RimWorld

RimWorld

Ancient_Structures
62 Comments
velcroboy333 25 Jul, 2020 @ 3:29pm 
Apparently the update was taken down. So, I've made a 1.1 update here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2177808043

Thanks @larSyn
Yuffie 11 Apr, 2020 @ 1:42pm 
Hello. I updated the mod to 1.1. Please tell me if this is prohibited.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2057375016
Joie Wilder 20 Mar, 2020 @ 4:49pm 
I really hope someone updates this.
Demonlord09 28 Feb, 2020 @ 10:02pm 
Needs an update for Rimworld version 1.1 and the DLC.
deathbyego 22 Aug, 2019 @ 8:18pm 
@Mug There are 4 stages of playing modable games. 1) Vanilla 2) Use mods 3) Modding mods 4) Make mods.
deathbyego 22 Aug, 2019 @ 8:15pm 
@Mugi Hi friend. Just make a local copy of the mod. Go to the def folder. Open the buidlings.xml in notepad. Find the line under the stone walls that says "passthrough only". Add under it, "<pathCost>40</pathCost>" without the "s. Next line "<pathCostIgnoreRepeat>false</pathCostIgnoreRepeat>" Adjust that number up or down depending on what you want. Lower is easier, higher is harder. 40 is sandbag level
Mugi 7 Jun, 2019 @ 9:46am 
I love the stone walls, but it's a little sad they don't slow down movement so my pawns simply walk over the walls to tend crops instead of using footpaths and so on- and enemies just lunge over them at my archers when I'm defending. Is there an option to change this?
DestructionTM 12 Feb, 2019 @ 6:13pm 
soudns good! thank you!!!
larSyn  [author] 12 Feb, 2019 @ 6:45am 
@DestructionTM Sorry it took so long for me to respond again. Haven't had any free time for modding. I do think that I have a solution to this problem and I hope to get to it soon. Been feeling the itch to work on mods again.
larSyn  [author] 19 Dec, 2018 @ 6:30am 
@DestructionTM Sorry, I haven't had a chance to fix this yet. I did look at it and I think I know why it can't be reomved, but I'm not sure how to fix it yet. I'm planning on getting some updates done this weekend, so I'll try again then.
DestructionTM 9 Dec, 2018 @ 10:59am 
thank you!!!
larSyn  [author] 7 Dec, 2018 @ 7:30am 
@DestructionTM I'll check into it. It should be removable imo. Thanks for letting me know!
DestructionTM 3 Dec, 2018 @ 9:22am 
Hey! One problem, I cant remove packed dirt - is there a plan to change this or is it meant to be like this?
Starsky 28 Oct, 2018 @ 1:47pm 
Sounds superb, can't wait.
Fridge Largemeat 28 Oct, 2018 @ 12:26pm 
Thanks for the quick fix
larSyn  [author] 28 Oct, 2018 @ 6:45am 
@Zajedac There'll be more. I have a bunch of half finished mods already. Just need to find the time for them.
larSyn  [author] 28 Oct, 2018 @ 6:00am 
Updated to v1.2a! See Change Notes for details.

Thanks for all the feedbac! :)
Fridge Largemeat 27 Oct, 2018 @ 9:54pm 
Firepits seem to be unuseable for cooking, tested it with the vanilla campfire for the same products (pemmican, simple meals)
Starsky 23 Oct, 2018 @ 9:26am 
Thanks again! I just wasnt sure if I was subscribed to all your mods, but now I can be. Have a nice day.
larSyn  [author] 23 Oct, 2018 @ 5:50am 
@Zajedac Collection is made. Sorry it took longer than expected.

@Kolljak I'll take a look into it. 1.0 added the same functionality for fire pits not disappearing, so this may be the cause. Should be an easy fix.
Kolljak 23 Oct, 2018 @ 5:47am 
Stone firepits produce heat even when running out of fuel for me for some reason. no errors in log.
Starsky 20 Oct, 2018 @ 12:26pm 
Thanks a lot!
larSyn  [author] 19 Oct, 2018 @ 8:23am 
@Zajedac Huh...I didn't know that. I'll try and group them up this weekend. :)
Starsky 19 Oct, 2018 @ 12:06am 
Hello and thank you for your mods, I love them and am using them for a long time... but since your profile is private, could you maybe group all your mods into one collection? I am having trouble finding your mods in the workshop search window... when I type larSyn, only your smokeleaf mod comes up. Thanks!
larSyn  [author] 18 Oct, 2018 @ 7:50am 
Updated to 1.0! See Change Notes for details.
larSyn  [author] 13 Oct, 2018 @ 4:47am 
@Twilight I made the changes but haven't uploaded them yet. Was working on a few other requests too. I'm hoping today/tomorrow I'll upload the update. I'll chck into the lampposts too, I like that idea.
Twilight 13 Oct, 2018 @ 2:42am 
Did you have time to add the ground types yet? I checked the floors menu but didn't find any. I just ask because i also use "Fences and Floors" and wanted to make sure that they maybe don't get hidden by some conflict or the likes. I see the other stuff from your mod though.

The lamp posts really look nice. Is there a way to make them also take chemfuel and then last longer?
Melanistic Albino 12 Oct, 2018 @ 8:37am 
For sure! I really like this mod and the "configurable maps" mod is also just such quality of life mod I can't live without. To use both would be awesome
larSyn  [author] 12 Oct, 2018 @ 6:03am 
@Melanistic Albino I'll check into it. It would be cool if some of this stuff spawned on world gen...
Melanistic Albino 12 Oct, 2018 @ 1:57am 
Man this is awesome, I do wish it was compatible with configurable maps but I think maybe that's complicated
larSyn  [author] 6 Oct, 2018 @ 8:41am 
@Twilight Sure. I'll add Packed Dirt too. I think they both qualify as ancient, like the other stuff does.
Twilight 5 Oct, 2018 @ 7:23am 
Can we pave the floor with broken asphalt too? I like the look of it.. or is not ancient?
larSyn  [author] 28 Sep, 2018 @ 8:43am 
@Not Sure Yeah I think that'll be fair. I based the original stuff around the vanilla barrier, which has -10 Beauty. I'll get an update out soon.
average paper enjoyer 26 Sep, 2018 @ 7:28am 
Can i suggest buff the beaty of some structures?
Lampposts should be around 10-15. They're grand and tall with glowing fire
Other things should be atleast 0 or 1-2, because -6 on barriers is just weird and ulbalanced.
thank you :Ocelot:
Luv N Hugz |UwU| 18 Sep, 2018 @ 12:04pm 
So glad it's been updated. Thanks!
larSyn  [author] 18 Sep, 2018 @ 7:40am 
Updated to B19!
larSyn  [author] 30 Aug, 2018 @ 6:28am 
@Marquis It will be. Working on updating my mods now. SI is first then this. Hoping I'll have them all done this weekend.
Deserter Dave 30 Aug, 2018 @ 12:48am 
Would this be released on b19 and 1.0?
, 26 Jun, 2018 @ 7:27am 
i wanna b u i l d it owo
larSyn  [author] 18 Jun, 2018 @ 11:33am 
@That Other Avrose Thanks! Full height stone walls are a neat idea. Maybe I'll add them in the future.
That Other Avrose 14 Jun, 2018 @ 11:31am 
Great Mod!
But if I could add one thing to it, it would be a full height version of the stone walls. They look way better than the vanila stone walls and fit a tribal game perfectly.
养猫的叫兽 5 Jun, 2018 @ 6:20pm 
Thank you very much
larSyn  [author] 5 Jun, 2018 @ 5:15pm 
@PandaTV-jiaoshou This weekend I'll be able to update with the translation. :)
养猫的叫兽 3 Jun, 2018 @ 11:58pm 
this good! but we need Chinese!
larSyn  [author] 15 May, 2018 @ 3:34pm 
@sashgorokhov :)

@gretino Thanks for the translation! I'll add it in the next update. The concrete barrier is a vanilla building. I just patched a way to build it in game.

@RogiseOnTwitch NP.
Rogise TV 15 May, 2018 @ 12:42pm 
Thanks man
LSTM 15 May, 2018 @ 4:03am 
Hey I like this mod, so I made a simple translation(to Simp Chinese) for it. Can you add this translation to your mod? Thanks! (Just put the language folder in the mod folder)
https://drive.google.com/open?id=1WMqH20X4Qhb0n0jyn_eZL2KLe1te3yfF
Also I just noticed that in your description you wrote about concrete barriers, but there is nothing about it in your mod. Did you forgot about it? ;3
madsbow 14 May, 2018 @ 10:41am 
STONE WALLS! FINALLY!
larSyn  [author] 12 May, 2018 @ 3:41am 
@wurtzite Hahaha yeah i'm from New England... Stone walls everywhere. Got one around my yard.
Violet 11 May, 2018 @ 10:36pm 
Ah.... Hello Connecticut