPLE: Italian or Frank; PLAYER 3 / TEAL: Goths; PLAYER 4 / GREY: Celts; PLAYER 5 / YELLOW: Teutons; PLAYER 6 / RED: Britons; PLAYER 7 / ORANGE: Vikings; PLAYER 8 / GREEN: Huns or Mongols or Magyars.

HEROES (unique general of the nation, strong, unconvertible, regenerating, dies of old age when the other comes on statue at his age, ranked from left to right):

PLAYER 1 (Blue/Paris/Franks):
DARK AGE (AT START) : Charles Martel
FEUDAL AGE : Charlemagne
CASTLE AGE : Duc d'Alençon
IMPERIAL AGE : Joan of Arc

PLAYER 2 (Purple/Burgundy/Franks or Italians):
DARK AGE : Pope Leo 1
FEUDAL AGE : Sieur de Metz
CASTLE AGE : Reynald de Chatillon
IMPERIAL AGE : Jean de Loraine

PLAYER 3 (Teal/Visigoths, Aquitaine/Goths):
DARK AGE : Theodoric the goth
FEUDAL AGE : Roland
CASTLE AGE : The Black Prince
IMPERIAL AGE : La Hire

PLAYER 4 (Grey/Britanny/Celts):
DARK AGE : Aetelfrith
FEUDAL AGE : Lancelot
CASTLE AGE : William Wallace
IMPERIAL AGE : Constable Richemont

PLAYER 5 (Yellow/Alamans, Western Germany/Teutons):
DARK AGE : Siegfried
FEUDAL AGE : Archbishop
CASTLE AGE : Frederik Barbarossa
IMPERIAL AGE : Master of the Templars

PLAYER 6 (Red/London, Southern England/Britons):
DARK AGE : King Arthur
FEUDAL AGE : William the Conqueror
CASTLE AGE : Richard the Lionheart
IMPERIAL AGE : Henri V

PLAYER 7 (Orange/Danes, Western Denmark/Vikings):
DARK AGE : Jarl
FEUDAL AGE : Hrolf the Ganger
CASTLE AGE : Erik the Red
IMPERIAL AGE : Harald Hardrada

PLAYER 8 (Green/Hungarians/Huns or Mongols or Magyars):
DARK AGE : Bleda the Hun
FEUDAL AGE : Attila the Hun
CASTLE AGE : Genghis Khan
IMPERIAL AGE : Vlad Dracula


HINTS :
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At that stage there are lot of ancient towns before under roman domination and on incertain allegiance now. Every player can convert their Town Center with every unit forever.
All players is in a very different geographical situation. Use your advantages like fishing when with lot of coasts close to your TC or hunting when lot of lands.
There are a lot of ressources in Western Europe at that primitive time : try to exploit all and scout fast to find cattle and town centers before the enemy.
Try to wall between forests and in front of shallows or stone bridges.
This scenario starts with a very particular population due to nomadism of the barbarians and their hability in warfare.
So you start with no resource but a small army with castle age units, typical of the barbarians and even one hero (see « Scouts » section for more details).

SCOUT :
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There are about 50 castle age Roman town centers convertible on the map.

STARTING SITUATION: (all players start with 1 town center, 1 scout cavalry and 0 ressource because of nomadism but every player begin with a little barbarian army, a unique national hero and a very different geographical situation)

PLAYER 1 / BLUE (center of the map, TC (Town Center) on the "Ile de la cité" ("City Island"), Paris, France): 
"Paris" (civ=Franks): 
Charles Martel, 4 villagers, 6 throwing axemen, 6 sheeps, 2 cows, 1 mining camp ;

PLAYER 2 / PURPLE (South East, TC on Dijon, Burgundy, France): 
"Burgundians" (Italians or Franks): 
Pope Leo 1 (beware : if you take the relic, he will become a normal monk), 4 villagers, 4 elite skirmishers, 4 archers, 4 men at arms, 4 spearmen, 1 house, 4 sheeps, 1 monastery, 1 relic ;

PLAYER 3 / TEAL (South-West, TC on Toulouse, Languedoc, France): 
"Visigoths" (Goths): 
Theodoric the goth, 4 villagers, 6 huskarls, 4 sheeps ;

PLAYER 4/GREY (West central, TC on Rennes, Brittany, France): 
"Bretons" (Celts): 
Aetelfirth, 4 villagers, 6 woad raiders, 4 sheeps, 2 houses, 1 dock ;

PLAYER 5 / YELLOW (East central, TC on Cologne, Germany): 
"Alamans" (Teutons): 
Siegfried, 4 villagers, 6 huskarls, 1 sheep, 2 boars ;

PLAYER 6 / RED (North-West, TC on London, England): 
"English" (Britons): 
King Arthur, 3 villagers, 6 cataphracts, 1 fishing ship, 1 dock, 1 house, 5 sheeps, 1 cow ;

PLAYER 7 / ORANGE (North-East, TC on Ribe, Denmark): 
"Danes" (Vikings): 
Jarl, 3 villagers, 6 berserks, 1 transport ship, 1 longboat, 4 sheeps, 1 cow ;
NB: no stone wall allowed for the Danes (only player with a tech disable).

PLAYER 8 / GREEN (South-East, TC approximately on Stuttgart, Germany): 
"Hungarians" (Huns or Mongols or Magyars): 
Bleda the Hun, 4 villagers, 3 tarkans, 3 cavalry archers, 4 sheeps.

Made and published by marcknop, 15/06/2018

Copyright marcknop 2016-2018
7 Comments
Termint 13 Jan, 2019 @ 10:49am 
Nice map
marcknop  [author] 16 Jun, 2018 @ 7:05am 
France fronteers are very natural and they were born there, with Clovis first, under axe ("francisque")power. But it was not easy and forever, hence the hundred years war and his heroes, the German holy roman empire and Frederick Barbarossa, different wars between the Franks and Dutches under his domination, the viking invasion of Normandy, etc. Some regions like Alsace and Loraine have only recently passed from Germany to France alliegeance, and Charlemagne made his new empire capitale, Aachen, in actual Germany (you see it here) and Cologne (capital of Western Germany at that time) like after Dijon (Burgundy) and Toulouse (Aquitaine) was vassal of Clovis after Tolbiac victory.
Voilà.
marcknop  [author] 16 Jun, 2018 @ 6:39am 
This scen favorize greatly scouting and central position, because of early easy conquest after the fall of the last Roman king, Syagrius, as explained in "West Europe Barbarians" scen description.
It explains how Franks dominated the whole region except Great Britain despite the weak central position to defend, surrounded by enemies. Others are limited by the sea (Atlantic Ocean, the Channel and North Sea or huge mountains like Alps (Swiss, south east, low right border of the map) and Pyrenees, Spain, low left border).
marcknop  [author] 16 Jun, 2018 @ 6:39am 
It's very special, like this period was: barbarian invasion of Europe was not replacing population by genocide or exile (as mentioned in description) but a kind of colonization of colonizer with less civilian tech knowledge, hence the expression "dark age", but more warfare knowledge (they knew how to make long swords in resistant steel) and capacities (Franks (germans in general) and Celts (the famous rectangular roman shield is a gaul invention for example, aoe2 shows it with woad raider unit) were already used as mercenaries by the Romans before the fall of Rome and it explains also his last weakness by treason more than lost of battles).
marcknop  [author] 16 Jun, 2018 @ 6:37am 
mrk_ck: Thanks for the compliment.
To answer, they give res, because mines are next to them foremost. I don't know how to enable to build only in selected areas with triggers (you can only with data mod in my opinion and i don't know how). Anyway, I don't think it's a acurate idea. Why? It is a matter of fact that some new towns growed better and were founding next to ancient roman towns sometimes just deserted by retreating Romans, especially soldiers.
Some bugs are not my fact: you can convert TCs back for only line of sight and can't directly garrison units in them (but the town bells works).
In fact it is not very serious because the goal is here only to figure the Roman foundations which were sometimes burned or less efficient in defenses purpose.
It figures out too how you can use local population (gallo romans, because Romans also didnt kill all the gauls and married with them) instead of killing them: it's a bit like a conversion of endless vils.
mrk_ck 16 Jun, 2018 @ 4:33am 
great map! and idea. would be interesting to see if you added stuff like you cant build TC's or can only build them on the town areas instead of converting them. or they give you resources. just to make them a bit more relevant in battle situations
marcknop  [author] 15 Jun, 2018 @ 8:06am 
PUBLISHED TODAY! ENJOY!