Garry's Mod

Garry's Mod

gm_laubuild
41 Comments
ep53558 6 Oct, 2023 @ 5:47pm 
Where can I find the Sky? Give me the name and the number.
ep53558 24 Sep, 2022 @ 10:22pm 
A sky planet. Land Sea and Sky. I love this map pal.
Ruski257 11 May, 2022 @ 10:36pm 
is there water effects on the lake? looks cool
mr.Timbs 23 Mar, 2017 @ 11:14am 
dead mems
Diciemia 19 Jul, 2015 @ 6:27am 
What the actuall size of this?
Grug 5 Dec, 2014 @ 1:56pm 
k
Raxten  [author] 4 Dec, 2014 @ 4:08pm 
no
Grug 4 Dec, 2014 @ 3:34pm 
Doeas it have Strider nodes?
Raxten  [author] 10 Jul, 2014 @ 2:20pm 
So I actually found the VMF I'm pretty sure, and I'm also working on a new map which is almost ready for release, but won't have some of the features you guys are looking for on release date (maybe). That includes AI nodes and train tracks for now.
Raxten  [author] 30 May, 2014 @ 4:14am 
I've lost the vmf file due to the amount of times I've had to reinstall my OS. I also don't have any desire for making a new map, so it would probably be awhile. There's several good maps that have train tracks though. gm_construct_flatgrass and gm_mobenix come to mind.
DM&C (Jeff) 29 May, 2014 @ 4:25pm 
Add a train track maybe?
Konstance™ 7 Dec, 2013 @ 12:30pm 
Don't mind the question , i looked at the desc. sorry.... but yeah , i tried using NPC controller and somehow i can't make them walk out the open fields , they only move in the starting hangar for me.
Blackspectre 6 Oct, 2013 @ 2:30pm 
Yeh, big maps would do insanely much.
Raxten  [author] 6 Oct, 2013 @ 1:48am 
Hopefully Source 2 is out soon eh?
Blackspectre 5 Oct, 2013 @ 7:29am 
Coke, there is a max size.
Source has a short restriction
FeelsZackMan 3 Oct, 2013 @ 11:50am 
Make like a little bigger
Raxten  [author] 2 Oct, 2013 @ 6:44pm 
I'll probably start adding a lot more some time. I haven't really had the inspiration to do anything else to it so eh.
FeelsZackMan 1 Oct, 2013 @ 2:25pm 
I like it alot infact quite fun good map to fly on good job bud.
Fitne Por 3 May, 2013 @ 3:22pm 
I don't have Episode 2.
Raxten  [author] 3 May, 2013 @ 2:35pm 
Does it still have no texture? It could be because it's an episode 2 material. I'm not really sure though.
Fitne Por 3 May, 2013 @ 2:21pm 
Updating the runway? No wonder it had no texture...
Mittens 30 Apr, 2013 @ 6:48pm 
Thanks for considering ^-^
its just there was a thing like that on one of the wiremod build maps and it was an amazing idea.
Raxten  [author] 30 Apr, 2013 @ 6:27pm 
Issue with that is there's not a lot of room as it stands right now. I could look into having a zone like that though. Maybe with a small room where it can be turned off and on. I can't promise anything ground breaking though.
Mittens 30 Apr, 2013 @ 7:39am 
Hey Jake, could you do like a "Space box" at the top of the map with a zero gravity zone in it so you can build like space rockets on the ground and then shoot up into space. It avoids the hassle of spacebuild in the SB maps because it can be a little irritating building between all the planet models.
Raxten  [author] 28 Apr, 2013 @ 7:48am 
That's not possible due to source limits. It's as big as it's going to get.
Raxten  [author] 27 Apr, 2013 @ 11:38pm 
Actually not sure what you mean by that. The 3d skybox surrounding the map should be bigger?
Thad 27 Apr, 2013 @ 5:22pm 
yea a dirt track leading all around the map would be good for testing car packs or even cars created by yourself!
BARTER BALES 27 Apr, 2013 @ 12:12pm 
thanks :)
Raxten  [author] 27 Apr, 2013 @ 12:03pm 
Was thinking about doing it, but I really didn't see it as something high on my priority list. I'll try adding one either today or tomorrow.
BARTER BALES 27 Apr, 2013 @ 11:45am 
Love it! But could you add an map icon?-makes it look polished and professional :D

Probaly my favorite mess around map though :D
Raxten  [author] 27 Apr, 2013 @ 10:49am 
I actually uploaded the newer version, and already noticed some textures weren't aligned on the airfield. Going to fix that maybe later today. Haven't really gotten any sleep so I wouldn't count on that today. If anyone still doesn't like the fog, tone it down to your liking with the fog controller.
Rocko 27 Apr, 2013 @ 10:23am 
Awesome, sounds promising. Good on you for responding to feedback.
Raxten  [author] 26 Apr, 2013 @ 10:38pm 
I figured out a way to align the textures finally. Trying to use the face editor sheet to align them at the same time isn't a good idea I guess. The 3D skybox transitions very nicely now. I'm also toning down the color on the fog as well so now it won't be as bright, and it won't be as dense either. If you don't like the fog right now, use the Fog Editor within the entities tab. I also updated the air strip so now the runway looks a lot better. I'll be uploading the newer version tonight.
Rocko 26 Apr, 2013 @ 10:22pm 
If you can't align the skybox then I suppose it's not that big of a deaI. However, I wouldnt make the fog so heavy. Use a more natural color and don't make it so opaque at a distance. That just looks unrealistic. Make it subtle. It's easy to hide edges if you just put hills toward the end of the skybox, which you have pretty much done, so fog is not really necessary. I would still use a subtle amount though, just for the eye candy.
Rocko 26 Apr, 2013 @ 8:55pm 
Poor design choices all around. The fog just looks awful. Horrible color and density/distance choice. The 3d skybox around it doesn't even fit very well, the textures are unaligned and the fog doesnt blend with the mainland.
Raxten  [author] 25 Apr, 2013 @ 6:11pm 
If anyone had issues with the skybox texture missing, or the map being REALLY bright, restart your game. I just uploaded a new version to fix those stupid mistakes.
ElementalRiot 25 Apr, 2013 @ 3:14pm 
thankyou
PhiloPHX 24 Apr, 2013 @ 10:01pm 
I like sky.
Raxten  [author] 24 Apr, 2013 @ 1:41pm 
The map is now noded. The hills aren't very covered with nodes though. Uploading right now.
ElementalRiot 24 Apr, 2013 @ 11:21am 
is it noded?