Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't tested it myself, but it looks like it should be compatible. As far as I can tell, that mod does not add anything that affects galaxy textures, just star placement.
I supply my own galaxy glow textures. I think using both would erase this mod's textures depending on load order. The glow texture I use is less bright than the default one, so you should try it with only my mod first and see which you prefer.
Do you know if/how it will work with "Remove Galaxy Glow"?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1331613324
Will it conflict?
Make sure its on bottom of mod list, if anyone is having issues.
@Grunt4life: It should work with modded galaxy shapes. There is only a single galaxy texture in the game files and I don't think there is a way to dynamically change the texture used with a mod. So to my knowledge, all galaxy shape mods use the same texture. Sorry for the terribly slow response.
I haven't tested this with the new hyper relay network yet so there might be some issues with that. If anyone encounters any trouble with them, let me know!
I've heard of this problem before. Try setting your graphic settings to high; the galaxy textures get messed up on lower settings. If that doesn't work, try changing the load order with this mod and real space. I hope this helps!
Maybe even give each arm a different color.
If you do have the current version in that folder then you probably have to delete your "launcher-v2.sqlite" file which is usually located at "Documents/Paradox Interactive/Stellaris". This happens to me when updating the mod because the paradox launcher seems to save descriptor info for local mods. **Important**: Deleting this file WILL erase your launcher playlists, so you might want to write them down or something.
So it doesnt let me activate the Mod in any of my Playstes. :(
Regardless, I think the issue doesn't happen with your mod disabled. Might be wrong, though, and I can't really check in since it gakes 5 minutes to load the game.