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How does ABST interact? I know you said it does not work, but does ABST simply not work even though the game doesn't crash?
Should mostly be fine. At least if it's loaded after my mod.
It could be the side effect of AI being more likely to attack characters that are already attacked by someone else. Additionaly, in the base game AI have a tendency to ignore enemies that have block chance. This has been adjusted in the mod when it comes to some of the bosses.
It is not.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1157299447
some of the fight and the new BOSS is really tough on Tactician difficulty.
the hardest part i recon is that they qulity of gears that merchants sell is really low.
anyway, in conclusion i would say, minor hp/damage+ is fine.
Also, let me know if something is not working properly.
not ever donwloading until those dumb skill changes are fixed, the polymorph nerfs are way too heavy.. 7 fucking points in poly to do an invis cloak? LOL.
About boss immunities. Bosses that are affected by this, are not immune to _all_ cc's, only to the ones that make them skip the turn (+ charm). Things like atrophy or taunt will still work.
I think, bosses that spent most of the fight in hard cc (and you end up not caring about what abilities they have), are not much of a bosses really, from mechanical standpoint.
When it comes to blocking, enemies with a high block chance are not very common. Ideally you do indeed want to have abilities that disable blocking. But i don't think it is easy, if at all possible, to implement those.
it seems to be all good changes but two things :
Most of the bosses and some of the mini bosses in act 2 and onwards are now immune to majority (sometimes all) of the hard disables, such as stun and knockdown.
Added block chance to most of the shield wielding enemies. It is small at the beginning, but will, on average, get higher as you progress through the game.
first one , total cc immunity does increase game diffifuculty but it also highly limits options for combat .maybe make it conditional or make it so you can break its immunity through some skill combo.
personally i don't like rng block without anything to counterit . it sounds much worse than evasion aura .maybe give few less used skills ability to disable the block for 1 turn .