Europa Universalis IV

Europa Universalis IV

Rebalanced Technology Spread
57 Comments
Mukaparska 1 Oct, 2023 @ 9:45am 
Does this still work?
Agraza 11 Aug, 2023 @ 1:21pm 
yea, China and India still keep pretty good pace with tech. It is better though. I would say that the near east does worse than India unless it's run by the ottomans, which it often is.
Gnasty Gnome 31 May, 2023 @ 6:00pm 
also NERF KNOWLEDGE SHARING.
Gnasty Gnome 31 May, 2023 @ 5:30pm 
Yeah bro, awarded you for being the only person to try and tackle the hindu space program. i think the penalty needs to be increased even more.
Gnasty Gnome 30 May, 2023 @ 6:44am 
this work still? the filthy savages are still the same tech as me (portugal)
Mr. Voidness 3 May, 2023 @ 7:07am 
This mod is absolutely great. Thanks! Any chance for making compatch for Anbennar?
Amarock  [author] 26 Mar, 2022 @ 3:37am 
Technology was spreading too fast for everyone
KillWonder 21 Mar, 2022 @ 9:00am 
What is the reason why all nations have social conservatism with a tech penalty of 33%!?
Amarock  [author] 16 Nov, 2021 @ 9:09pm 
Honestly I don't know if I should increase penalties even more
Wotan von Edelsburg 1 Nov, 2021 @ 2:01pm 
Oh, why's that?
Amarock  [author] 31 Oct, 2021 @ 12:01pm 
I deleted EU4
Wotan von Edelsburg 31 Oct, 2021 @ 11:34am 
Will this be revised again when Paradox revises the instution system with the new patch/DLC?
Aaronthelemon 20 Sep, 2020 @ 3:01am 
I'm pretty sure a mod like that exists. I prefer the spread slowdowns myself.
KillWonder 18 Sep, 2020 @ 4:32am 
I think adding a technology cost for each group would really add to what some people are looking for in these mods.
Aaronthelemon 13 Sep, 2020 @ 4:12pm 
I think it has todo with their location aswell as their pretty considerable buffs as a nation lately.
KillWonder 12 Sep, 2020 @ 3:25pm 
The mamluks always tech so fast, sometimes even faster then some western nations. Why is this?
Zemurin 21 Aug, 2020 @ 1:45am 
We do that inherently now in EU4ToVic2 and you can set any texh group to be dominant, or none, through config files. Still I appreciate this mod a lot as it does the same thing during eu4 itself.
Amarock  [author] 21 Aug, 2020 @ 1:13am 
Updated to new version, also changed balance a bit.
Just to be clear: basically I've made this mod for myself to use in Vic 2 conversion, so point of the mod is not to completely nerf any non-westerners, just to keep them 2-3 tech behind major european powers by the end of the game, therefore they would convert in Vic 2 as partlially civilised.
Emib 16 Jul, 2020 @ 9:05am 
it dosent work anymore for me
KillWonder 21 Jun, 2020 @ 2:13pm 
Update please!
luke12805 23 Mar, 2020 @ 9:21am 
I'm playing with 1.29 and it seems to be working good so far. Only about half way through
Aaronthelemon 6 Jan, 2020 @ 9:31am 
Update: 6 Jan, 2019 @ 6:53am
High American now get slight bonuses

Read changelog.
Zemurin 13 Jul, 2019 @ 1:18am 
I took this mod, slapped additional -50 across the board (yes, everyone, including westerners) and the results are more in-line with expectations. Basically the european powers in the late 17th and during 18th century conquer most of the TC land, which is what slowly brings institutions to those places. By 18th century there are still provinces in africa and south america untouched by feudalism and later institutions.

Without such harsh rules any Vic2 conversion would be pointless.
Let's Roleplay 10 Jul, 2019 @ 11:58am 
Tetragrade - ROTW - Rest of the World? Are you crazy? No where else was the world even remotely close to Europeans by the 1700. The closest would have been the Ottomans, who by 1700 were starting to seriously lag behind in terms of economic and technological progression. They may have been able to emulate or buy western firearms and try to copy the way they fight, but it was still a game of lagging ever further behind. Outside of the Ottomans, Europeans had the means to begin controlling everything everywhere, and that is what happened.

Currently in game, Sub-Saharan African nations in the 1600s has tech levels only a couple behind Europe, and this is completely unrealistic. Where Europeans would be at 20 tech across the three, Africans should at best be 5.
BreadandYeast 2 Jun, 2019 @ 5:01am 
Favorite mod, triggers me all the time to see Afrika somehow getting to bronze cannons before any western nation. Now I can colonize without having to send my entire force limit.
Tetragrade 10 May, 2019 @ 9:46am 
This is completely historically inaccurate. In terms of population and military technology, the ROTW was on par with Europe for almost the entire timeline of the game, they only pulled ahead towards the end around the start of the industrial revolution.
Zemurin 16 Mar, 2019 @ 1:04pm 
@Amarock I'm commenting solely from Vic2 converter standpoint and what results one gets. As it stands, this mod or vanilla, converted countries are all equal in the end.

Additional -15 will put you on par with No Voltaire in Kongo mod (which is currently broken due to other reasons which is why I switched to your mod), but even with that mod institutions spread so fast that by 1805 enlightenment is everywhere and by 1811-1812 every major is up to date across the board on technologies. If one waits to 1820 to convert then every single country will be caught up.

I'm aware such a mod would be nerfing primitives into stone age - but isn't that kinda the point? If one wants to play a south american native, they probably won't do so with this mod enabled anyway.
Amarock  [author] 16 Mar, 2019 @ 3:08am 
I can agree that tech spread too fast even with this mod, but keep in mind that every nation across the board should be playable. I mean putting more penalty would basically RIP natives so much that they will degrade into anarchy

Tho maybe I'll addadditional -15% spread to everyone, or something like this
Zemurin 16 Mar, 2019 @ 2:31am 
If anything, your maluses are /way/ too small.

-20 to -30 anatolian/muslim/indian spread is countered by being part of state, prosperity and centers of trade with bonuses to spare. The -60 for natives not enough to stop institution spread, only delay it by some 50 years. If some SEA sultanates or African natives manage to survive to 1820 they will be all indistinguishable from majors by the time Vic 2 converter kicks in. Partially westernized at the minimum, most civilized.

I humbly suggest you raise the maluses ever higher. The Ottomans and other muslim/anatolians should be further behind than they currently get (not behind at all), while china frequently manages to spawn enlightenment and be #1 top dog in every category.

Additional -50 across the board (even westerners, yes) should make institution spread a /hard/ thing, just as in RL.
Amarock  [author] 12 Feb, 2019 @ 9:35pm 
Its always updated
Grave 12 Feb, 2019 @ 2:52pm 
When will this be updated for 1.28.3?
KillWonder 20 Dec, 2018 @ 10:53am 
For some reason the Mamluks always get so fast tech on par with Europeans, can you do something about it?
Amarock  [author] 12 Nov, 2018 @ 8:32pm 
thats theoretically possible, but i dont think its needed
speicherii 12 Nov, 2018 @ 5:14pm 
do you have plans to re-add a westernization type system?
Amarock  [author] 3 Oct, 2018 @ 12:19am 
1.27
Amarock  [author] 25 Sep, 2018 @ 10:23pm 
Isn't it working? Dont mind old version mark
Okokokok 6 Jul, 2018 @ 3:23am 
@Amarock depends on what you want to achieve. Just wanted to point out it's both unrealistic and inefficient to try and curb Ming through those levels of increased institution costs. And usually the larger stable countries, like Ming, doesn't have problems with tech anyway, meaning they'll end up either unaffected or unplayable (as you point out yourself, even with the severe debuffs Ming still keeps up with western powers because they're simply too stable and powerful for a single problem to collapse them). At least this is my experience from modding these issues and simulating games.
Amarock  [author] 2 Jul, 2018 @ 4:26am 
@Okokokok if you check tech stats during game you will see that Ming still keeps up with westerners, maybe should do it even harsher
The real problem tho is that every civilisation has the samepack of tech
Okokokok 2 Jul, 2018 @ 3:55am 
@Amarock Chinese tech group on same level as the african ones? Seems a little ahistorical for the period. Perhaps have a look at the numbers in "No Voltaire in Congo" for inspiration
KillWonder 18 Jun, 2018 @ 2:50pm 
Can you inscrease the 10% provinces development to embrace to say 20%? This is to let bigger nations make more costy to advance in tech then smaller nations.
AlwaysRM 15 Jun, 2018 @ 5:34am 
np
Amarock  [author] 15 Jun, 2018 @ 5:02am 
Yeah, thanks for the tip, I didn't know that game can read any files in folder without some kind of link to them
AlwaysRM 15 Jun, 2018 @ 2:28am 
i see you did it :)
i think this mod is now compatible with all other mods (unless there also add 00_rts.txt, which is very unlikely)
AlwaysRM 14 Jun, 2018 @ 12:43pm 
in the map triggered_modifiers create an new .txt document and put the new trigger modifiers in it.
Amarock  [author] 14 Jun, 2018 @ 11:22am 
My first mod, no idea how create own file
Dino153 14 Jun, 2018 @ 10:57am 
I havent been playing the game long enough to know how westernization works so i dont know or really care.
AlwaysRM 14 Jun, 2018 @ 10:41am 
Why are you doing all modifiers in 00_triggered_modifiers.txt ?
if you make your own file this will be compatible with all mods.
Amarock  [author] 14 Jun, 2018 @ 10:19am 
Also, I thinking on maybe turning westernization back, what do you think?
Amarock  [author] 14 Jun, 2018 @ 10:16am 
Well, Ming does NOT falling on technology, thats the thing. They keep up with europeans pretty good (1-2 tech deifference max), due to being rich empire.
They are falling on embrasing institutions, which make their life hard and plays out historically
BurnedOliveTree 14 Jun, 2018 @ 9:39am 
Ming is a big Empire, they have to have atleast 10% provinces development to embrace, and that's not that easy to get with over a 1000 at start. It also make more historical sense, that China and Korea are not falling behing on technology