Tabletop Simulator

Tabletop Simulator

Sails of Glory
59 Comments
Kendo353  [author] 12 Jul, 2021 @ 4:45pm 
@iSoul: cheers. hope you have fun with it.
iSoul_ 6 Jul, 2021 @ 9:26am 
@Kendo353: Thank you for the mod. Nice work!
Charlie 7 Nov, 2020 @ 1:34pm 
@Kendo353: Thanks!!
Kendo353  [author] 7 Nov, 2020 @ 7:12am 
@Charlie: sure... have fun.
Charlie 6 Nov, 2020 @ 11:41am 
I'm trying to make a table for playing Naval Thunder, can I use your islands and coastlines? ofcourse I would give you credit for it.
RuneRat 3 Jul, 2020 @ 5:36am 
First of all, thank you so much. Now for the question. Am I the only one who has to scale items to get them to match the physical components? Ship bases, maneuvering cards and ship cards are all the same size. The yellow section of the range ruler is marginally longer than a ship base width plus a ship base length
sevey13 18 Jun, 2020 @ 6:59pm 
Thanks a bunch, will check next time I play.
Kendo353  [author] 17 Jun, 2020 @ 9:47am 
@sevey13: cheers. it was 4 box objects, which are (hopefully) fixed now. thanks for letting me know.
sevey13 16 Jun, 2020 @ 2:56pm 
They are long and cumbersome filepaths, haha, so here's a link to a screenshot I took: https://1drv.ms/u/s!AnuY3zdysEU2idBsGDa0AoE1_ota2A?e=GqxZWa
Kendo353  [author] 16 Jun, 2020 @ 1:30pm 
@sevey13: hiya. please let me know which files are playing up, and i'll try and fix them. dropBox regularly messes people around. 99% of my stuff is on the steam cloud now, but occasionally an older asset slips through ( it will be something like "a box" and not integral to gameplay). sorry for the agg.
sevey13 16 Jun, 2020 @ 10:02am 
It looks like this is abandoned, but just in case...when I tried to load in, I got a bunch of errors from Dropbox that stuff was missing. Anyone else running into that issue?
Kendo353  [author] 29 Apr, 2019 @ 7:23pm 
Kendo353  [author] 29 Apr, 2019 @ 7:03pm 
@Obibun.tw: you're just making a cock of yourself. those are not your models or your textures. and no amount of whining, crying or false allegations will ever make them so.
Obibun 29 Apr, 2019 @ 5:33pm 
Thieves will always try to defend their thieving.
Kendo353  [author] 28 Apr, 2019 @ 6:32pm 
@Obibun.tw: ho hum. here we go again. they are not YOUR models. as you well know. and those are NOT your textures. as you also know. it's been explained to you many times. but you were too much of an egotistical tw@t to listen. report me to the "steam police" if you still feel so aggrieved. otherwise, GFY.
Obibun 28 Apr, 2019 @ 1:21pm 
Nice to see my models and textures are still being used (stolen) without credit.. keep up the good work, thief. XD
Tauron7 25 Apr, 2019 @ 8:39am 
Awesome job on this. I appreciate all the work. Question, are there tokens for the optional wind rules? If not, I could scan them for you.
Kendo353  [author] 18 Jan, 2019 @ 4:36pm 
@Heinz: i'm sorry. you've misconstrued. the assets in Valaidian's mod came from the compendium. therefore some of my assets are already scripted. the compendium is unscripted, as you know. but the assets are the same ones. to answer your other question, just scale them up tot the same size as the ship's base. you're not the first person to ask.. so i'll sort this one out, and reupload. thanks for reminding me..
Heinz 18 Jan, 2019 @ 4:27pm 
"But they already are"... How? There aren't any instructions or indications that I can find that anything is scripted. Thanks!
Kendo353  [author] 18 Jan, 2019 @ 3:35pm 
@Heinz: Having your assets scripted would be amazing.
sure. but they already are. :) the assets in Valadian's scripted 'tournement' table came from the compendium. he wanted to make a simpler scripted table... and there it is. There are no plans to merge the two. and i am kindof done here. I'm glad you enjoy it though. thanks.
Heinz 17 Jan, 2019 @ 9:07am 
Two things, first, is there any possibility that you and Valadian will merge your versions? While his is much more functional and less figity, yours has a much better presentation. Having your assets scripted would be amazing. Secondly, everything in this is scaled up but the movement cards. How many times should I increase their size to match the scale of the rest of the game?

Awesome module, thanks!
Gernot 12 Oct, 2018 @ 6:37pm 
This is a work of passion!
Kendo353  [author] 8 Oct, 2018 @ 1:57pm 
@Hethwill: So far we having good fun with it. thanks for the feedback, its appreciated. often wonder if people do actually play it. and now i know. tight sails.
Hethwill Wargames 8 Oct, 2018 @ 10:40am 
No problem Kendo. I'll asked a friend if he has them. So far we having good fun with it. Thanks for you time converting it :)
Kendo353  [author] 8 Oct, 2018 @ 10:35am 
@Foxsyss: Gracias por echarle un vistazo. Espero que puedas encontrar un jugador Español.
Foxsyss 8 Oct, 2018 @ 8:48am 
Si alguien de habla hispana lo juega que me avise y coordinamos !!
Kendo353  [author] 26 Sep, 2018 @ 2:54pm 
@Hethwill: "the EFG decks". sorry... i don't have them. and it seems nobody in the community has them either. i did my best, but they are nowhere to be found on't net, Ares do not sell the cards seperately. What can i say? it's dissapointing, i know. but i'm hopeful they'll turn up one day. (the hex variant has cards based on burden, fwiw).
Hethwill Wargames 26 Sep, 2018 @ 9:54am 
@Kendo353: Works great and with absolutely no delay. Top job.

Now, I must be blind but cannot find the EFG manoeuvres decks...
Kendo353  [author] 24 Sep, 2018 @ 6:04am 
@Hethwill: You're welcome mate. cheers for the feedback.
Hethwill Wargames 24 Sep, 2018 @ 5:18am 
Many thanks for this, sir. You made my tabletop weekends much better.
Kendo353  [author] 4 Jul, 2018 @ 4:31pm 
@Anzelak: stay tuned. valadian's (forthcoming) scripting automates a lot of the housekeeping chores, speeds up the game and makes the whole thing a lot less fiddly. it truly will be a thing of great beauty and joy. :) thanks for your comment, and hope you have fun with it.
Anzelak🦑 4 Jul, 2018 @ 1:11pm 
This is bloody magnificent. Cheers!
Kendo353  [author] 9 Jun, 2018 @ 5:11am 
Hey people. anybody have decks :- E, F, G, K ?

@capt.von.ondine: thanks, that's a kind offer, and much appreciated. A, B, C & D have been redone, but if you notice any obvious cards missing.... cheers.
capt.von.ondine 7 Jun, 2018 @ 5:02pm 
My son has a pretty good set of the minitures. We have A, C and D decks I could scan if you want. Wouldn't be able to get to it right away though.
Kendo353  [author] 4 Jun, 2018 @ 5:58am 
@Surveyor: hiya..

>>decks are similar.
I'm just one person, and there's only so many hours in a day. it'd be nice if a kind soul could help with decent scans. they're on the "to do" list. (not something i use myself, bumped them down a bit. sorry).

>>Hopefully, those 200+ miniatures have respective bases.
you have access to my workshop page now? check 'em out. at this scale, bases could be in Swahili, and it wouldn't impact gameplay much (thanks 'mouse over'). ultimately, i want 0 errors in there. but you're a little hung up with minutiae right now, i feel. please don't panic.

>>Converting it into a hex wargame would defy the purpose of it being a miniatures game, I'm afraid.
with respect, that's your opinion. you don't like hexs? bin the cards. I won't be offended.


anyway.. onwards..
cheers for your concerns.
don't panic. :)
Surveyor 4 Jun, 2018 @ 2:29am 
I also noticed the borders and the decks are similar. Hopefully, those 200+ miniatures have their respective bases, because they are as important as ships' polars for a simulation.

@Kendo353,
Converting it into a hexagonal wargame would defy the purpose of it being a miniatures game, I'm afraid. And I think there is already some hex Age of Sail tabletop games out there, so it would probably make more sense adopting those instead.
Either way, I guess this is still the closest to having a proper Sails of Glory match in a synthetic environment, not to mention it would probably be easier to modify the game itself this way, since the rules, in my opinion, leave things to be desired.
Kendo353  [author] 3 Jun, 2018 @ 8:53pm 
@Valadian:

>>Better to make it a single mod and store things in bags instead of around the table. Improves load times, and makes it where people don't have to go back and forth.

I hear that. It's a dilemma. Physics is already going wonky around the edge of the table, and I can't stretch it out any further. This is the shipyard...

https://gtm.steamproxy.vip/ugc/931563240046248396/17A550862A5E461CD05F37DD1FA81B48850D59C5/

It's getting big. With 200+ models (feasibly) and associated cards, logs, etc.. Will it all fit on one table? Please 'steam friend' me.. (it should then be visible to you) and we can chat about what to do next. cheers...
Valadian 3 Jun, 2018 @ 1:47pm 
Do you also have the full maneuver decks? I notice the current ones are all B decks.
Valadian 3 Jun, 2018 @ 1:27pm 
You can always do updates, would love to see it. Better to make it a single mod and store things in bags instead of around the table. Improves load times, and makes it where people don't have to go back and forth.
Kendo353  [author] 3 Jun, 2018 @ 10:49am 
@Valadian: hiya... yes i do. i've had to split ships, shipcards and logs off into a "shipyard" mod, because i was running out of table space. i hope to upload it later tonight, but i wanted (like yourself) to make sure everything was complete first. erroneous base data is easily fixed. So don't panic. :)
Valadian 3 Jun, 2018 @ 10:45am 
do you have scans of all the ship logs? also seems most bases are incorrect (seemed to be just copies)

I am looking into possibly scripting the mod (I did the Star Wars Armada scripting) to make it playable. but wanted to make sure all the components necessary to play are in place first.
Kendo353  [author] 2 Jun, 2018 @ 9:05am 
@dr.quatermass: appreciate the thankyou. thankyou. :)
dr.quatermass 2 Jun, 2018 @ 8:15am 
Thanks!!
Kendo353  [author] 1 Jun, 2018 @ 10:30am 
>> It's just an idea that came to my mind when I was checking your mod that it would be nice if a ship mat could be initialized by dropping a ship card onto it.

@Surveyor: it's a very good idea. and it would be very nice to see it implemented. thanks for the suggestion. TTS may not be 'the perfect fit' for vanilla sails of glory, but there's no reason the hex variant shouldn't work. i guess, playing with your friends it will easy to agree on some form of compromise where the engine falls short. 99% of the time, i solo game anyway.. so these aren't big issues for me. (though i'm trying my best to get everything working). :) cheers....
Surveyor 1 Jun, 2018 @ 9:35am 
@Elder_Salt
Sorry, I can't help with examples, because it was something I came up with personally and I don't code in Lua, nor do I have decent knowledge of what the workshop has to offer.

Thank you for finding and pointing out an example on your own, though.
Surveyor 1 Jun, 2018 @ 9:31am 
Recently I realized that TTS might not be suitable for Sails of Glory at all, since it doesn't seem to support simultaneous movements, not to mention those huge 15 degrees minimal turn angles. Also, it's pretty impossible to place the ruler on the red dot of a fire sector. I hope it's all just my lack of experience, and that TTS actually allows for all of that.
Surveyor 1 Jun, 2018 @ 9:31am 
@Kendo353
I don't have a lot of experience with TTS, also I never tried coding in Lua, so I'm afraid I'm not of a big help here. It's just an idea that came to my mind when I was checking your mod that it would be nice if a ship mat could be initialized by dropping a ship card onto it. After all, the real ones are also "initialized" in a somewhat similar manner.

Personally, I don't miss the cutouts all that much (and I'm not exactly sure TTS can handle the overlapping that easily, considering how much pain the rulers can be to use). It's just that I liked that in RL the ship card and both the maneuvering cards are underneath the mat. Makes it easier to locate them, in my opinion.
Kendo353  [author] 31 May, 2018 @ 2:29pm 
@Elder_Salt: thanks for the tip. guess i should have a wander around the 'scripting' section too... it's been a while. Tattletale's stage system does the same thing, but for the whole table... so the answer is out there... somewhere. cheers..
SaltyO 31 May, 2018 @ 1:53pm 
I probably meant to say "condemn"
SaltyO 31 May, 2018 @ 1:53pm 
>>change their textures accordingly after the ships cards had been dropped onto them.

is there an example of this? i'll gladly try it.

===

While not a game I would condone for any rational human being to play, the Xia DLC (expanion in workshop) implements many useful scripts, one of which is something that does just this. One places a card on a spot, it changes textures and models based on what the user has placed there. It is a simple process dressed in some very nice stagecraft.

I could probably come up with many more examples from the workshop but that's the first thing that pops into mind.