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We're thinking about removing it (temporarily) to allow animal pen creation, but want to be sure about the effect of removal before we do it.
ie:
PC Hotfix Build 103744/18646 (07.07.2018)
AI/THRALLS
[list]
[*]The Pirate Captain will once again make an appearance in his quarters.
[*]Fixed the down pour of T4 named thralls at the Black Galleon and other places. Back to business as normal!
[/list]
Thanks for your mod (loving the eyes fix and the particule emitter on unconscious thralls).
I've noticed a huge increase in the HP of named lemurian thralls, and they give an enormous amount of exp when killed. Was that intended ?
As most mods don't list those, I'm gonna have to peek into the files myself, if I got the time to seperate the vanillas from the modded ones one day. ;)
As said, good work ! Normally nobody cares about the background clutter inside the codes, so this is a bigger thing than it appears at first glance!
This definitely needs to become vanilla content!
Maybe I'll test a few things, sorting out the already-in-use tables. Unproblematic tables like 'SpawnDataTable' would pretty much coexist very well and keep on having a QoL impact...
Will see, thanks and carry on!
Bonemeal/Grinder Recipe works fine
It was quite an eye opener.
I get that you're trying to make a mod that fills your own personal goals, but there's a ton of seed mods out there that do the exact same thing already.
Naturally, you can do as you wish. It's your mod.
But it's sad we can't get all these great fixes because you also included something that is not a fix but a change to core mechanics.