Garry's Mod

Garry's Mod

TTT Randomat 2.0
133 kommentarer
KAKOW! 13. aug. 2024 kl. 18:58 
Is anyone else having an issue with the Harpoon randomat? I get a an error where the harpoon entity is null.
♡ Floppy Sockies ♡ 25. maj 2024 kl. 22:37 
bumping the previous comment, any resolving this issue?
Al Toblerone 24. dec. 2023 kl. 8:55 
After latest gmod patch
Al Toblerone 24. dec. 2023 kl. 8:55 
gamemodes/terrortown/entities/weapons/weapon_ttt_randomatrevolver/shared.lua:83: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_randomatrevolver/shared.lua:83
3. unknown - lua/ulib/shared/hook.lua:109
Silver 24. apr. 2022 kl. 16:19 
yeah got an error with the ULX menu i cant enable events or trigger them despite being the super admin i think its an issue with the randomat idk if this has happend before if so mind giving me a hand
Tim | Mineotopia 19. feb. 2021 kl. 10:57 
@Evil There is a special TTT2 randomat, it has even more events than this one. You need the minigames base, the minigames packs and the minigames randomat addon
Evil 19. feb. 2021 kl. 7:34 
Hey! I run a pack that uses TTT2 and the custom roles to go with that. I am having issues with the 'BringBackOldJester' event, even though it is disabled in the randomat ULX menu. The error reads:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:78

If there is any solution to this it would be greatly appreciated. Thanks!
Brogden 17. feb. 2021 kl. 21:44 
I am having an issue where I cannot use the Randomat immediately, but after swapping slots and waiting a moment, I can use it then. Is there a fix to this?
Abi  [ophavsmand] 27. jan. 2021 kl. 5:41 
Also, for using it with different role mods, you can disable the events that don't work, and add replacements that do.
Abi  [ophavsmand] 27. jan. 2021 kl. 5:40 
The randomat is modular. If you want to add new events, you should be able to do so without creating a new randomat addon, you can simply make the new events and upload that as a separate addon.
The Stig 26. jan. 2021 kl. 22:00 
@Dem Hey, is it OK if I include modified versions of a few of your randomats in my randomat mod to work with Custom Roles for TTT? Of course I'll give you credit. This isn't a mod that is an outright modification of your mod, merely one that adds on new events and needs some version of your mod to work, but there were a few randomats I've created based off some of yours.
Abi  [ophavsmand] 10. jan. 2021 kl. 7:01 
It replaces it
EnderSlayer366 8. jan. 2021 kl. 20:15 
Does this replace the other randomat mod or is it just an addition for the other randomat mod?
Hadynpark 4. sep. 2020 kl. 12:32 
Any chance we could get a hook for when Randomats are ran?
basen 16. aug. 2020 kl. 21:40 
Every event has been bad, and the same events repeat, is there a fix for this?
Myatt 22. juli 2020 kl. 21:16 
Was it possible to at least remove bad trip because its broken each time it happens which breaks our round.
Notexa 8. juli 2020 kl. 6:50 
Hey, I love the mod but there is a strange bug with the Custom Roles for TTT addon. Sometimes the randomat tries to trigger the old jester event, even though I disabled it in the server.cfg. It makes the randomat unusable for the detective and gives the following error:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:7

So it seems the randomat is still trying to trigger the old jester event?
Abi  [ophavsmand] 6. juli 2020 kl. 8:46 
yeah, sorry I haven't updated the docs in a long time. Try ttt_randomat_ragdoll 0.
Irish Dragon 6. juli 2020 kl. 4:46 
any way i can just diable it? i cant seem to find it on the docs, ive allready disabled a few of the ones on there for my group since we dislike some of them for our own reassons but trip seems to just be over all broken for us now even though it worked fine in the past
Abi  [ophavsmand] 6. juli 2020 kl. 4:03 
it's reliant on you having ulx installed because I programmed it badly xd
Medicman 6. juli 2020 kl. 3:20 
Well it was broken in single player but works fine on our server, So I guess it works?
Abi  [ophavsmand] 6. juli 2020 kl. 2:49 
as a general rule, bad trip is a buggy and broken event. There is probably a way I could fix it, but it would take a lot of time and energy that I don't especialy have right now.
Irish Dragon 5. juli 2020 kl. 16:23 
bad trip seems to be bugging out a bit, keeps making me stuck in a constant falling state
Medicman 1. juli 2020 kl. 20:30 
Seems like bad trip is stuck on

Milkski 29. juni 2020 kl. 6:33 
Does this still work with the new Roles mod?
McLovin 12. juni 2020 kl. 17:07 
Thank you! I imagine this is more difficult, but figured I'd ask anyway: would it be possible to make the "infected" events compatible with the zombie role in TTT with custom roles? I'm using Noxx's version.
Abi  [ophavsmand] 7. juni 2020 kl. 3:00 
Yeah ok, that's a problem I should easily be able to fix. I'll do some work on the randomat soon and fix it up.
McLovin 6. juni 2020 kl. 22:05 
So, I've disabled the events related to the old jester and infected (as I'm playing TTT with custom roles, not town of terror), but sometimes the randomat still doesn't trigger and an error message appears in the console:

[TTT Randomat 2.0] lua/randomat2/events/oldjester.lua:37: attempt to index a nil value
1. Condition - lua/randomat2/events/oldjester.lua:37
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat/shared.lua:78


hoby 8. maj 2020 kl. 9:57 
somehow its working now idk what i did to fix it lol ill see if it doesnt work again.
Grandpa Scout 7. maj 2020 kl. 19:25 
Randomat is broken on the latest version of TTT2 at the moment it seems.
hoby 7. maj 2020 kl. 18:00 
i have all the required items on the right but its still not working for some reason,
it worked once but idk why (im playing on ttt2)
Abi  [ophavsmand] 26. apr. 2020 kl. 14:17 
you can see the required items to the right of the description
vitooshi 26. apr. 2020 kl. 11:01 
Which other addons are required then?
Abi  [ophavsmand] 26. apr. 2020 kl. 10:55 
Yes, subscribe to all the required addons, or disable the corresponding events. You said yourself why it was broken lol.
vitooshi 26. apr. 2020 kl. 10:31 
Oh and I am playing on Trouble in Terrorist Town, not Town of Terror.
vitooshi 26. apr. 2020 kl. 10:23 
Hi! I have encountered an issue where if the detective buys the randomat it seems as if some events won't trigger because nothing happens if you click it, randomat stays equipped and won't activate the event. Maybe it is due to some of them need additional addons. Also some like BEES and Don't Blink don't work even though the event triggers and nothing happens.
FrogCass 23. apr. 2020 kl. 15:35 
Bad Trip seems to be broken? We all fall down and don't get back up again
Alex 7. mar. 2020 kl. 11:20 
Would it be possible to make the Jester/Infected events compatible with the Jester and Zombie roles in the Custom Roles for TTT addon by Noxx ?
R3LIX_ 21. jan. 2020 kl. 10:21 
ahh i did, uninstalling it solved it - thanks! :D
Abi  [ophavsmand] 20. jan. 2020 kl. 16:52 
do you have the old randomat installed?
R3LIX_ 20. jan. 2020 kl. 13:13 
but the only command that appears as i type in randomat into the console is "randomat_murder_knifedmg 200" - other than that there are no randomat commands working / appearing
R3LIX_ 20. jan. 2020 kl. 13:08 
Not sure if its something i missed but i cannot use any of the commands for the randomat? typing them in manually and using the ulx menu results with "unknown command: [command]" in the log.
Tim | Mineotopia 18. jan. 2020 kl. 14:38 
If you come around and add TTTw support, you can use our new popup system. Ut basically works just like the mstack system. Fell free to contact me if you have any questions.
Abi  [ophavsmand] 18. jan. 2020 kl. 14:25 
Atm I don't have a lot of time to code gmod stuff as I'm dealing with uni. I do plan to make a big update sometime soon though with a few new events and ttt2 compatability. But that definitely is soon(tm) for now.
Grandpa Scout 18. jan. 2020 kl. 12:41 
I am actually working on edits to some of the randomat events that automatically detects either ToT or TTT2 and uses the functions and features of those roles so that players that use TTT2 can use the randomat's role events. I might include other role mods, but I only have experience with TTT2 and ToT has already been dealt with in this mod.
Abi  [ophavsmand] 18. jan. 2020 kl. 12:35 
you do need the mod currently. I am working on an update where you won't need it. The best solution if you don't want the new roles is either install the mod and disable all the roles from spawning, or if you're using something like ttt2, you can install the roles that are in both ttt2 and town of terror and just disable ones you don't want to use.
The Gay Bacon 18. jan. 2020 kl. 11:19 
This is a stupid question but do I actually need the additional roles you have for it to work, because i just disabled the functions on the randomat that use them. Also I have verified I do not have the files for the old randomat or any role mods.
Abi  [ophavsmand] 18. jan. 2020 kl. 11:13 
Have you made sure you have all the required addons? And make sure you don't have any conflicting addons. Things like more roles mods that aren't town of terror, or the old randomat.
The Gay Bacon 18. jan. 2020 kl. 10:33 
Hey man idk if its just me on this, but occasionally I can use the same randomat 8 times or so, and when it does that people can no longer drop their weapons till the map cycles.
Abi  [ophavsmand] 23. nov. 2019 kl. 5:03 
only if you disable the town of terror dependant events