Divinity: Original Sin 2

Divinity: Original Sin 2

Combat Rebalanced (Increased Difficulty)
24 Comments
stanislav_sh 11 Sep, 2018 @ 11:55am 
Hello, good mod. It is compatible with DE?
SoVreign 8 Aug, 2018 @ 4:44pm 
love the mod so far tactician fights are not as easy anymore one issue i found is wheneveer i lose control of one of my characters (chicken claw charmed etc.) sometimes they dont act and my game bugs out (cant close load or save)
choiBento 7 Aug, 2018 @ 8:18am 
@ozymandias

How does ABST interact? I know you said it does not work, but does ABST simply not work even though the game doesn't crash?
Ozymandias  [author] 30 Jul, 2018 @ 11:18am 
@Frizzeldian12
Should mostly be fine. At least if it's loaded after my mod.
Dęąth Viper 29 Jul, 2018 @ 6:55pm 
compatible with "enemy randomization (standalone)"???
Ozymandias  [author] 29 Jul, 2018 @ 7:56am 
@SoVreign
It could be the side effect of AI being more likely to attack characters that are already attacked by someone else. Additionaly, in the base game AI have a tendency to ignore enemies that have block chance. This has been adjusted in the mod when it comes to some of the bosses.
SoVreign 28 Jul, 2018 @ 10:38am 
did you add tank aggro? my tank has been pulling enemies more than usual.
RndmPlb 14 Jun, 2018 @ 1:13pm 
This mod is a must have to me, I truly hope you'll keep on improving it and that you'll port it to definitive edition, marvelous work friend. Good thing is it works with enemies scalling and armor/hp/dmg mutiplicaters for enemies. If you haven't checked it yet, "sin tee" on youtube has done plenty of lone wolf honor runs with your mod.
Ozymandias  [author] 8 Jun, 2018 @ 7:07pm 
@dudu_sap
It is not.
dudu_sap 6 Jun, 2018 @ 2:51pm 
Dear @Ozymandias, this MOD is compatible with ABST?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1157299447
Nomi 5 Jun, 2018 @ 11:02pm 
@SgtSlick, miner heath/damages is fine, if u use the one with X3 health, X2 armor, 125%damages, without other enhance your charactor's mod, i highly doubt that u can make it.
some of the fight and the new BOSS is really tough on Tactician difficulty.
the hardest part i recon is that they qulity of gears that merchants sell is really low.
anyway, in conclusion i would say, minor hp/damage+ is fine.
Nomi 4 Jun, 2018 @ 7:17am 
at least let merchant sell blue gears please lol
SgtSlick 31 May, 2018 @ 9:56am 
Has anyonen tested this combined with a ++global enemy health/damage modifiers MOD? @Ozymandias How much more difficult is this mod to original game? Is adding a +hp mod even necessary? ( For me to play through this game again it would have to be super difficult, like epic encounters from DOS 1 difficult )
Ozymandias  [author] 28 May, 2018 @ 1:08am 
If someone already managed to get far into the game with the mod on, it would be quite curious to know which build(s) you are using, and which fight was the hardest for you.
Also, let me know if something is not working properly.
MrWhite 25 May, 2018 @ 2:24am 
Same, could you make a mod with just new encounters?
od 24 May, 2018 @ 6:42pm 
vvvvv Seperate mod with just the new encounters
Haybusa 24 May, 2018 @ 6:18pm 
I feel like I would 110% download this mod without the skill changes, I feel adding more enemies would make the game more refreshing and adjusting their ai would make them also more terrifying. But the skill changes kinda ruin it for me, I get theres a ton of exploiting in Divinity you can abuse but these nerfs are kinda crazy. If you can have a seperate mod with just the new enemies and ai whatever I'm super down for that.
Lucifearus 20 May, 2018 @ 12:03am 
was gonna download this until i saw you increased the skill point cost of tons of skills, including a starter skill chamel. cloak.
not ever donwloading until those dumb skill changes are fixed, the polymorph nerfs are way too heavy.. 7 fucking points in poly to do an invis cloak? LOL.
Ozymandias  [author] 19 May, 2018 @ 8:13pm 
Looked through some other difficulty related mods on the workshop. "Tougher Bosses" and xp reduction mods are not really compatible with my mod. Stat entries will get overwritten one way or the other depending on the load order.
Ozymandias  [author] 19 May, 2018 @ 6:41pm 
@musu.neko It _should_ work with other difficulty mods (atleast the ones that i'm aware of). If something goes wrong, changing the load order might help.

About boss immunities. Bosses that are affected by this, are not immune to _all_ cc's, only to the ones that make them skip the turn (+ charm). Things like atrophy or taunt will still work.
I think, bosses that spent most of the fight in hard cc (and you end up not caring about what abilities they have), are not much of a bosses really, from mechanical standpoint.

When it comes to blocking, enemies with a high block chance are not very common. Ideally you do indeed want to have abilities that disable blocking. But i don't think it is easy, if at all possible, to implement those.
musu.neko 19 May, 2018 @ 1:38pm 
question : does this mod work with level adjust mod and mob madness mod?
it seems to be all good changes but two things :

Most of the bosses and some of the mini bosses in act 2 and onwards are now immune to majority (sometimes all) of the hard disables, such as stun and knockdown.

Added block chance to most of the shield wielding enemies. It is small at the beginning, but will, on average, get higher as you progress through the game.

first one , total cc immunity does increase game diffifuculty but it also highly limits options for combat .maybe make it conditional or make it so you can break its immunity through some skill combo.

personally i don't like rng block without anything to counterit . it sounds much worse than evasion aura .maybe give few less used skills ability to disable the block for 1 turn .
Zero Shift 19 May, 2018 @ 2:38am 
Great to hear!
Ozymandias  [author] 19 May, 2018 @ 12:11am 
Yeah, i will probably do it, maybe in a few days (will upload the separate version on Nexus).
Zero Shift 18 May, 2018 @ 10:03pm 
Hm... I always welcome any mod that adds new encounters and hard boss fights, but I'm not sure about some of the nerfs. Is there any way you'd consider upload a version (here or Nexus) without the skill nerfs?