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I can consider taking some time out of university work to update this version. and I'm considering for a new version with a entirely new coding and animation mesh. I'll also need to consider finalizing the design. in which I am taking much more examples of real life aesthetics and the speculative science of "Xenobiology."
thank you again!
Also if you plan to merge your races, make sure that the species classes under portraits they have different names so all 3 appear on the same page on selection screen, and the species 00 can further seperate them by name.
notepad ++ has a read c++, and a replace all word function that saves me the a world of time writing scripts.
also thank you for complimenting my artwork! I try to give a new aesthetic to stellaris that still compliments it's artstyle
I like your artwork! if your looking for a basic template I created a custom one for my species. Its a mesh that uses 6 layers on top of each other while using 3 images, it looks like 6 pieces of paper stack on each other, it allows for the phenotypes, hairstyles, clothes, etc. I talk about it with C = C on how it works in the comments of "animated slime species" but the mesh youll need would be the one from my andalite species since their 2 different versions of my mesh.
I also have plans in the future for more animated races! my goal is to create a collection of interesting aliens for people to download. one's going to be more humanoid in appearance and that'll likely be my next project.