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Can make this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1345030172 with:
1. Random Colour Tracers just like Team Fortress 1 & 2
2. Random works on player and survivor as well in any game modes ( online and offline )
3. Match random colour tracer and random muzzle flash are match
Thanks and cheers. Have a nice a day and you are great.
Anyway thank you for updating it but your old version is working fine with me. You are awesome.
TL;DR: the lazers/tracers will still work with that, likely. If they don't, you may experiment with addonslist or subscribing/unsubscribing order
2 of them have particle manifest which are:
1. Random laser sights
2. Defibrillator
3. Weapon muzzle flash ( request for particle manifest )
I have another mods that I really like but not laser sights. Check out https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=484385819 . I like everything about it. Would you consider making it compatible with particle manifest to those people who wants updated muzzle flashes?
Thank you for your time and consideration. I'll appreciate it. You are a great person to me.
1) It isn't fully random, the color randomizer in particles allows to define two colors, and it picks randomly between two ( within range ). I use yellow and pink. To explain, see this image https://i.imgur.com/rgtqgND.jpg , and imagine that color can be between top left ( yellow ) and bottom right ( pink ). That may be not 100% precise how it works, but it's how I think it works. I can use other colors, of course, too, I just been using these based on my personal theory / speculation
that it makes sense because they're kinda on opposite ends of RGB spectre. Before I also used a "tint perc" setting that randomizes even more upon that, but it was causing a lot of white colors and I didn't like that.
2) I don't know a way to make specific random colors. With this particular renderer, "render rope", which is the type of renderer used to make sprites like this beam stretch all over from gun barrel to the target, I can't use sequenced ( animated frames ) sprites
1b) The dot has always been different from line/beam, because I can't sync them. There is no operator/initializer that allows to "grab" the color from a parent particle ( the "dot" is a "child" effect linked to beam ), if there was, then I could sync them.
I finally found today why, annoyingly, sometimes beams become faded and barely visible - the smoke sprite that is used for this has a dark area in the middle, and it was scrolling slowly, and because I changed amount of sprites along beam path from several to one, it became noticeable. I'll update in a few days.
I hope that someday you can make it flawless and refine just like the way you are.:) ^_^ (:
I have a question.
1. How many colours are there in random?
2. If it less random colours, can you make more?
Base on other people's like solid (dark blue, yellow, pink, red, green, purple, orange, cyan blue, other colours)
3. Is it possible for player to have a randomize laser sights to those people who have a colorful personality that likes colorful stuff like laser sights. To be honest, my personality is colorful and indeed I like colorful things. Not only me but for those people as well who play L4D2 games and likes colorful stuffs such as laser sights.
Thank very much again. I hope that someday you can make it flawless and refine just like the way you are.:) ^_^ (:
1. When combine with Predator laser sights, the line layer colour is different from triple dots colour. Let say green laser sight but the triple dots colour is different for non-player survivor. As for the ( player ) is works well. I hope that someday player have a random laser sights + predator laser sights.
Thank very much again. I hope that someday you can make it flawless and refine just like the way you are.:) ^_^ (: