Sid Meier's Civilization V

Sid Meier's Civilization V

Bretoria - A map to imagine
58 Comments
Óscar 19 Jan @ 4:10am 
Love the handrawn map on the mods page!

¡Saludos!
BigPurple1993 13 Oct, 2024 @ 11:03am 
great map
Le Renard Bleu 30 Aug, 2024 @ 9:46am 
franchement, fraiche la carte, j'ai bien kiffé!
Donald Trump (Hammer30) 28 Jul, 2024 @ 4:29am 
As tu utilise cette carte ailleurs ? (autres jeux ?) Elle est qualitative !
Danadris 11 Jun, 2024 @ 8:44am 
Très bonne carte, je viens de la tester sur une partie modée et ça change vraiment l'expérience d'avoir du terrain un peu plus réaliste, et curieusement plus imprévisible. Super boulot !
Hyanoa  [author] 4 Apr, 2020 @ 5:20am 
Merci ! C'est vrai que l'inspiration est peut-être la même X)
Niridor 28 Mar, 2020 @ 10:50am 
C'est une carte Tolkienesque ! Good Job !
Hyanoa  [author] 26 Aug, 2019 @ 10:04am 
there are external website as http://steamworkshopdownloader.com/ that permits to directly download steam content. Just write this mod's URL (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1394265420&tscn=1566467314) on it and you will be able to download it
DepressedAlucard 22 Aug, 2019 @ 2:48am 
is it possible to get a version of map, which i can download
Hyanoa  [author] 29 Aug, 2018 @ 2:34am 
thanks ! ^^
tim 28 Aug, 2018 @ 12:47pm 
Very nice map, good job!
AndyW 17 Aug, 2018 @ 6:12am 
Nice map!
卡斯提尔大酋长 15 Aug, 2018 @ 9:16am 
It would be way wondrous if it's a globally map which has no border
Hyanoa  [author] 7 Aug, 2018 @ 5:21am 
OK, I note it, if I find some time I will publish another version which is smaller, thanks for the comment (I know that big maps are so interesting but also so hard to play because of hardware)
Grindor_11 6 Aug, 2018 @ 6:59pm 
Any change you can make it smaller? Running Vox populi and its neigh impossible to play this large of a map
Hyanoa  [author] 2 Aug, 2018 @ 1:23am 
@Kermit the frog, I have sent to you a steam invitation in order I can discuss with you about the subject by message
I have no reason to say no, but I would like to have some precisions about it
Dragorm 29 Jul, 2018 @ 2:20am 
@Kermit the frog right ? :D
I just saw it and a feeling told me that i should use this for frp games :D
Kermit the Frog 28 Jul, 2018 @ 8:31pm 
Do I have Permission to use this legally in a book im writing?
GOODGOODNOTBAD 28 Jul, 2018 @ 6:55pm 
thats an awesome-ly well drawn map, wish i could draw like that, good job :)
Hyanoa  [author] 22 Jul, 2018 @ 8:34am 
@Ganderf, there is no reason it doesn't work with more civs dll
@Colder Weather, no, the map isn't circular, there is no wolrd wrap
Strathclyde 20 Jul, 2018 @ 1:14pm 
Is this map circular or is there fog of war on either side?
BeefStu 17 Jul, 2018 @ 9:57am 
will this work with 43 or 60 civ dll ?
Danwar 14 Jul, 2018 @ 11:24am 
here's a tip for people playing this map - Play with max players and city-states. It makes the map much less empty.
gyunny 3 Jul, 2018 @ 3:29pm 
해봐야겟다
Hyanoa  [author] 24 Jun, 2018 @ 1:03am 
Yes, it is a recurrent problem with too big maps I think :D
Socracle 23 Jun, 2018 @ 11:57pm 
I'd also support any other map you'd make, just either being a little bit smaller or with a little bit more civs! Since the major problem I've found with the map is that there's way too much "no man's land" in between civs and its only when you (or you get) forward settle other civs that actual conflict happens
Hyanoa  [author] 23 Jun, 2018 @ 10:01am 
Hello Pcrtje ! As I have already said, I think I will release a map with preplaced resources (in July when I am in holidays) in order to stop this problem. I found time to play on it and it is true that resources could be better placed (I didn't really notice it before, as I am used to ... well ... creating enormous empires with normal cities distant of six or seven hexes and with impressionant culture so as to cover the land between my cities ^^)
Machtige Henk 23 Jun, 2018 @ 1:18am 
I rarely place comments, but this time I will. ^_^ I really enjoyed playing this map and share Juno's opinion: "All parts of it have a character unique to themselves, which makes it fun exploring and settling new regions." Great map!

One thing to improve. I played this map on multiplayer and the spread of luxury and strategic resources was very unbalanced. While I had to settle miles away from my capital, a friend of mine could spawn five cities around his and still keep his empire happy. Perhaps you could create a second map with manually placed luxuries along side the original one.
Socracle 22 Jun, 2018 @ 6:56am 
One of, if not the best, map you can play on Civ hands down.

I played as the Dutch and started on the "H" in the marshy jungly part where there were lots of canal and strategic city placement opportunities, and as I explored more and ventured beyond my starting zone it really did take my breath away.

From having a Frigate armada storm through the southwestern channel to burn the Swedes to the ground, a giant horseman duel in the deserts of the south-western continent to take control of north German lands or the guerilla warfare raing in the mountains of the east against English tanks and artillery barrages, this map is truly amazing and provides the best of Earth into a fictional map.

Could not recommend this enough 10/10.
Hyanoa  [author] 20 Jun, 2018 @ 12:25pm 
Hello FatherKarl, it's sure, as it were said, that resources can be generated very specially, but I have thought about it a little more and I think it is due to the large size of the map, as the Civilization isn't use to generating resources on such a map, even if I didn't notice main problems (for the only) game I launched. Anyway, it can be a good "test" in order to adopt different strategies, including a very efficient organization for trade and resources in order to erase these problems thanks to the development of our civilization
Father Karl 20 Jun, 2018 @ 9:59am 
I have the same problem ThatGuy has. All the strategic resources seem to be more inland, with the coasts being devoid. Got deer in every other provicne though. I spawned in the same mountains too. Aside fro mresource issues, this is an amazing map. The mountain passages that youve made are prehaps my favorite feature not only because they are simply cool to have, but because it creates strategic corridors that would make land invasion of my empire rather difficult for the AI, which is always good con siderign I have a more technologically advanced empire to my south.
Hyanoa  [author] 18 Jun, 2018 @ 12:25pm 
Hello, thanks for your constructive comment :) I am thinking about making a version of the map with preplaced resources, in order to help people who have some problem with random resource generation of the game. Abut the rough terrain, indeed, it could be a good idea to add movement to units thanks to a mod if movement is too slow, as it is already a main fault of big maps in general
Guy 17 Jun, 2018 @ 7:27pm 
The terrain is indeed one of the roughest ive ever seen on the workshop. it takes hundreds of turns to go from one side to the other, and the terrain actually feels real. plenty of valleys, river systems, and natural harbors provide an abundance of good city-settling positions and (for me atleast) resources seemed sparse but in some places clustered. Combat can be very frusturating, as civs tend to be many leagues apart, requiring vast army marches and forward settled cities to really provide a good seige position. one problem i encountered, however, is indeed in the resource department. when i played as the Inca, i spawned in the top right in a mountianous corner. it was a nice place to settle, nice coast i could trade from, but entirely devoid of luxury resources. It is indeed a pain of a map in terms of moving and expanding, but def worth it late game to see huge sprawling empires dealing blows to eachother.
Hyanoa  [author] 14 Jun, 2018 @ 7:14am 
Thanks for your interesting and nice comment ;)
Berymuch 13 Jun, 2018 @ 5:47pm 
Playing this map right now- pretty fun! Couple things for people to keep in mind.

It can be tricky traversing the immense amount of land available on this map. If you forget to factor in movement penalties from the rough terrain tiles, you're going to be spending 100s of turns going from one side to the other. Airports are a must!

All parts of it have a character unique to themselves, which makes it fun exploring and settling new regions. I started off in the bottom left corner (Great plains'esque area), and growing out diagonally towards the top right corner had me encountering every type of terrain and challenge CIV 5 has to offer. AWESOME MAP DUDE!
Hyanoa  [author] 5 Jun, 2018 @ 9:11am 
@Hiebly, the base map doesn't contain any ressource, however, the ressources should be automatically generated ingame, see the options you checked when you launched your game
Hieb 4 Jun, 2018 @ 4:56pm 
Not sure why but resources won't spawn when I play on this map. I love the layout but I discovered half the map and there wasn't a single luxury resource, strategic resource or bonus resource of any kind. FeelsBadMan
JaySliZe 2 Jun, 2018 @ 9:12pm 
I thought it said Petoria (Peters fictional country in Family Guy)
-|V|- Rie 2 Jun, 2018 @ 10:46am 
Great map much play:steamhappy:
^SYP^ Metrocopzilla 2 Jun, 2018 @ 8:55am 
love and i haven't even played it good job man.
Dino153 1 Jun, 2018 @ 6:53pm 
Looks real nice.
Kodiak 1 Jun, 2018 @ 6:36pm 
really imressive
Furin 1 Jun, 2018 @ 10:00am 
Great map, good job!
marcf2001 1 Jun, 2018 @ 4:53am 
Tres jolie carte
Miath 30 May, 2018 @ 6:00am 
I rather like this, the idea of it anyway. I haven't played on it yet I admit, but by the looks of it I'm going to enjoy it immensely. Well done map. :)
Darthlox 28 May, 2018 @ 2:07pm 
Wonderful map. Only thing I might change is that thin strip of tundra in the top-middle. Once the AI puts some horrible cities there it won't be able to box in that sea, but also isn't hospitable enough for any purpose but blocking in that area. Maybe make the edges of it a bit thicker? Either way, this is a really beautiful map.
Hyanoa  [author] 28 May, 2018 @ 9:12am 
@The Grimwar, I don't really understand your question, the map already has some natural wonders placed as you can see in the map's picture
@ThatGuy, thank you :) but you know, you can write in english for example, I understand it too
Guy 27 May, 2018 @ 4:43pm 
Nice mod. Véritable point de contrôle stratégique, la rivière est vraiment sympa car le commerce se développe. C'est amusant, mais le jeu tardif est difficile à conquérir les choses en raison du terrain très accidenté. Toujours amusant à jouer, je le recommande! :D
The Grimwar 27 May, 2018 @ 2:16pm 
So, do natural wonders spawn there?
Hyanoa  [author] 27 May, 2018 @ 11:14am 
Je n'ai pas eu beaucoup de temps pour jouer avec même si je l'ai créee il y a quelques temps déjà, je serais content d'apprendre quelles stratégies d'autres joueurs ont testé