RimWorld

RimWorld

Lord of the Rims - The Third Age [Deprecated]
396 kommentarer
CoolEtto 25 jun, 2024 @ 18:35 
1.5 pls
WishingStarGaming 5 nov, 2022 @ 11:39 
please update
L 21 sep, 2022 @ 10:13 
update keep the lord of the rims going
Vi-El 4 sep, 2022 @ 20:26 
For anyone that wants this to update, there is almost no point. It doesnt really add much the other medieval overhaul mods dont add or disable. Jec would put effort into a mod that already exists in literally the same way.
Doc 15 aug, 2022 @ 12:01 
please update
Desperate Housewolf 7 aug, 2022 @ 12:51 
Anyone know if this is compatible with Medieval Overhaul and/or Rimedieval?
Deemer 26 jul, 2022 @ 23:27 
@fabio.pinhao.mello a peg leg? not sure if there is a arm version
Dis Lexic 18 jun, 2022 @ 16:34 
I feel like this should be a storyteller, rather than just outright removing everything past medieval.
fabio.pinhao.mello 13 maj, 2022 @ 5:07 
Suppose my pawn lost his arm or his leg. The tech is restricted to Medieval. Is there a "magical fantasy way" to help the pawn? What are the possibilities?
Billy Rising 21 apr, 2022 @ 17:35 
if i download this mod again, it will be the furthest away from sanity i have ever been.

plz fix
Trigger 19 sep, 2021 @ 19:49 
Why would this not get updated, people need there Sam Wise
T4GVN 19 aug, 2021 @ 14:44 
Please update! The continued version by a different author deletes my pawns.
AccelTT 3 aug, 2021 @ 4:26 
hoping this gets updated, cant seem to find any working alternative. love your mods!
TheShantyMan 24 jun, 2021 @ 15:16 
Compatible with combat extended?
Mlie 28 sep, 2020 @ 13:34 
I made an unofficial update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2242416385
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
Hope this helps anyone!
M.A.R.T.I.N. 18 aug, 2020 @ 5:58 
@inkabutz, so sad :'(
Darkgills 15 aug, 2020 @ 15:04 
updateeeeeeeeeeeeee
Omega-Mann 15 jul, 2020 @ 23:49 
He is dead, Jim!
Ironclad Brad 12 jul, 2020 @ 20:10 
afaik harmony is required for Humanoid Alien Races 2.0, JecsTools and Doors Expanded, which are required for the mod. harmony is only available in 1.1 atm on steam it seems, so i don't see how im able to play this mod
Splorin Realms 6 jul, 2020 @ 22:25 
@sidelong
you can install older rimworld versions if you want to play these. You wont miss much besides dlc.
GhettoEwok 1 jul, 2020 @ 23:23 
I just wish these guys would remove their mods off steam before jumping off the edge of the Earth.
Toby 30 jun, 2020 @ 4:37 
*just bought Rimworld a month ago*
*is huge LOTR nerd*
*finally knows how to play Rimworld after a few attempts*
*finds out Lord of the Rims was never updated for 1.1*

NOOOOOOOOOOOoooooooooooo........!!!! :steamsad:
Xelos 11 jun, 2020 @ 9:43 
1.1 Please
Cam's Username 10 jun, 2020 @ 1:23 
Is there gonna be a 1.1 update? is there anywhere Jecrell does announcements about this that i dont know about?
historyaddict261915 5 jun, 2020 @ 1:50 
I know you are busy and dont have time to read some rando (such as myself) but when you get the time would you get this mod to 1.1? Thank you for all of your creativity and your hard work! Take care.
:steamhappy:
Люся нам пизда 28 maj, 2020 @ 4:01 
1.1 pls
Люся нам пизда 28 maj, 2020 @ 4:01 
1.1 пж
可憎的彩笔 23 maj, 2020 @ 7:03 
1.1,pls
Bowen 16 maj, 2020 @ 18:01 
Jecrell hasn't quit. He has however been prolific with many mods and seemingly involved with multiple groups. IE Rim of Madness and LoTR mods have their own group (I think) with a separately github. I've been trying to follow what's going on but still can't tell where LotR mods are on his list of priorities. He's currently working on a Resident Evil mod. I still hold some hope he'll get back to LotR eventually.
Snergverkumferin 15 maj, 2020 @ 10:27 
Man this was the best mod on Rimworld hands down. I hope Jecrell hasn't quit this game entirely. I would update this myself if I had any idea how to do it.
热心网友小保 11 maj, 2020 @ 23:56 
1.1?
Yells at computer 6 maj, 2020 @ 19:02 
dead mod is dead
Souljacker 26 apr, 2020 @ 8:24 
Really, have you people any idea how much work these things take. And you assholes cannot even put a thank you in your comment. Fuck i hate people
Nick Crow 17 apr, 2020 @ 11:43 
1.1?
Bowen 18 mar, 2020 @ 23:07 
My understanding is all of Jec's mods are getting updated, but every time someone asks about updates in Discord the mod in question is delayed and he doesn't really read Steam comments. We'll just have to be patient and let him work. That said, I'm not holding my breath for Orcs or any new factions.
可憎的彩笔 15 mar, 2020 @ 3:11 
1.1 pls
Dirandir <TBB> 11 mar, 2020 @ 15:05 
When will the Orcs, Beasts, Men, etc. be out?

Also how do I make salt barrels? I can’t find them on the research tree
< blank > 6 mar, 2020 @ 11:59 
1.1 ?
Fluffy_Fractalshard 4 mar, 2020 @ 21:38 
How about a ring, that makes the wearer invisible but also suffer from long term mood loss and putting it on attracts the nazgul? I am currently running a felloship scenario with aragorn, gimli, legolas, frodo and gandalf using the classes from a rimworld of magic and it's ring "of malice" which works pretty well but i thought i put this out there :)
Kurugane 24 feb, 2020 @ 3:17 
Any news of a 1.1 update?
Vakaria 11 feb, 2020 @ 15:24 
Thanks, Leugimimi!
Miguel V-DF 11 feb, 2020 @ 5:42 
it removes factions/items/recipes/weapons/pawnkinds/etc from vanilla and from other mods that are above medieval level.
Vakaria 10 feb, 2020 @ 19:55 
Sorry for the dumb question, but does this make all factions medieval, or just yours? Like I dont want to only have swords and get blasted by guns? Thank you
Miguel V-DF 1 feb, 2020 @ 6:06 
Place Doors Expanded before Third age Core
Rabbit 1 feb, 2020 @ 3:15 
it keeps telling me to load before doors expanded but doors expanded says it needs to load first lol should I just place this first and ignore the rest?
Ranke 25 jan, 2020 @ 17:11 
Playing this with Rimworld of Magic and I keep finding advanced components and flatscreen tv's at vendors.. any ideas?
Khorne Flakes 10 jan, 2020 @ 1:35 
Does anyone know what happened to Jecrell? It's been over a year since his last mod. Did he just quit modding Rimworld?
Païtiti 1 jan, 2020 @ 16:50 
Happy New Year,

I`m having some issues with sieges and I`m currently trying to find out where it originates. I`m playing a medieval playthrough using the Third Age mod to get rid of future tech. Unfortunately I think it messes up sieges. Siegers spawn in and lay out sandbags, which of course they cannot build. Then they wander around for day, being provided with food by droppods... until they finally attack the colony.

This I find pretty odd as I was sieged by medieval factions in Rimworld before that were using catapults.

I