Arma 3
Kalliser's modules
12 Comments
sideguy 15 Mar, 2024 @ 5:19pm 
Can you add the key to the mod so we can use it on servers? Right now I cant have verify signature on because this mod is missing the bikey for it.
SUPREMAWARGOD36 3 Mar, 2024 @ 7:27pm 
damn it doesnt work anymore
Olympus304 15 Oct, 2022 @ 4:30pm 
can we plz get a tutorial? this is a good mod but getting it to execute properly is difficult
Teamson 9 Oct, 2022 @ 6:11am 
can anyone tell how the tracer module works? cant make it work somehow
Crack Jack 11 Dec, 2020 @ 12:00pm 
could we get a small tutorial on how to work the paratrooper module
Liquid_SWE 4 Dec, 2020 @ 8:59am 
Im getting a error code when using ambient warfare if the "Tracer" option is activated
Mrakos 20 Apr, 2020 @ 2:42am 
Hi @Kalliser, this looks cool but would there be any chance of adding a reliable vehicle respawn module with saving attributes/pylons/skins etc?
Fearmonger 27 Feb, 2020 @ 6:48am 
Do you have any instructions on setting up the AI Spawner?
Kalliser  [author] 24 Jun, 2018 @ 3:10pm 
I'm not sure to understand what do you mean by select certain opfor unit, but yes, there is no predefined assets in my modules, it's fully configurable. For arsenal, you just need to sync any unit to arsenal (any equipment evetn form Unsung or IF mod will be present in the arsenal).
For ambiance if you want destroyed vehicle in an area it required to sync empty vehicle to the module, they will act as your predefined vehicle list to spawn (and are removed at the start of the mission)
JB Buggin 22 Jun, 2018 @ 2:58pm 
is there a way to select certain opfor units if i were to use this with Unsung or Iron Front?
Kalliser  [author] 20 Jun, 2018 @ 3:45pm 
Both client side and server side, depends of the module.
Zeus trigger is client side as it only need to update the zeus interface display and variable are broadcasted on each clients.
Intel is both client and server side.
Ambiant warfare is server side.
APMENIOC777 20 Jun, 2018 @ 5:05am 
Good job buddy, is it clientside ?