Killing Floor 2

Killing Floor 2

Rise of the machines
21 Comments
DOOMSamurai2020 22 Jun, 2019 @ 1:44pm 
don't know how this works
PixelartBuilder583 20 May, 2019 @ 7:18pm 
gee thanks
♤Pin TPOT♤ #SkinsMonkey 20 May, 2019 @ 4:14pm 
no response
PixelartBuilder583 15 May, 2019 @ 7:21pm 
Hi. When I was testing the command on the developer console for playing on a multiplayer server intended for this custom gamemode (I tried testing said command on Power Core, Biotics Lab, and then Burning Paris), but then it kept bringing up an error saying "the map ... does not exist".(example: the map .\Binaries\win64\kfserver kf-burningparis does not exist) Is there some way where I can correct this?
♤Pin TPOT♤ #SkinsMonkey 10 May, 2019 @ 1:23pm 
oh hey johnny
Ƹ̴JohnnƴღGhostƷ 8 May, 2019 @ 8:25pm 
i found Consolekey and made it F10.
Kepler-452b  [author] 8 May, 2019 @ 2:49am 
@Johnny Hi, you can't play a custom game mode without the developper console:

Therefore, you need to activate the developper console first. You can rebind the key to open it: ...Steam\Steamapps\Common\Killingfloor2\Engine\Config and in this folder there is a file called BaseInput.ini => open it and:
CTRL + F and search for 'ConsoleKey' and you can put F10 by example. Now you have ConsoleKey=F10 in this file. Save and start you game: then open the developper console (in game) with F10 and type "open KF-BurningParis?game=Machines.KFGameInfo_Machines?Difficulty=3"

You can choose other name (to play other map) instead of KF-BurningParis:
KF-BioticsLab; KF-Outpost; KF-BurningParis; KF-VolterManor; KF-Catacombs
KF-EvacuationPoint; KF-BlackForest; KF-Farmhouse; KF-Prison
KF-ContainmentStation; KF-HostileGrounds; KF-InfernalRealm
KF-ZedLanding; ;KF-TheDescent; KF-Nuked; KF-TragicKingdom; KF-Nightmare
KF-KrampusLair; KF-PowerCore_Holdout; KF-DieSector
Ƹ̴JohnnƴღGhostƷ 3 May, 2019 @ 12:42am 
how does this work?. can one of u help me get this to work On Solo?.
Kepler-452b  [author] 8 Nov, 2018 @ 1:54am 
you can't win xp
SKULL 7 Nov, 2018 @ 10:39pm 
can i win xp ?
BluSplatKid 9 Sep, 2018 @ 7:24pm 
Awesome! i have been looking for this
Fox 22 Jul, 2018 @ 12:06pm 
Just strafe, you can literally walk and avoid their shots like you're in a bootleg Matrix movie xd :MrFoster:
Flammable 19 Jul, 2018 @ 12:01am 
Hmm, you know, i fucking hate this robots, after they add them to the game i had to install no robots mutator and now my server is unranked. But playing this Machines gamemode was pretty fun, and it was not that stupid, like you see MONSTERS walk with ROBOTS to kill HUMANS ._.
Cool Mutator, like and favorite.
EVILFIERCE 26 Jun, 2018 @ 2:24pm 
Why are we still here?... Just to suffer
Ribs 19 Jun, 2018 @ 6:21am 
Is this what hell looks like?
sebul 17 Jun, 2018 @ 8:27pm 
oh god the agony
Kepler-452b  [author] 16 Jun, 2018 @ 5:48am 
New update released, from now on zed count is drastically reduced for the first wave and halved for the others.
Pharrahnox 16 Jun, 2018 @ 3:51am 
Personally, I think playing as the trappers in versus and having the AI control other zeds would be better. You can be strategic and hold players still at just the right moments to get them mobbed. Anything to do with versus is a hard sell though; that mode died pretty quickly and most players don't seem to want to ever try it again.
Kepler-452b  [author] 16 Jun, 2018 @ 2:41am 
maybe a versus mode with cpu Trappers only and the zed player control an other zed : D
could be crazy
Kepler-452b  [author] 16 Jun, 2018 @ 2:37am 
@Pharrahnox: Thanks for the review : D
it's pretty basic. Actually, it was also a test to see if i will implement full EDARS waves in my endless mode.
it's unbalanced for the wave1 as you said as i didn't changes EDARS stats.
Not sure what to do but i may change things.
Pharrahnox 15 Jun, 2018 @ 11:24pm 
Thanks for the mod. A few critiques:

Wave 1 is the hardest wave since you don't have decent weapons.
Waves beyond that are just tedious (slightly less so because you have better weapons).
Quite easy even on HoE since you can kite and keep them at a distance.
No trappers, although I would say this is a good thing.

The increase in ammo and item spawns is good. Are you planning to continue work on this mod or is it done?