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Just to be clear: basically I've made this mod for myself to use in Vic 2 conversion, so point of the mod is not to completely nerf any non-westerners, just to keep them 2-3 tech behind major european powers by the end of the game, therefore they would convert in Vic 2 as partlially civilised.
High American now get slight bonuses
Read changelog.
Without such harsh rules any Vic2 conversion would be pointless.
Currently in game, Sub-Saharan African nations in the 1600s has tech levels only a couple behind Europe, and this is completely unrealistic. Where Europeans would be at 20 tech across the three, Africans should at best be 5.
Additional -15 will put you on par with No Voltaire in Kongo mod (which is currently broken due to other reasons which is why I switched to your mod), but even with that mod institutions spread so fast that by 1805 enlightenment is everywhere and by 1811-1812 every major is up to date across the board on technologies. If one waits to 1820 to convert then every single country will be caught up.
I'm aware such a mod would be nerfing primitives into stone age - but isn't that kinda the point? If one wants to play a south american native, they probably won't do so with this mod enabled anyway.
Tho maybe I'll addadditional -15% spread to everyone, or something like this
-20 to -30 anatolian/muslim/indian spread is countered by being part of state, prosperity and centers of trade with bonuses to spare. The -60 for natives not enough to stop institution spread, only delay it by some 50 years. If some SEA sultanates or African natives manage to survive to 1820 they will be all indistinguishable from majors by the time Vic 2 converter kicks in. Partially westernized at the minimum, most civilized.
I humbly suggest you raise the maluses ever higher. The Ottomans and other muslim/anatolians should be further behind than they currently get (not behind at all), while china frequently manages to spawn enlightenment and be #1 top dog in every category.
Additional -50 across the board (even westerners, yes) should make institution spread a /hard/ thing, just as in RL.
The real problem tho is that every civilisation has the samepack of tech
i think this mod is now compatible with all other mods (unless there also add 00_rts.txt, which is very unlikely)
if you make your own file this will be compatible with all mods.
They are falling on embrasing institutions, which make their life hard and plays out historically