Europa Universalis IV

Europa Universalis IV

Eurocentric Institutions
40 kommenttia
Dead Kill 10.8. klo 16.06 
Cool :steamthumbsup:
Zarion 22.3.2021 klo 15.50 
@SJ there’s an updated version for 1.30.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1881890980
SJ 21.3.2021 klo 7.54 
Any chance to make it work for 1.30.6, please?
Zarion 22.2.2021 klo 20.44 
@CrucialMuffin7 There’s an updated version of this mod available.
CrucialMuffin7 21.2.2021 klo 20.08 
THANK YOU! This is honestly the game's biggest issue.
Zarion 29.1.2021 klo 14.31 
@Griffin This mod should work with anything that doesn’t modify institutions, but it might also have issues with something that changes buildings, since those can affect institutions.
Timey Wimey 29.1.2021 klo 7.10 
Does it work with M&T 2.52 ?
Zarion 26.2.2020 klo 14.38 
Just like to post a reminder that there’s an updated version of this mod available.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1881890980
landilandmine 7.10.2019 klo 12.55 
oof, forgot to set it to public
Zarion 5.10.2019 klo 19.31 
There seems to be some issues with landilandmine uploading the mod so I've decided to do it myself.

Here is the link:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1881890980
landilandmine 5.10.2019 klo 10.10 
Zarion 1.10.2019 klo 13.14 
@landilandmine I've updated my version to 1.29 if you want that.
TimesNewRoman 2.7.2019 klo 17.47 
IS this savegame compatible?
Claudio Maladestra 14.3.2019 klo 3.47 
Is it savegame compatible?
landilandmine 13.3.2019 klo 12.56 
Launcher says it´s for 1.25, everything seems to work though so thanks I guess :)
Zarion 31.12.2018 klo 16.04 
Laika 30.12.2018 klo 7.05 
could u put a dropbox link or something like that for the updated version zarion
Zarion 11.11.2018 klo 20.52 
If you need any assistance, I've already updated my version up to 1.27, so I'd be happy to help.
Zarion 10.11.2018 klo 21.55 
Are you still working on updating this for 1.27?
landilandmine 10.11.2018 klo 3.55 
If you enable this mod you dont have any policy slots. pls update
Gabadur 7.11.2018 klo 12.33 
does it work now?
-=EDF=- Kouta Seto 20.10.2018 klo 14.23 
Yea so dont forget : a china/japan that would USE cannons/gunpowder would well develop tanks/submarines/proper warships by 1800 because they HAD that tech already WAY bevor the west found out about it. So them catching up and thus all others because you counter something you encounter is perfectly fine and as realistic as it can be.
Zarion 3.10.2018 klo 21.11 
Just so you know, instead of directly editing the defines file, there is a defines folder and special file that lets you make specific edits to the defines, if you use that it makes the mod more compatible with other mods.
HELLO THERE 2.10.2018 klo 7.32 
@Regaccio Now that 1.27 was released, what are your plans regarding this mod?
Regaccio  [tekijä] 12.9.2018 klo 8.14 
Yeah, this isn't compatible with 1.26. I'll probably update it for compatibility at some point and add some other things I've been wanting like a change to the instant reformation for natives, and something to fix institutions spreading through TCs too fast. (especially relevant now that Europeans actually show up in India)

Though I'll probably wait for the hotfix first. Might also see if I can make this compatible with Beyond Typus since it's a very small mod.
ranma100 11.9.2018 klo 20.51 
Great idea for a mod. Unfortunatly, with 1.26 it messes up the reform government and policies and decisions windows.
Mr. White 29.8.2018 klo 10.37 
ironman?
Heir of the Void 23.8.2018 klo 15.08 
Great mod - makes the institution mechanic usable without the whole world catching up overnight. I agree with the need to stop the instant institution gain of indians, though.
Sledjer 2.7.2018 klo 16.48 
Is there any way you could limit the instant instituation gain of amerindians?
TRVTHNVQE 9.6.2018 klo 5.13 
Maybe make the nonliterates get an additional institution - literacy - a prerequisite system that can allow everyone to catch up if they're lucky, but in 70% of cases things play out as they did
ejb.11 1.6.2018 klo 8.03 
It occurred to me that the negative spread modifier to non-Shinto Chinese tech-group provinces will negatively affect a Christian Japan, who is clearly supposed to pick "A Kirishitan Realm" to get the printing press, which I find odd. Had Japan converted at that time, it would have been far more open to Western Tech and ideas, so I think that there should be an exception for Chinese tech-group Christian provinces (because they could become Protestant or Reformed after the initial conversion to Catholicism).

Other than that, this mod is pretty cool. Would this work with Beyond Typus, or would the changes to development in the next version of it mess with the spread modifier further, since this mod might override it?
Zarion 28.5.2018 klo 6.25 
Is this mod compatible with previous versions, like 1.24?
BOY♂NEXT♂DOOR 27.5.2018 klo 15.31 
To add to your statement, James, non-Europeans usually keep equal tech with the Europeans if there is a colony nearby due to development and institution spread which keeps states such as the West Africans, Chinese, Thai, Indians, and Moluccans at equal (military) tech with the Europeans and makes Dutch and British style colonialism during the pre-19th century more difficult than it should be. Warscore costs and the colonist system also makes Spanish-style colonialism impossible but that would need another mod.
James2k 25.5.2018 klo 12.03 
because europe literally roflstomped everyone else for shits and giggles by the 1800s irl. the british ganked china with a tiny army just because china wasn't buying their opium, and they also conquered all of india literally just for trade. europe was far and away more advanced than everywhere else during late EU4.

whereas in game everyone catches up with europe by the 1800s.
City312 22.5.2018 klo 12.25 
I am not sure how this mod is historically accurate when Ottamans, Arabs and Chinese invented so many technologies at that time which was also used by Europeans that in turn accelerated their development. However, in this mod it seems to omit this fact.
......... 22.5.2018 klo 7.04 
This is another thing Paradoxes "fixed" due to being "not funny". Thank you for this mod.
Calvin J. Candie 19.5.2018 klo 19.09 
Thanks a lot for this. Unlike others, very detailed and well thought to have realistic institutions finally. Thanks!
DerRitter 19.5.2018 klo 17.33 
I like these alot
humbleacadie 18.5.2018 klo 9.16 
Quite interesting changes