Stellaris

Stellaris

HiveZero [abandoned. Might still work and I may come back idk]
89 Comments
Sam 1 Apr, 2020 @ 8:11pm 
sounds really cool, does it work with 2.6?
Popo Bigles 1 Jan, 2020 @ 1:51pm 
Love it. Can't wait to try it.
Comet.Void  [author] 18 Apr, 2019 @ 11:41pm 
sry, I removed linked mind. I'll update the description
mhkul 18 Apr, 2019 @ 5:59pm 
Regarding Linked Mind, the icon and localization is included in the mod files currently but I guess you must have forgot to put the txt that actually defines the civic in because the only thing in the governments folder is authorities.
Comet.Void  [author] 12 Mar, 2019 @ 10:30am 
Well, yes but actually no. If the mod breaks I'll update it, but currently I'm pretty sure it's still fine. It isn't really a mod that adds new features
Cyberspaceomega 11 Mar, 2019 @ 1:48pm 
just a simple question but are you still working on the mod?
Comet.Void  [author] 2 Mar, 2019 @ 5:44pm 
dont select gestalt conciousness?
TexStarshine 28 Feb, 2019 @ 7:19pm 
How do you do a non hivemind machine empire?
Comet.Void  [author] 25 Dec, 2018 @ 3:57pm 
I'm too lazy to change what version it says it's buiolt for but yeah it is
01A3-91C-2789B11F "Vala" 19 Dec, 2018 @ 12:03am 
hello, this mod updated for the current version?
Comet.Void  [author] 3 Dec, 2018 @ 2:34pm 
huh. Despicable neutrals must be what the game defaults to if it doesnt know what to put there then as I didnt code in anything to make it say otherwise. I may have possibly removed linked mind thinking it wasn't what people wanted too
Shredderslash 30 Nov, 2018 @ 10:27pm 
it's not showing up anywhere with or without gestalt conciousness. I checked with no other mods enabled as well so its not a mod conflict.

On another note I saw what kgptzac mentioned about despicible neutrals. In the space where it describes the empire (ie. hegemonic imperialists, evangelizing zelots, etc.) it says 'despicible neutrals' on hive mind empire diplomacy screens.
Comet.Void  [author] 30 Nov, 2018 @ 1:12pm 
Hmmm. Linked mind isnt compatible with gestalt conciousness.
Shredderslash 19 Nov, 2018 @ 3:52pm 
I'm not seeing the linked mind civic. Is there some prerequisite for it to appear?
Comet.Void  [author] 19 Nov, 2018 @ 1:16pm 
really? When I switch to them they dont have happiness. And what do you mean by 'despicable neutrals'?
kgptzac 14 Nov, 2018 @ 10:12pm 
I think this mod may be causing randomly generated AI hiveminds to be despicable neutrals and have happiness on the pops.
kerrigan1603 10 Aug, 2018 @ 9:19am 
Your welcome & I do hope your still open to looking into it.
Comet.Void  [author] 9 Aug, 2018 @ 3:30pm 
thank you!
kerrigan1603 9 Aug, 2018 @ 6:12am 
Maybe look into it, i’m glad your mod is around since HiveMindPlus was taken down.
Comet.Void  [author] 8 Aug, 2018 @ 11:20am 
I havn't looked into HiveMindPlus, so no not really.
kerrigan1603 8 Aug, 2018 @ 3:23am 
@CometOS Is there anything HiveMindPus mod has that your mod lacks that you’re want to incorporate & make a updated version of the HiveMindPus mod.
✧Starshadow Melody✧ 2 Aug, 2018 @ 1:35pm 
But it doesn't matter. You've proven yourself to be quite the brat, so I'm just going to block you myself and be done with it.
✧Starshadow Melody✧ 2 Aug, 2018 @ 1:33pm 
Still means it could have just not worked on my end. I may have been playing it AS you uploaded it, which would cause the update to be postponed.
Comet.Void  [author] 2 Aug, 2018 @ 1:33pm 
the update has been uploaded succesfully. If you continue to bug me about a fixed problem, and bug me to fix basic stellarris loguc, I will block you
✧Starshadow Melody✧ 2 Aug, 2018 @ 1:32pm 
Update must not have worked.
Comet.Void  [author] 2 Aug, 2018 @ 1:31pm 
THEY MUST BE GESTALT CONSCIOUSNESS
Comet.Void  [author] 2 Aug, 2018 @ 1:31pm 
why have you not downloaded the update?
✧Starshadow Melody✧ 2 Aug, 2018 @ 1:31pm 
Then why did you agree to allow machine empires to not be gestalt conciousness?
Comet.Void  [author] 2 Aug, 2018 @ 1:30pm 
you should not ave organic pops living in your empire as a machine empire. CAse closed and don't b ug me about basic game functionality bug paradox interactive
Comet.Void  [author] 2 Aug, 2018 @ 1:29pm 
not only that you cannot make authoritarian gestalt empires
✧Starshadow Melody✧ 2 Aug, 2018 @ 1:29pm 
They aren't on a gestalt planet, and at no point did I say they were.
Comet.Void  [author] 2 Aug, 2018 @ 1:29pm 
you shoudnt have organics on a gestalt planet in the first place. That's your problem
✧Starshadow Melody✧ 2 Aug, 2018 @ 12:47pm 
The situation as it is means that organic pops cannot live in a machine empire without being enslaved and that means non authoritarian/xenophobe non gestalt-conciousness machine empires do not function properly. This is, in fact, a pretty big issue. The reason you're fed up is because, from what I can see, you are completely missing what the issue is.
✧Starshadow Melody✧ 2 Aug, 2018 @ 12:46pm 
It sure doesn't look minor to me and I don't even see what the hell this "forced happiness" thing you're talking about is, and I see no problems fixed. We still have forced displacement or slavery of organic pops, and I would like to know what problems you think removing Machine Intelligence would cause- and I don't mean REMOVE THE OPTION I mean remove it being required for non-gestalt conciousness machine empires.
Comet.Void  [author] 2 Aug, 2018 @ 12:38pm 
done. Im finished with trying to fix this. It's such a minor issue and iot wouldnt make any difference. Deal with the happiness
Comet.Void  [author] 2 Aug, 2018 @ 12:35pm 
Currently I'll publish what I have and make it so you'll just have to deal with the forced happiness
Comet.Void  [author] 2 Aug, 2018 @ 12:35pm 
unless you think that makes sense. A machine pop wouldn't be affected by happiness would it? But that depends on how conciouss it is.

I have removed all traces of 'forced happiness' yet it still has forced happiness. The only other option is one that would take alot of time and make this mod incompatible wth alot of other mods
Comet.Void  [author] 2 Aug, 2018 @ 12:32pm 
that problem has been fixed and machien intelligence is not something I'd remove as that would cause far too many problems. The only problem I have now is making it so gestalt conciousness doesnt make pops unnaffected by happiness
✧Starshadow Melody✧ 2 Aug, 2018 @ 11:07am 
Organic Civics have nothing to do with the problem, it's coming solely from Machine Intelligence.
Comet.Void  [author] 2 Aug, 2018 @ 11:03am 
what about editing gestalt conciousness to still have happiness, remiving the need of linked mind, and have the hive-minded trait remove happiness instead? This fixes the issue of organic civics being a problem aswell.
✧Starshadow Melody✧ 1 Aug, 2018 @ 12:17pm 
Suggested course of action would be to remove the requirement of Machine Intelligence Authority for machine portraits, if possible. Making Machine Intelligence Authority require Gestalt Conciousness(and machine portrait, since that can clearly be done) might be a good idea as well.
✧Starshadow Melody✧ 1 Aug, 2018 @ 12:12pm 
OKAAAAAAAY, so I was wrong and population controls were enabled the whole time. This still leaves a number of issues, as Hydroponic Farms are not accessible and no stockpile of Food may be created.

And yes, Syncretic Evolution vs Codominant Evolution doesn't change a thing but the presence of the Serviles trait.
✧Starshadow Melody✧ 1 Aug, 2018 @ 12:03pm 
Update: Removing Xenophile still does not allow enslavement of the full species, continuing to force displacement. Examination reveals that this is becuase allowed slavery in the first place requires either authoritarian or xenophobe ethics in the first place, so that's an issue with base Stellaris.
While the Caste System allows unenslaved organic pops, Machine Intelligence's effective removal of the Food resource creates an issue where said organic pops cannot grow, though use energy to survive instead. This is giving me ideas, as an organic species that actually survives off of electricity just plain sounds interesting, but those are likely best left to a separate mod as that may be best implemented as a species trait. For now, we have a problem.
✧Starshadow Melody✧ 1 Aug, 2018 @ 11:46am 
Experimentation has shown that Machine Intelligence authority combined with Codominant Evolution(civic from Origin Civics(I think) which is basically Syncretic Evolution without the forced Servile) results in A Lot of Problems for non-gestalt Machine Empires.
Machine Intelligence Authority forces organic pops to be enslaved. The combination of a lack of Authoritarian Ethics & the presense of Xenophile Ethics prevents this, forcing displacement. Additionally, food techs are supposedly unable to be researched by Machine Intelligence empires, very likely leading to starvation of organic pops. Caste System has yet to be tested, however the rest of these issues still mean that we have a problem.
Comet.Void  [author] 28 Jul, 2018 @ 11:26am 
apparently at some point spirtualist machine empires became far less buggy. So they are back!
Comet.Void  [author] 26 Jul, 2018 @ 7:41pm 
this ONLY happens with soulless machines. All other mods only show up once
Comet.Void  [author] 26 Jul, 2018 @ 7:38pm 
so apparently, even if I override the file, I get soulless machines twice. One vanilla one and one non-vanilla one. The vanilla one sticks around with a spiritualist machine empire, but the non-vanilla one doesn't. The non-vanilla one behaves as it should and appears on all synthetics except spirtualist synthetics. Help?
✧Starshadow Melody✧ 23 Jul, 2018 @ 11:52am 
I think the former would work better.
Comet.Void  [author] 23 Jul, 2018 @ 11:42am 
If you want I can add a new value for spiritualist machine empires, 'awakened machines' or something that has +50 or 60 rep. That could fix a few issues, or I could remove teh soulless machines thing
✧Starshadow Melody✧ 22 Jul, 2018 @ 11:06pm 
Please change it back. I'm willing to put up with strange behavior if I can have my spiritual machines. The first concept I thought of for playing w/ Synthetic Dawn was a spiritual, non-gestalt machine empire- AND THEN I COULDN'T DO THAT AND WAS PISSED OFF.