The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Magic teleport
27 Comments
Mythos 14 Dec, 2020 @ 3:09am 
reminds me of titan quest's portals
Leomoren99 25 Oct, 2012 @ 5:29pm 
alright i got this because for some reson when i enter the blue palace and i try to leave it will load the loading screen then my game will crash so i thought why not get a teleport spell so i got this one and now wen im in the blue palace i use it and then it will load and my scren will be a lightish gray color and i cant see anything can some one help me plz
6Taylor4 15 Aug, 2012 @ 11:02am 
I can't find it; I have two MODS that enhance the scenery, etc in Whiterun, lots of trees now, etc. Cannot locate it - can you make it show up on the map so I can mark it and navigate to it?
Thanks.
Fizzy 28 Jul, 2012 @ 6:54pm 
Not as awesome as you :o I dont know how to use Steam Workshop... *Gives a wheele of cheese to Scottbee* Be sure to put that to good use btw. I'll make sure to put that teleporter to good use x] *Goes of to Pilage a town* Jk lol
Scottbee  [author] 28 Jul, 2012 @ 6:42pm 
You. are. awesome. :O
Fizzy 28 Jul, 2012 @ 6:38pm 
Wonderful! Time for a celebration... Cheese for everyone! Wait, scratch that. Cheese for no one. That can be just as muc of a celebration, if you don't like cheese, true? You've run a maze like a good little rat. But no cheese for you yet. Well, maybe a little.
Fizzy 28 Jul, 2012 @ 6:34pm 
You know what. i saw this mod and at that exact moment i thought, I could really go for some cheese puffs right now. And then i go to get the bag of cheese puffs, and i come to find that someone put an empty bag up. :( then i got sad.
PhantomTim 25 Jul, 2012 @ 9:04am 
I miss the old Fable culis gate systems =( Awsome Mod
Grimstock 24 Jul, 2012 @ 5:53pm 
Look cool! Almost remind Fable fans like myself about teleporter systems.
tina.patterson55 23 Jun, 2012 @ 11:07am 
It has no business in Whiterun, that's the beauty of it.
JefTheReaper 20 Mar, 2012 @ 3:49am 
um, it would fit a lot better in the winterhold college, its kinda odd its in whiterun (leave aside that people hate magic, in real life they would have destroyed that thing already XD)
Ghoul De Bois 17 Mar, 2012 @ 4:16am 
Very good idea of mod! Reminds me old magic teleportations system from TES III:Morrowind. Ihave no idea was you inspired by this or not. Also making it long charging and "high" cost for not magic character make it not possible to use as escape from fight spell.

The only suggestion I have that, can you disable big magic blue beam? IMHO it ruin a little scenery of Whiterun.
Fimbul117 5 Mar, 2012 @ 10:40am 
@scottbee: Thats sad :( it could be a more fantastic mod than it is now if you would design it like in two worlds or gothik or else so that there are a few fix points to teleport to and then disable fast travelling :)
silhouett 4 Mar, 2012 @ 7:07pm 
I think it is a fantastic mod. Would like to have the Altar somewhere unknown and from the altar you can reach any major city. :)
Scottbee  [author] 3 Mar, 2012 @ 10:05am 
@Dark Maybe it would, but the premise of fast travel is your character walks the distance and the same amount of time passes as if you were to walk the distance yourself. As they say: "Why fix something that's not broken?". Fast travel works, why over do it? I made this to escape dungeons and ruins quickly. And aren't putting much more work into it. Sorry.
Blood Evolver 2 Mar, 2012 @ 12:34am 
maybe you could make portals for / around every town, and have the story that theyre all magicly connected from old times. The alter in whiterun can just be an alter you synergize with or acts as the main portal. Maybe you can gain access to new portals once you've physicly activated them or have purchased transportation, or completed a quest to avoid paying the carraige driver (who has the possibility of being stopped midway by bandits/forsworn) or save yourself the trek across skyrim's cold, dangerous environment. Like steffenfunch666 said, it will immurse the player more than fast travel.
CandleJack 29 Feb, 2012 @ 3:46pm 
like from fable! XD
Toasty Haymaker 28 Feb, 2012 @ 5:09pm 
so.. what, is there a catch? does it use all of your mana?
Amalyra 28 Feb, 2012 @ 2:13pm 
never mind I just didnt hold it long enough
Amalyra 28 Feb, 2012 @ 1:39pm 
The teleport spell wont work
Beartracks 27 Feb, 2012 @ 3:56pm 
Add the ability to teleport when enemies are close...then im in :)
Scottbee  [author] 27 Feb, 2012 @ 5:52am 
@VeeDubb65 That's exactly why I made it.

@steffenfunch666 Because the game features fast travel, it would be a waste to do this.
MitErMit 27 Feb, 2012 @ 3:06am 
make on like thes in all towns mate then its the best mod in the game almost then we dont hav to fast travel anymore and that maks the game much more real
VeeDubb65 27 Feb, 2012 @ 12:50am 
@Hutch, I suspect the point would be to fast travel out of a dungeon.
NeuralDread 26 Feb, 2012 @ 6:11pm 
I second data's idea
Dread Pirate Red 26 Feb, 2012 @ 6:08pm 
This would be a lot more cool if it teleported you to some sort of nexus which then had teleports to all the holds, that way it would actually have a purpose as a role playing replacement of fast travel.
Hutch 26 Feb, 2012 @ 5:45pm 
What the hell is the point?