Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful 2
1,019 Comments
slinx 11 Sep @ 8:27pm 
monsanto
Doctor Beef Pants 21 Aug @ 5:40pm 
Every game is better with corn.
Prince 2 Aug @ 2:27pm 
plz make french translation ^^
Envy 28 Jul @ 9:10am 
这个MOD会让毛依的技能概率失效
Pachdog12 6 Jul @ 6:21pm 
i dont know if its just me but for some reason this mod is incompatible with the maya and gran colombia dlc
MadHymn 1 Jul @ 1:02pm 
亲爱的作者,不知道你是有意无意为之的,但是这句你忘写啦!

:\SteamLibrary\steamapps\workshop\content\289070\1369684991
-----原本的:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
</UpdateDatabase>
------应该是:
</UpdateDatabase>
<UpdateDatabase id="Res2_Database_XP2" criteria="Expansion2">
<Properties>
<LoadOrder>799990</LoadOrder>
</Properties>
<File>Core/Res2_Sawmill.sql</File>
<File>Core/Res2_Sawmill_Early.sql</File>
</UpdateDatabase>
-----有了<File>Core/Res2_Sawmill_Early.sql</File>这条之后,咱们才能早些在雨林上使用SAWMILL呀
Inquis 6 Apr @ 7:17am 
I noticed the ai ignores some mined resourcces, the two I noticed were limestone and Tin. which no ai ever worked... and would sometimes just build districts over. Great mod, just thought id lyk.
Fogueteiro 11 Feb @ 4:45pm 
What is YNAEM?
MINTcandy 6 Jan @ 10:41pm 
为什么泥炭(peat)的改良变成了农场(farm)而不是采石场(Stone Collect)
13100818358 16 Dec, 2024 @ 9:51pm 
不能交易
Regalia 16 Dec, 2024 @ 5:47pm 
Usual disclaimers, this is my opinion, no offense intended, etc.

First, Sugar Maple currently needs a saw mill. The problem is that maple syrup is made by tapping and draining sap from the trees, not cutting them down - you're not using these trees for lumber. A plantation makes more sense here, as it's a luxury food item that's primarily valued for taste, not nutrition. Plantations being primarily gold seems to fit better than the production boost from a mill.

I'm also not really sure about tomatoes, berries, and dates being plantation crops rather than farms. Tomatoes and berries at least are more about rounding out people's food sources than providing novel/exotic tastes. I wouldn't consider tomato sauce to be a cash crop like cotton, tea, or tobacco.
The_Goose 3 Dec, 2024 @ 1:11pm 
I seem to be having an issue with creating industries with this mods resources, any reason why?
That_ELM 19 Oct, 2024 @ 10:14am 
Is there a way to get just the bonus resources? I'm using CIVTAS and Sukitract's resource mods already which add plenty of luxuries but no (or very few) bonus resources?
jkassavetis 26 Sep, 2024 @ 11:58am 
Does it work with mods that add resources with the same name on them? (like Gold)
Void Adept 3 Sep, 2024 @ 11:17am 
It appears that while playing Monopolies & Corporations, completing a Generate Product Project for a Corporation based on any of the new resources introduced in Resourceful 2 causes a crash.
Dr Pythonian 30 Jul, 2024 @ 11:38pm 
Is this mod compatible with Sukritact's Resources? I noticed they both have Gold as an added resource and both are mines.
Rick3tkh 23 Jul, 2024 @ 11:46pm 
this mod doesn't work with Pokiel's Better Pantheons, Ox aren't reacting to God of Open Sky.

maybe an oversight? should be easily fixed.
skaz88 22 Jul, 2024 @ 10:14am 
How would I go about keeping a resource from spawning without deleting it? I want to use just my favorite resources in order to keep it under the asset limit.
Xyk 2 Jul, 2024 @ 12:27am 
@=VSS= PVT_MalPractice, that's not a bug, volcanos destroy resources around it
=VSS= PVT_MalPractice 27 Jun, 2024 @ 6:58am 
Wanted to ask because I think it was a bug. I had a mining resource that disappeared when a volcano erupted it was a tin resource.
Cyberbullet 17 Jun, 2024 @ 9:30am 
Is there a list of the Industry bonuses for each of the modded resources? Would be super helpful.:steamthumbsup:
Amatheria  [author] 16 Jun, 2024 @ 12:42pm 
@Lord_Weasel I can't add more resources from some time ago when modders confronted the "Asset limit" main issue. This mod loads many assets. That's why Resourceful Lite is there too. I play with lots of mods and I use Res Lite in heavy modpacks and Res2 in light modpacks.

@Darkwing Phoenix The only way you can see all resources, like I do, is with YNAEM, where you can add all resources (vanilla and mod). It is fun to develop a city on a remote one tile island because it's just next to the only Platinum resource available on the map.
Darkwing Phoenix 12 Jun, 2024 @ 11:12pm 
My main thing with this mod is that I haven't seen all of the resources.

Which makes sense, as I also have like 3 other resource mods, but still.
Lord_Weasel 9 Jun, 2024 @ 3:36pm 
Are there any plans to add more resources to this or can we regard this mod as pretty much complete now?
OneStonedBear 9 Jun, 2024 @ 1:20pm 
Is this mod also compatible with Harmony in Diversity?
ReverseBoosted 16 May, 2024 @ 4:12pm 
I would install this, but it makes the luxuries harvest-able which isnt normally available. I just want quality of life, nothing game altering. Hopefully in the future I can toggle that.
Beastiebacon 6 Apr, 2024 @ 12:56pm 
im getting texture issues on caviar
DYNIA 17 Mar, 2024 @ 7:03pm 
not working in map editor ;./
Gunchap Red 17 Mar, 2024 @ 1:51pm 
Is there a way I can get rid of redundant resources so I can use this with Sukritract's Resources? Some of your resources, like gold, are also in his mod.
Hydragal 10 Mar, 2024 @ 9:31am 
I was looking over things and realized Cashmere is improved by a pasture, so Goddess of Festivals wouldn't apply, but I still don't understand the other discrepancy.
Hydragal 9 Mar, 2024 @ 4:38pm 
Hi, I've been using Resourceful 2 or Resourceful Lite for hundreds of game hours now, I absolutely adore it. But now I'm beginning to get into modding and I'm doing some basic stuff to try to wrap my head around it, using your mods here to understand how the sql changes things in the game. I notice for something like Poppies, CLASS_GODDESS_OF_FESTIVALS is necessary, I would guess, to apply the yield increase from that Pantheon to the resource. However, I notice Saffron, also improved with a Plantation, has CLASS_ORAL_TRADITION, which used to do what Goddess of Festivals does now.

So my questions are these, why do some of the resources, like Poppies and Tomatoes, get the Goddess of Festivals class, and something like Saffron gets Class Oral Tradition, and I see Cashmere doesn't have any Class relating it to Goddess of the Hunt for Camp improvement yield adjustment, why are these things the way they are?
Amatheria  [author] 25 Feb, 2024 @ 1:59pm 
The amount and variety of resouces in each map is the same. This only gives more resources to the "resource basket" which every game picks and place them on the map. In a map config where it spawn 12 different luxuries, luxuries will be always 12, in a mix between vanilla and Resoucerful 2 ones.
themoonflow 23 Feb, 2024 @ 4:08pm 
Wouldn’t this mod make the Aztec really OP? They have a trait that makes every unique luxury improved in their lands give them 1+ combat strength. They would be unstoppable militarily wouldn’t they?
MangOjek 22 Feb, 2024 @ 11:07pm 
You should remove rainforest first to build a mill
Ludicrous Arts 14 Feb, 2024 @ 11:00am 
anyone else not able to build a mill on rubber?
PhazezGova 23 Jan, 2024 @ 9:17am 
Great job
Amatheria  [author] 11 Jan, 2024 @ 12:28pm 
I play with City Lights, Civitas res and my mod, along with many other mods,and it works.
YU=OO 7 Jan, 2024 @ 5:43am 
这是Resourceful 2,是原始Resourceful mod的延续。
添加51个新资源(您可以在图像中看到它们)。所有奢侈品资源都可以收割。
这个模组是完全兼容的新佛罗尼尔通行证(NFP)DLC。
Cobber [1st M.I.] 19 Oct, 2023 @ 5:27pm 
Granted though, mods like this one also added a large number of assets that contribute to the problem, but it wouldn't be a problem if Firaxis increased the limit everytime they released DLC content...
Cobber [1st M.I.] 19 Oct, 2023 @ 5:25pm 
It's not really this mod itself that is at fault, rather it's the stupid hardcoded asset limit that Firaxis hasn't increased and which the subsequent R&F, GS, NFP and Leader Pass DLC content packs have all significantly aggravated as a result of all of the new assets they've added to the base game since its launch in 2016.
Maple_Leaves 枫叶 1 Oct, 2023 @ 6:13pm 
hello, I want to check if the mod which steam number is "1696068334" by "abc" is using your models and icons under permission, or just stealing from you.
Kobolo 5 Sep, 2023 @ 8:49pm 
This is working for me.
Lord_Weasel 21 Aug, 2023 @ 8:55am 
Are any of the new resources from the discussion thread going to be added either to this or in separate mods anytime soon or at all? I haven't seen an update either way on that in a very long time
AndySafik 17 Jul, 2023 @ 6:35pm 
Polish translation of this mod is available here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006070695
magdalena 2 Jul, 2023 @ 1:04am 
I'm playing the game in French, but I don't speak much English, so I'm wondering if there might be a problem with the language... I see that it's not supported for French.
Thank you very much
Dr.Abominate 30 Jun, 2023 @ 9:03am 
Magnificent mod @Amatheria
Will you consider adding civilopedia entries for the resources?
After that this mod will achive completion
VoicesSs 23 Jun, 2023 @ 2:49am 
for some reason this mod always fails to load. other recource mods im using CIVITAS and Sukritact resource mods.
Link3000XD 3 May, 2023 @ 9:53am 
what with resources that are already in the game?
skgudtn123 1 May, 2023 @ 3:57am 
good
SloppyJoppy 12 Apr, 2023 @ 5:12pm 
but maize is already in the game???