安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
.
Try playing as West Seaxe and make a new governor for Dorsaete to see how this mod works.
The issue was that the new vassal is granted a small army when it is created, but that for factions of the Scottish culture I had not specified what this army was supposed to be. Hopefully this will solve issues for a few more provinces than just Aire Goidel.
could you show me any pictures ??
When I try to convert the province of Airer Goidel into a vassal state by appointing a governor, the game crashes.
The original faction is still alive in a different area (Gallgoidel). But there is a faction that can be liberated from this province. I don't know if that counts as 'dead" in that it is waiting to be liberated.
Do these penalties also apply to the AI, and is there a route or incentive for the AI to start vassalising instead of annexing regions?
Does the AI even have the capability to form vassal kingdoms in the event that they have already annexed a region, like the player?
Is this save-game compatible?