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Im trying to build a big bertha like canon, Pistons are too slow to mimic a firing recoil, but a suspension with rotor head is really fast moving, so this script is perfect for the "firing retraction" sequence
but for "retraction" im looking to set suspension strength to say 2.5% and set -1.50 offset which should allow a slow extension back to original position
I see. It's just that your scripting is hardcore user friendly. Y'know? It's simple, compact, elegant. That's why I pushed the idea here. Maybe you find the time and inspiration - I'd imagine it's a rather niche case, why build Rovers when we could replace their role with another flying grid? I just like the feeling of "realistic" rovers.
I'm wondering - would it be possible to update the script with profiles for specific suspensions? I'm building a rock-climber, and depending on the load and incline, i need to switch between different presets =) The other suspension scrip i found is UNBELIEVABLY complicated in its usage. If not, I'd understand ^^
Dear Isy, will your script conflict with "DAS - Driver Assisting System" while it is running? Or should you include your script only to carry out the necessary actions?
Man I wish you could like edit posts.
It's also why your script is awesome ;)
Shouldn't be too hard to tweak your script to do the same for strenght no ? Isn't it "just" a different parameter/variable ? I mean you have done all the hard work, I would guess tweaking it for my need should be doable by me ?
Now I know you said you won't spend more time on it, but is there any way you could make the same exact thing but just change the suspension strenght instead of height ?
If you really can't you think I could tweak it myself ?
Thanks again
Cheers
Basicly set the wheel settings you want on the program block and it will set those settings to the designated wheels when you hit RUN onec.
This can be very usefull when driving a vehicle in differant types if terrain,
You can toggle it to instently set the wheel settings more apropirate when reaching an steep hill and run the other program block to set the settings more fitting on a flat desert.
I would like to try to do this myself but i cant code for crap. So if you make this very simple script im sure some people inclooding me will be more then gratfull.
Version 1.0.2:
- Fixed: Offsets of large grid wheels can now be set properly.
- Changed: The script can now be executed in programmable blocks on rotors or pistons and will still find all wheels and lights.
- Changed: Wheels and lights are now also detected on rotor or piston connected subgrids.
And yeah, my trailers are connected with rotors, since it's working as intended in my current case, I can now patiently wait for your update to come :)
The modifications : https://pastebin.com/G4a7tYtm
The fully edited script : https://pastebin.com/FZx0c6mh
I'd like to know if it would be possible to also affect sub-grid(s) suspensions as well ? I have a certain amount of different trailers to hook on some cars/trucks, and it could be even more practical to be able to toggle at the same script execution.
Version 1.0.1:
- Changed: the suspension settings are no longer done by editing the script but by giving the script parameters to execute. How the new system works is documented in the instructions inside the script.
- Changed: with the new system, the script is now able to set one specific height rather than always toggling between two.
- Changed: light colors are setable for one height, both or as a toggle between two heights.