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@c.diegocespedes1234 you have to start a new game with a custom race and choose the MoOla perk.
I was hoping to catch the interest of someone who know how to write mods and has a more mature approach to providing a bit extra boost.
Casino: yields two extra BC per turn per population unit
Resort: yields extra BC per turn between 5 and 25, randomly, plus one per population unit
Carnival: yields one extra BC per turn per population unit
Tie the Carnival to Engineering, the Casino to Electronics, and the Resort to Private Funding.
Making exploration more interesting, add a module for a ship -- call it Treasure Hunter or something -- so every new planet you find & visit gives 10 BC plus 5 BC per ship size above Destroyer.
Or how about a building tied to Biotechnology, call it "Golden Garden", like a giant greenhouse with plants that pull precious metals from the soil for an extra 2 BC per turn?
If other things can be tweaked, have a new option for captured spies: like Deporting them, only Ransom; you send them back and get 2000 BC.
I still have a couple tweaks I need to make, like making the bombs take less space.
"Biological Warfare" - Computer will not detest the use of weapons of mass destruction and will even use them themselves. (death spores, bio terminator, stellar converter)
Oh by the way that anti cheat text in MoO2 was prty cleverly typed, don't u think?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1469621956 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1469624528