Conan Exiles

Conan Exiles

Sandbox: Quality of Life
73 Comments
=X= 8 Dec, 2018 @ 5:51am 
Well as I spent a day looking for a mod that removed the recepies for taming pens it turned out to be this mod. So except higher rate of women and lotus potion (for wich I have another mod) there is little incentive to keep it on. If you could just make a mod for women spawn rates (or even better a good UI mod - smaller text in popup text and moving it to the bottom right corner, smaller and moved selection wheels so they dont take center focus. Or even better... more contextual menus like Gopher did for Fallouts and Elder Scrols).
adeilt 17 Oct, 2018 @ 5:46pm 
We ended up backing up the world and trying it out, and the only thing we noticed other than the special lotus potions were a few fish traps (and those are easily replaced).
Ramble  [author] 13 Oct, 2018 @ 10:33pm 
Nope, most of the old stuff that was added was phased out as the official releases started addressing some of those issues. There are a couple recipe corrections that may or may not have been fixed in official, some armor piece, and fishing trophies iirc.
adeilt 13 Oct, 2018 @ 11:30am 
This seems to mostly be a mod about mechanics except for the special lotus potions (which are handy - thanks!). Are any other items added by the mod?

We're thinking about removing it (temporarily) to allow animal pen creation, but want to be sure about the effect of removal before we do it.
Ramble  [author] 13 Oct, 2018 @ 10:26am 
Just, wow. Makes it sound like Conan Exiles is held together by kite string, bubblegum, and a prayer in its current state lol :p
Vlad 12 Oct, 2018 @ 7:58am 
dont worry, a simple weapon mod has managed to cause some pets(and any thralls who get near them) to forget how to attack...some funny stuff goin on lol...well only funny cause of how it happens.
Ramble  [author] 11 Oct, 2018 @ 7:33am 
very strange, i can imagine it not working fairly easily due to being out of date but its odd that a mod that mostly consists of simple table merges are causing these other issues. took care to not take the hammer approach. Ah well, fix comming soon(tm)
Bashere 11 Oct, 2018 @ 4:50am 
It is also blocking the pet pens and feed stations as well.
sillybrit 9 Oct, 2018 @ 4:06pm 
FYI, this mod is blocking the new Thrall Pot recipe from showing in the Carpenter's Bench.
Ramble  [author] 9 Oct, 2018 @ 11:35am 
I'm fairly certain it does, and I'll be taking a look at it and posting an update soon.
Vlad 9 Oct, 2018 @ 10:56am 
I think this might need an update, not sure...
Sunscryer 20 Jul, 2018 @ 8:21am 
Any chance you can fix the issue where all of the crafting turns itself off the moment the server is empty?
Ramble  [author] 9 Jul, 2018 @ 10:06am 
I just did a clean playthrough again to check this, and didn't notice any significant change. If you're noticing something it's either another mod you're running thats changing the weight percentage of the thrall types spawning, or it has something directly to do with one of the latest official patches by funcom.

ie:
PC Hotfix Build 103744/18646 (07.07.2018)

AI/THRALLS
[list]
[*]The Pirate Captain will once again make an appearance in his quarters.
[*]Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
[/list]
TMPhoenix 8 Jul, 2018 @ 11:41pm 
Had a problem with named thralls no longer being accessible with this installed. A google search suggested it could be caused by mods that change the thrall gender spawn ratio....
PamperedDuchess 7 Jul, 2018 @ 10:41am 
I'm with you, Prophet: the more they fix, the less need for this mod. I agree that's a good thing, but your public service is appreciated. <3
Coded Sky 7 Jul, 2018 @ 4:30am 
Petruso the sandstorm maniac still has the rat eyes
Ramble  [author] 6 Jul, 2018 @ 12:21pm 
Updated it to use the Funcom fixes that were just implemented which means I have to mess with fewer data tables now, which is always a good thing since its been a priority of mine to ensure maximum compatibility ... the more they do/fix, the less this mod will stay relevant but thats a good sign imho lol
PamperedDuchess 6 Jul, 2018 @ 10:18am 
I'll definitely give it a test on my single player world and suggest it on the dedicated server I'm on if it all works out. Seems super promising. xD
Ramble  [author] 6 Jul, 2018 @ 12:27am 
I could undo my face fixes, but that would undo the incorrect gender flags as well which havent been fixed and since that particular fix has been included in my mod since may... no regrets, it was worthwhile
PamperedDuchess 5 Jul, 2018 @ 5:24pm 
Just a thought: make the dancers 25% male and snub your nose at Funcom's bewildering decision that 75% of the population be male. :/
PamperedDuchess 5 Jul, 2018 @ 5:22pm 
Don't need to fix NPC faces, now. Funcom did that for you in the patch earlier today.
Ramble  [author] 3 Jul, 2018 @ 2:11am 
I might suggest maybe another mod is affecting that? There were no stat changes to any of the thralls although I will admit to considering it since I do feel that most of the current ones feel fairly weak to me in comparison to the rest of the creatures that spawn in that area.
conantin 2 Jul, 2018 @ 9:34am 
Hi Prophet,
Thanks for your mod (loving the eyes fix and the particule emitter on unconscious thralls).
I've noticed a huge increase in the HP of named lemurian thralls, and they give an enormous amount of exp when killed. Was that intended ?
Errant_Cipher 21 Jun, 2018 @ 3:40am 
Hey Prophet, just wanted to say that your mod has become one of the must haves on our private server. Glad to see that it wasn’t discontinued and I have to agree with Vlad, funcom could learn a few things from this mod. Cheers mate :dwarven:
requiemfang 9 Jun, 2018 @ 10:19pm 
Annoying part about it is that several mods are suffering from the same issue now lol
requiemfang 9 Jun, 2018 @ 10:19pm 
As explained in a thread on the mod dicussion it was an update to the devkit that caused the default visibility of the mod to be set to private.
Ramble  [author] 9 Jun, 2018 @ 10:12pm 
It wasn't cancelled, it was taken off of public visibility without my awareness until late last night... wasn't the happiest thing to discover while deprived of sleep at 4am lol. so.. yeah, bug fixed? lol
requiemfang 9 Jun, 2018 @ 9:07pm 
It's possible the devs are aware of some of the issues this mod fixes but it isn't high on their priorities list.
Vlad 9 Jun, 2018 @ 6:21pm 
woot! at first I was worried that it got discontinued, then I seen the updates and got confused for a sec. I'm happy to see the mod page again :P and I still think funcom needs to see this mod.
requiemfang 9 Jun, 2018 @ 3:26pm 
glad to see the mod page is visible again Prophet.
Valerius 6 Jun, 2018 @ 11:49am 
Ah, I see your point, thanks for the additional advice.

As most mods don't list those, I'm gonna have to peek into the files myself, if I got the time to seperate the vanillas from the modded ones one day. ;)

As said, good work ! Normally nobody cares about the background clutter inside the codes, so this is a bigger thing than it appears at first glance!
Ramble  [author] 6 Jun, 2018 @ 10:34am 
as far as the item/feat/recipe tables go, it just appends the data for those items. so unless the mods you're using are also using the same entry range there should be no problems. also part of the reason I posted those number ranges in the description
Valerius 6 Jun, 2018 @ 3:41am 
Sadly I cannot add it actively to my list of active mods, because it would interfere with mods that also alteres the itemtable i.e. but as I really love the idea and Prophet's thought behind it, I don't leave without a like up there. :Coin_Thief:

This definitely needs to become vanilla content!

Maybe I'll test a few things, sorting out the already-in-use tables. Unproblematic tables like 'SpawnDataTable' would pretty much coexist very well and keep on having a QoL impact...

Will see, thanks and carry on! :aod_salute:
Ramble  [author] 30 May, 2018 @ 2:43am 
Would be nice, but I honestly can't imagine Funcom noticing my hole-in-the-wall minor mod. lol.
Vlad 30 May, 2018 @ 2:15am 
funcom needs to see this mod and fix their bug-eye'd t4's
Garmata 27 May, 2018 @ 1:56am 
Confirm.
Bonemeal/Grinder Recipe works fine
Ramble  [author] 26 May, 2018 @ 3:24pm 
No changes to anything grinder related. Works fine on my server and single player fine.
Jayshua_Pixel 26 May, 2018 @ 11:13am 
Would this mod overwrite the Bonemeal/Grinder Recipe? It doesn't work anymore! :(
Ramble  [author] 24 May, 2018 @ 4:50am 
Absolutely, I appologize if that came across as being salty but I was trying to blanket respond to your statement in such a way that would be clear to other people reading it, and my response later. Nuance and context is largely lost in text, and there's no patch for that yet -.-
DeMexi 24 May, 2018 @ 4:47am 
I thought I was pretty respectful when I said "Naturally, you can do as you wish. It's your mod", but I reread the first two lines where you said "small changes to quality of life" and "at present just corrects some loading errors".
It was quite an eye opener.
Garmata 24 May, 2018 @ 2:08am 
:-)
Ramble  [author] 23 May, 2018 @ 7:43pm 
@DeMexi - Reread the 1st 2 lines in the mod desc again. They've been there since the mod was posted so its not really such a curveball, and thats as much as im going to say about the topic any more. I didn't put this up here so we could all sit around acting like corporate share holders and play tug-of-war over the direction it's going.
Ramble  [author] 23 May, 2018 @ 7:38pm 
Yeah, I did notice that.. I think because in the game.db every thrall is given their own entry complete with physical features after being put on the wheel, so i cant really do anything about that without creating a process that checks all thralls constantly on the server per tick and thats too much overhead to just randomly toss out there to people that want a good experience.
Bromide 23 May, 2018 @ 5:19pm 
Trall eye spacing fix doesn't seem to be retroactive. Only newly aquired T4 thralls appear to have fixed eyes, all my old T4 thralls are still bug-eyed.
DeMexi 23 May, 2018 @ 3:53am 
It still doesn't make much sense to me.
I get that you're trying to make a mod that fills your own personal goals, but there's a ton of seed mods out there that do the exact same thing already.
Naturally, you can do as you wish. It's your mod.
But it's sad we can't get all these great fixes because you also included something that is not a fix but a change to core mechanics.
Ramble  [author] 23 May, 2018 @ 2:53am 
Dancer spawn wasn't equal to begin with, and the further north players went the less likely they were going to see anything other than a balding male with a halter top(nordheimer)... which tbh I found to be a little creepy, especially when they had another little warrior buddy there cat calling the players haha
Cheon-sa nim 23 May, 2018 @ 1:12am 
This without the farming additions and equal dancer gender spawn would be just lovely. Only two things keeping me from permanently installing on my server.
Garmata 23 May, 2018 @ 12:35am 
Thanks!
Ramble  [author] 23 May, 2018 @ 12:19am 
Yeah, the later the mods load the higher the priority they get in the data tables and for right now thats about 99% of whats changed in this mod atm
Drumzelchen 23 May, 2018 @ 12:16am 
@khan Tengri, I have many farming mods sideways to this one and it works fine, just load the other farming mods behind this one.